Trenchfoote
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Everything posted by Trenchfoote
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Hey Tao, fantastic mod! Curious though, which pbo (if any), prevents the user from using nvg's with the ARCO? Really want to use my NVG with this updated optic, just don't know which one to enable/disable. Thanks.
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What addons are you using? If he or you guys are using SMGR, it's been causing issues with TFAR's indicator.
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ALiVE - Advanced Light Infantry Virtual Environment
Trenchfoote replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First off, Alive is absolutely amazing. I can't wait to see what you guys bring to the table next. Second, this forum, and it's participants are key to helping people get the most out of this mod. Keep up the awesome work! -
Authentic Gameplay Modification
Trenchfoote replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Vanilla -
Authentic Gameplay Modification
Trenchfoote replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm having the same issue of flares are not select-able with helicopters. This wasn't there before. Anyone have any idea why this is happening? -
Up Armored HMMWV Modification - Release
Trenchfoote replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome, thanks for the quick response! -
Up Armored HMMWV Modification - Release
Trenchfoote replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Richads, In agreement with Alex's post earlier about the 1151's blowing up with 7.62, my clan and I have been conducting testing with the addon. Recently, we were conducting a COOP missions and virtually all of our trucks were destroyed by riflemen. After the mission was over we tried to conduct some controlled testing and here's what we found: (note: the stats are a little bit swagged, but you'll get the picture) Using a ballistics mod called "bullet_hits_value", the 1151's were being destroyed using 5.56 STANAG mags in less than 4 magazines. That's in the ballpark of 120 rounds. We did some digging and found out that the ballistics mod was not very realistic and had significantly buffed rifle damage. Using a ballistics mod called LKR_ammo, the 1151's were being destroyed using 5.56 STANAG mags in around 11 mags, or around 360 rounds or so. Again, doing some digging into the ballistic modifications and it only slightly buffed the damage of the 5.56. Using no additionaly ballistics mods, the 1151's were being destroyed using vanilla 5.56 STANAG mags in around 14 mags, which is in the ballpark of 420 rounds. Because of how we conduct our missions, your mod is a non-negotiable must have item in our modpack. The amount of damage these 1151's can take is just something we'll have to deal with right now. As a medium to the testing, we attempted the same damage on the hunter, but got bored after 2400 rounds of 5.56. And it practically took zero damage as far as we could tell. I would recommend increasing the armor of these vehicles, as their current values are a little low. Otherwise, fantastic mod and please, keep up the awesome work. -
Authentic Gameplay Modification
Trenchfoote replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've noticed the same thing with landing jets in version 0.91. Anything harder than a "normal" landing will injure/kill the pilot. Otherwise, this mod is fantastic!