

DroopyPiles
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Everything posted by DroopyPiles
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ALiVE - Advanced Light Infantry Virtual Environment
DroopyPiles replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yea just to confirm its your mission i'm using it on, operation landlord -
ALiVE - Advanced Light Infantry Virtual Environment
DroopyPiles replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The mission ended straight away :/ -
ALiVE - Advanced Light Infantry Virtual Environment
DroopyPiles replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent thx for the reply, sorry to ask the maybe obvious, but what size is the 250 you mention, what should I put for the whole of Altis? i'm basically using the Operation Landlord mission you made., thx -
ALiVE - Advanced Light Infantry Virtual Environment
DroopyPiles replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh, so how would I go about that? as setting a trigger saying csat not present wont work as there virtualized right? so how can I make it so it ends? thx -
ALiVE - Advanced Light Infantry Virtual Environment
DroopyPiles replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So what happens when all of CSAT is dead, as I see no triggers, do the modules end the game for you? -
ALiVE - Advanced Light Infantry Virtual Environment
DroopyPiles replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If that's the case how can you tell where the areas are? the disappear and you no longer have intel to where they are, surely there some code that keeps them their until a state change? -
ALiVE - Advanced Light Infantry Virtual Environment
DroopyPiles replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, I loaded the demo mission "Operation Landlord" on our server. the question is the circles that say occupied disappear fade away after a few minutes never to return, well occasionally you see a "captured" on the map. Is there a way of making these permanent? nothing has been changed as far as the demo missions script. Thx in advance -
(SMA) Specialist Military Arms
DroopyPiles replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
HOW! HOW! How did you make that target range with the actual crosses showing on the targets etc! tell me plz tell me :) -
Help! 6 headed men and mulitple AI who not welcome in my server
DroopyPiles replied to DroopyPiles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I do indeed use ALiVE, but not XMED I use G-revive, "Grimes simple revive" My mission is to large to post, i'll think of another method, but yes there do spawn exactly on the marker, I use ALiVE mod and G-Revive, i'm also using everything that G-Revive offers as far as spawning i.e the JIP pick a marker start and the fresh game pick a marker start as I have 3 static markers Oh there the missionsqm via dropbox https://www.dropbox.com/s/rqcnx2os7dj6bh7/mission.sqm# -
Help! 6 headed men and mulitple AI who not welcome in my server
DroopyPiles posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
For some reason in my MP dedi server I have made map with 5 playable guys, all combat medics ok, we play for the night and leave persistence on, then if I come back the next night I have this random dude with 6 heads, and some dead AI and some times some alive ones, last time I tried there was like 20 alive AI, the only clue I have is that there all combat medics, so what are they why they here ! here a pic of 6 head Joe http://steamcommunity.com/sharedfiles/filedetails/?id=298083765 -
Help! 6 headed men and mulitple AI who not welcome in my server
DroopyPiles posted a topic in ARMA 3 - USER MISSIONS
For some reason in my MP dedi server I have made map with 5 playable guys, all combat medics ok, we play for the night and leave persistence on, then if I come back the next night I have this random dude with 6 heads, and some dead AI and some times some alive ones, last time I tried there was like 20 alive AI, the only clue I have is that there all combat medics, so what are they why they here ! here a pic of 6 head Joe http://steamcommunity.com/sharedfiles/filedetails/?id=298083765 -
Help! 6 headed men and mulitple AI who not welcome in my server
DroopyPiles replied to DroopyPiles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So no ideas? I shouldn't have any AI there at all, but yet if I come back next day there the same AI as my player classes, multiple amounts, I am using ALiVE I dnt no if that's a clue -
Infected Script by Gulozwood
DroopyPiles replied to gulozwood's topic in ARMA 3 - MISSION EDITING & SCRIPTING
is it the Version 1.0 that on armaholic, cause one on this forum has more files -
Infected Script by Gulozwood
DroopyPiles replied to gulozwood's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I tried using your marker and trigger option, you said to " null= [thistrigger,"zone01",100] spawn fncPopOutdoor; " I have tried this in the On Act, and the Condition as you said init, triggers don't have inits. So anyway I made trigger activated by blufor names my marker zone01 and nothing happens -
Infected Script by Gulozwood
DroopyPiles replied to gulozwood's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Right what done is this. I put markers on the bottom left of Altis on that huge city, each marker I made was 100 x 100 square, and I just touched them all together, I gave myself 30 markers in that city, and changed the probability to 65, now everywhere is very very busy with infected, I love it! well done you :D -
Infected Script by Gulozwood
DroopyPiles replied to gulozwood's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No my question is more what is there spawn limit or numbers, and if your in the area do they spawn forever or is there a number? -
Infected Script by Gulozwood
DroopyPiles replied to gulozwood's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Do they continue to spawn? or after a while if you kill them all is that it area done? thx looking forward to this -
ALiVE - Advanced Light Infantry Virtual Environment
DroopyPiles replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It worked! so that's all the support I needed ;) thx -
ALiVE - Advanced Light Infantry Virtual Environment
DroopyPiles replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok thx, so your saying I put class Extended_Init_EventHandlers { class Man { init = "_this call (compile preprocessFileLineNumbers 'my_script.sqf')"; }; }; In my init, and in " {if (side _x == EAST) then {_x addEventHandler ["Killed",{_unit = _this select 0; removeAllWeapons _unit; removeAllItemsWithMagazines _unit}]}} forEach allUnits; " my script, and that will give the desired effect? -
ALiVE - Advanced Light Infantry Virtual Environment
DroopyPiles replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can this be answered maybe by you Friznit, as shown the code works fine in non ALiVE, can you show me the ALiVE replacement for this :) -
Just to let you no 1.2 of this isn't updating to 1.3 in play with six, its seperate
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ALiVE - Advanced Light Infantry Virtual Environment
DroopyPiles replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
how can I use this with the profiled units of ALiVE {if (side _x == EAST) then {_x addEventHandler ["Killed",{_unit = _this select 0; removeAllWeapons _unit; removeAllItemsWithMagazines _unit}]}} forEach allUnits; -
How do I lock enemy inventory, as to stop me my team looting the dead enemy for a quick ammo fix. i'm hoping its not to click on a enemy and use lock, as I have hundreds of units. Is there a nice ez way :) thx in advanced
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Locking enemy inventory
DroopyPiles replied to DroopyPiles's topic in ARMA 3 - MISSION EDITING & SCRIPTING
so can I do {if (side _x == EAST) then {_x addEventHandler ["Killed",{_unit = _this select 0; removeAllWeapons _unit; removeAllItemsWithMagazines _unit; removeBackpack _unit; removeBackpack _unit; removeHeadgear _unit; removeVest _unit; removeAllItems _unit; removeAllAssignedItems _unit}]}} forEach allUnits; ---------- Post added at 13:55 ---------- Previous post was at 13:47 ---------- Yea it does work sorry, yea, but i'm using ALiVE so the profiled units don't which is 95% of my units lol, nevermind -
Locking enemy inventory
DroopyPiles replied to DroopyPiles's topic in ARMA 3 - MISSION EDITING & SCRIPTING
all placed