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nihilistxxx

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About nihilistxxx

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  1. Hello. I would like to ask, about CAS support provider. I'am making a mission with infantry and A-164 as a support provider on Altis map and when I order the airstrike sometimes the plane manages to execute to mission but allmost every time it can't bomb the target, but the target stays there and the plane keeps circling around the target forever, and is unable to do anything else anymore Is there anyway to cancel/abort CAS mission? I don't know is this a bug in game or what? help would be appreciated...
  2. Hi everyone! I would like to ask about ModuleCAS_F. I found this script in some old thread: titleText ["Open Map and Click on CAS Target location.", "PLAIN"]; ["mk_omsca", "onMapSingleClick", { titleText ["", "PLAIN"]; _mrkr = createMarker ["cas_target", _pos]; _mrkr setMarkerShape "ICON"; _mrkr setMarkerColor "Default"; _mrkr setMarkerSize [1, 1]; _mrkr setMarkerType "KIA"; _mrkr setMarkerText "CAS TARGET"; _center = createCenter sideLogic; _group = createGroup _center; _cas = _group createUnit ["ModuleCAS_F",_pos , [], 0, ""]; //_cas setDir 360; _cas setVariable ["vehicle","B_Plane_CAS_01_F",true]; _cas setVariable ["type", 2,true]; //[["AirborneCommand",["Airborne Command", "A164 WipeOut, target recieved and entroute."]], "BIS_fnc_showNotification", true, false] spawn BIS_fnc_MP; ["mk_omsca", "onMapSingleClick"] call BIS_fnc_removeStackedEventHandler; true; }] call BIS_fnc_addStackedEventHandler; Is there anyway it can be done by playable plane? I've been trying to put {addSwitchableUnit _x} foreach units-command into last line of script and everything but nothing works... What I am trying to do, is to execute gun/missile run with plane that allready exists in my team or under HighCommand. Is this kind of action even possible?
  3. nihilistxxx

    Helvantis Terrain

    Great winter map but, it would be nice if the AI units could use the bridge...
  4. nihilistxxx

    Patch 1.24 (Bootcamp Update) Feedback

    This 1.24 update really sucks ass! Nothing works anymore, all the mods are now fucked up cause loss of sound! I hope this will be fixed soon. :mad:
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