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bottledhate

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Everything posted by bottledhate

  1. bottledhate

    Detecting trees?

    Trees in a 20m radius of player. http://prntscr.com/bwlu1y nearTrees = nearestTerrainObjects [player, ["TREE","SMALL TREE"], 20]; timberrrrrr! (at least one tree model doesn't actually fall over on Tanoa. It is a cluster of a few trees in 1 mode.: t_inocarpus_f.p3d) {_x setDamage 1} forEach nearTrees; go away trees... {_x remoteExecCall ["hideObjectGlobal",2]} forEach nearTrees;
  2. bottledhate

    Set texture problem

    bump... I would really like to get some textures to preload for a few projects involving setObjectTextureGlobal... -bh
  3. bottledhate

    ppEffects viewer

    Any chance on updating this to work in arma 3? :D -BH
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