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Spyflo

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About Spyflo

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  1. Spyflo

    ArmA 3: Speed Radars!

    Works fine ;) Thanks for the hint !
  2. Spyflo

    ArmA 3: Speed Radars!

    I tried too I exported both sqf & renamed them to try I tried the flash.sqf on an addaction. it worked perfectly on the server, I got flashed so the sqf script is working. What I tried is this: The player is downloading the mission, in that mission there are Radar.sqf Radar_flash.sqf in radar.sqf, when the player get caught (see ur comments) I execVM Radar_flash.sqf This way, the client should execVM radar_flash.sqf, am I wrong ?
  3. Spyflo

    ArmA 3: Speed Radars!

    "Initializing SpeedRadar" "Initializing SpeedRadar" Strange convex component53 in a3\structures_f_epb\civ\playground\slidecastle_f.p3d:geometryFire Strange convex component27 in a3\structures_f_epb\civ\playground\slidecastle_f.p3d:geometryView "Displaying Radar Flash" "Radar Flash finished" "Displaying Radar Flash" "Radar Flash finished" But nothing happens on our screen (4 people tried). (No flash, nothing at all) Again, we also tried at home computers, with editor, it's working perfectly, but when on server, nop :/ Speedradar.pbo is loaded tho (we see radars in games)
  4. Spyflo

    ArmA 3: Speed Radars!

    Hello, Your radars are working fine in the editor (with flash script), but when I join the server nothing works. Here is my init nul = [this,45,80,{ [] execVM "\SpeedRadar\PEG_fnc_SpeedRadarFlash.sqf"; }] execVM "\SpeedRadar\speedradar.sqf"; Also tried to extract both sqf & to mission's folder, edited script path & name. Any ideas ? Thanks
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