I attempted to make my own texture, a police SUV in fact. I did it in GIMP as I found it more suitable for this than photoshop. In the end this is what I acheived: (Cant post links)
So I put this texture in my mission file and it is called "police_suv.paa" I test it out and in the 'init' field of the SUV I put the following code;
_null = this spawn {sleep 0.1; _this setObjectTexture [0, "police_suv.paa"];};
It looked like it would work at first but when I stood away from it, it had a rainbow coloured sheen and the texture wasn't showing. As I got closer the sheen would disintegrate (but only for the closest part of the vehicle) and then a sort of plain texture would show, a beige colour. As I got closer to it, as in it was in my face, I could see the texture, but very faintly and only that specific part. As I moved around the vehicle I could see that specific part and as I moved around the texture that I just looked at, unloaded to the beige coloured car with a rainbow sheen, and that would continue all the way around. I used GIMP to edit the picture and I pasted 1 external picture on to the thing (a police badge).
Can anyone explain my error and maybe even rectify it? Thanks for reading this anyway, and thanks for the guide. I would've made a new thread but I didn't have permission. (Brand new account, created just to ask this question.)
Tomorrow I will have a youtube video up further showing the problem.