Trees in a 20m radius of player. http://prntscr.com/bwlu1y
nearTrees = nearestTerrainObjects [player, ["TREE","SMALL TREE"], 20];
timberrrrrr! (at least one tree model doesn't actually fall over on Tanoa. It is a cluster of a few trees in 1 mode.: t_inocarpus_f.p3d)
{_x setDamage 1} forEach nearTrees;
go away trees...
{_x remoteExecCall ["hideObjectGlobal",2]} forEach nearTrees;