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Styrkr

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Everything posted by Styrkr

  1. I tried that one first and the same thing happened.
  2. Yo bro. Great mod. Rearm isn't working though :o
  3. Feedback - Did the installer work? Perfectly - Did the voice recognition work for you? Intermittently - What kind of accuracy did you get? When it worked, it knew what I wanted. Often, nothing would happen. - Do you have any sort of accent that could have affected the results? Buffalo NY generally accepted as a "normal" accent. - Did you try training the speech recognition? Yes. - Are there default phrases that do not make any sense for some commands? No. - Are there any phrases that you think should be put in by default for a command? Not that I'm thinking of right now. - What are some macros (multiple commands tied to a single spoken phrase) that you think would be cool? Ordering units into specific vehicle positions and ordering sync-shots. - What settings/options would you like there to be? Support for additional mouse buttons as a hotkey. (eg Mouse 4) Overall, need a better response. Accuracy was fine, but I often had to repeat myself many, many times to get anything to happen at all. Also, GUI is wonky on a 1080p resolution.
  4. Hmm... I'll try disabling. ---------- Post added at 15:13 ---------- Previous post was at 14:48 ---------- No go. Still locks. One file failed. Still doesn't work. All I have is a Supply Box with that script, a Zeus setup, and a Rifleman Player to test the features with. Update: Scrapped the mission and restarted with just a Rifleman and the ammobox. Worked fine. Added Zeus modules and it breaks again. Zeus seems to not like the Arsenal.
  5. I used ["AmmoboxInit",[this,true]] call BIS_fnc_arsenal; on a supply box and when I select Arsenal from the AM, it goes to a loading screen and hangs. Any suggestions?
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