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Anzio 20mm Rifle Addon
willrobinson replied to willrobinson's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You think so? Pilot LOD is well over 4k vertices. Looks great in game trust me. -
When I first heard about this rifle I had to see it in Arma. I mean come on, who hasn't needed a 20mm sniper rifle in this game at one point or another. It took awhile but was a fun rifle to make, even more fun to shoot in game. Heres the demo video and link to the Armaholic download page. Enjoy!
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willrobinson started following Anzio 20mm Rifle Addon
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Vehicle anim problem
willrobinson replied to willrobinson's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I knew it was some simple noob mistake, thank a lot! -
Hello, so I'm attempting to config a vehicle, and cannot get the model.cfg animations to work. Its definitely just some dumb noob mistake so i'm hoping some of you more experienced addon makers can help me out. here are the configs: config.cpp class CfgModels { class default {}; class Vehicle: default {}; class Car: Vehicle {}; class Rat: Car {}; }; class CfgPatches { class Rat { units[] = {Rat}; weapons[] = {}; requiredVersion = 1.0; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicle: Land {}; class Car: LandVehicle {}; class Rat: Car { displayName="1946 RatRod"; terrainCoef = 2.0; model= \rat\pickup; side=3; crew="Civilian2"; maxSpeed=360; transportSoldier=0; scope = 2; }; } model.cfg class CfgSkeletons { class vehicle; class rat: vehicle { skeletonInherit=""; skeletonBones[]= { "levy predni","pravy predni","drivewheel","" }; }; }; class CfgModels { class vehicle; class rat: vehicle { skeletonName = "rat"; class Animations { class Right_Wheel_Turn { type="rotationY"; source="drivingWheel"; selection="levy predni"; axis="wheel_1_1_steering_axis"; memory=1; animPeriod=0; sourceAddress="loop"; minValue="rad -180"; maxValue="rad +180"; angle0="rad +90"; angle1="rad -90"; }; class Left_Wheel_Turn: Right_Wheel_Turn { selection="pravy predni"; axis="wheel_2_1_steering_axis"; }; class SteeringWheel { type="rotation"; source="drivingWheel"; selection="drivewheel"; axis="drivewheel axis"; memory=1; animPeriod=0; minValue=-1; maxValue=1; angle0=18; angle1=-18; }; }; }; };
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Thanks for the reply, but what i'm asking is, is there any way to move the games installation files over to a Steam folder. I really don't want to have to download the game over again.
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Any answers to this?
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Tutorial: How to add vehicles to the game (Config)
willrobinson replied to SWT_Janowich's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Does anyone have a different link to that sample model? its no longer on mediafire. I'd appreciate it!