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Bardo

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Everything posted by Bardo

  1. That´s the point. I use AGM because of the more realistic gameplay and I use MCC für the mission control abilities and the mission wizard. I don´t want that suddenly MCC doing this realistic stuff two unless its better and have more features. I don´t want AGM to become a mission control tool either. But you are right. That is my problem not the one of MCC or AGM. But I can´t go to the AGM team and tell them I don´t want their medical modul anymore and want em to delete it. SO I go to MCC because ITS features were implemted NEWER and dosen't fit in my clans modset. I want to use both without any problems so I have to please the developer to stop adding new stuff. But AGM is a bad example anyways because of its fully modual.
  2. I think I have to add something to my last post. First of all I want to apologise for disrespectful meanings and arguments in my last post. I´m still very impressed of the amount and quality of your work. And of course I´m not in the position to define the focus of your mod and your work. Of course you are free to develop what ever you want and add it to MCC. But what I don´t understand is, why you add something to MCC that is already in other mods? Why don´t you work togehther with developers of AGM or CSE and help them to refine their medic, or logistic modules with your ideas and your competence? Sure this is your decision. But think as a user of both. AGM and MCC. As one of them I have now several interaction keys for others and myself, each with other great features, you see the problems? For nearly each action I have to perfom another interaction key and choose between several options. Some of them are similar, some are equal in its use and some are completly different. I really think if there will be no further communication between the developers of both, AGM and MCC or CSE and MCC, that at some point they will be not useable at the same time without troubles or missunterstandings for the users. And that is something I, as an user, don´t get at all. Why is everyone trying to bring nearly the same stuff instead of work and communicate together? In the end I want to add, that i didn´t see in my first look the modualbility of some of the new features in your changelog and wrote to early my unfair post. Sorry for that. We will check our modset with the new version of MCC for collisions and will then check which parts we can use. But I hope, in the future you guys will support mainly the mission wizard and mission making tools of MCC because IMO this is your real strength and the unique selling point of MCC.
  3. Shay, why are you doing this? MCC was a real great tool for making missions on the fly. Then you started to add all this stuff that other mods already brought to us. And they did very better. What did you thought? That all the clans delete tfr, agm, xmed and all the other stuff and only use MCC? Wake up mate, they won't. Why don't you just fix all the stuff that killed our missions and bought us a lot of desyncs and other bugs? And thats it. Maybe bring some features that show what this mod should be. A great Mission making tool, not more. I once was a really great fan of your stuff. Now you lost me man. My Clan will use from now on other mission making tools like Ares, because MCC is not longer compatible with our modset. And that is something that me really hurt. Old versions are to buggy, new versions bring all this useless stuff that bring a lot of incombability and problems with mods like tfr and agm. Good luck shay, I hope you come back to your real business and give the community what they want and not what they allready have in a better way.
  4. Bardo

    BWMod

    Hey Guys I´m really enjoying your stuff. Great work! I would like to know the muzzle velocity of your G82 so i can calculate how many seconds the bullet will travel and how much it will drift according to the wind effects of AGM at several distances. Also I would like to know if you gave the different ammunition types different values for weight and aerodynamic. First tests seems to show there is definetly a difference between AP and Ball (Didn´t tested the other ones yet). AP seems to be a bit faster but with bigger drop. Can you confirm that? Thanks in advance (Wondering no one else was asking for these important information before)
  5. Bardo

    Can't change player side

    That's because of the last update. But there is another workaround for Zeus. You habe to follow these steps in the Editor. Place a group of the fraction you want to port in another fraction. For Example Fireteam of FIA Now place a Unit of the fraction you want them to make to. For Example OPFOR Soldier. Make these Unit to a Colonel and change the possibility to 0. Now group them together. Make them editable for your Zeus-Player. That's it. Now you can copy these units as many times as you want.
  6. Yeah right, you posted how you found out what name the eagle has. But I thought your target was to deactivate the eagle... So how about that, how u disabled it?
  7. If you found a solution, I would like to know. Already tried some Trigger but without any success.
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