

node
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so like this profileNamespace setVariable ["life_garage_store",[]]; _vehicle = profileNamespace getVariable "life_garage_store"; if(isNil "_vehicle") exitWith {hint localize "STR_Garage_NoNPC"}; if(isNull _vehicle) exitWith {}; [[_vehicle,false,(_this select 1)],"TON_fnc_vehicleStore",false,false] spawn life_fnc_MP; hint localize "STR_Garage_Store_Server"; life_garage_store = true;
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Ok I have looked at the BIKI for it but how would I get it to save vehicles after restart? The biki doesn't really give a good description on how to use it.
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I am on an Altis Life mission file, is it possible to make it to were after a server restart if any players vehicles are not saved into a garage it will automatically save them? Here is the script for storing your vehicle(s) private["_nearVehicles","_vehicle"]; if(vehicle player != player) then { _vehicle = vehicle player; } else { _nearVehicles = nearestObjects[getPos (_this select 0),["Car","Air","Ship"],30]; //Fetch vehicles within 30m. if(count _nearVehicles > 0) then { { if(!isNil "_vehicle") exitWith {}; //Kill the loop. _vehData = _x getVariable["vehicle_info_owners",[]]; if(count _vehData > 0) then { _vehOwner = (_vehData select 0) select 0; if((getPlayerUID player) == _vehOwner) exitWith { _vehicle = _x; }; }; } foreach _nearVehicles; }; }; if(isNil "_vehicle") exitWith {hint localize "STR_Garage_NoNPC"}; if(isNull _vehicle) exitWith {}; [[_vehicle,false,(_this select 1)],"TON_fnc_vehicleStore",false,false] spawn life_fnc_MP; hint localize "STR_Garage_Store_Server"; life_garage_store = true;
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Please delete post
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bump!
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Whenever i joined my servers epoch server for the first time it loaded mission file and i got to female/male selection and before I can pick it kicks me back to lobby, now whenever I join it freezes and all i can hear is water and environmental sounds. And when i push WASD i can hear my self walking around.
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Is there a way you can edit the contents of a box to where it only has weapons of your choice in there?
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if (100 > random 100 then
node replied to node's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
if its not necessary but then you don't have to but if you can add me on skype @ dylanhood999 so u can help me some more -
if (100 > random 100 then
node replied to node's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
still not working -
if (100 > random 100 then
node replied to node's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
doesnt seem to be working i put the script into my mission and try it but it is not working -
if (100 > random 100 then
node replied to node's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
if (!isDedicated) then { while {true} do { waitUntil {sleep 1; (alive player) && (isNull (finddisplay 49))}; _number = random 100; if (_number > 100) then { player addWeapon "DMR"; player addMagazine "20Rnd_762x51_DMR"; }; sleep 60; }; }; this is what im doing and it is not working -
if (100 > random 100 then
node replied to node's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Viba I want it to whenever I am playing such as walking around. -
if (100 > random 100 then
node replied to node's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
would I still include _player = _this select 0; -
Help fixing Factory Script
node replied to sargken's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Change _min_factory = nil; to either _min_factory = _nil; or _min_factory = _nul; -
if (100 > random 100 then
node replied to node's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
is there any way to make it to where it adds a item to your inventory randomly. Or did i do this script wrong/another way to do this script. _player = _this select 0; if (!isServer) exitWith {}; if ((100 > random 100 then { if (floor random 100 = 0) then //Item goes here else {exitWith {}}; };