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xtesic

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About xtesic

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    Lance Corporal
  1. xtesic

    wasteland

    all i wanted was a link, a working link....
  2. xtesic

    wasteland

    does anyone have the complete wasteland files for "wasteland v2.3 from got"? Ive tried to download the v2.3, needed extra files, also downloaded them...still no missions ingame... doesnt have to be the got version, but I really need all files for editor thx
  3. yes, ok, will look that up thx :) but that AI that now again spawns when entered area, isnt friendly to BLUFOR, who just has taken over that territorie... I want it to be like the wasteland territories, but with EOS in it.. So when captured territory (most likely a base) that AI will fight for you now agains OPFOR and INDEP. Now there hostile to everyone again
  4. huh? is this about my problem with EOS? Or someone elses? bit confused now :)
  5. yeah, thats the problem for now, once an area is cleared, no more AI spawn... How to change.... Only one that can is bongabob, but he's AWOL i guess :( people really like that idea of putting AI controlled territories into wasteland mission, really need help on this
  6. FAN OF URE WORK maybe you can help since you are the maker :) hi, I have made several missions now using bongabobs EOS system link EOS: http://www.armaholic.com/page.php?id=20263 Now I am trying to make wasteland more fun by putting some things in, the one thing thats failing is EOS... let me explain: The idea is that people choose between 3 diff factions (wasteland). There are territories to take with AI (controlled by EOS) in it. But when OPFOR take a territory by killing al AI in it, it should stay safe for OPFOR, but when BLUFOR or INDEP try to take that terretory, they should fight against AI aswell. And if BLUFOR retake it by killing all, the INDEP and OPFOR are again against enemie AI. Now AI spawns when a player enters, but when completed it stays completed, so nothing spawns anymore... I hope i make some sence about it all... here is the mission on steam, im further now then that mission, but only need help on EOS... http://steamcommunity.com/sharedfiles/filedetails/?id=284118222 If you wanna help or you are bongabob, pls contact me for more info or the latest mission data. grtz xtesic
  7. hi, I have made several missions now using bongabobs EOS system link EOS: http://www.armaholic.com/page.php?id=20263 Now I am trying to make wasteland more fun by putting some things in, the one thing thats failing is EOS... let me explain: The idea is that people choose between 3 diff factions (wasteland). There are territories to take with AI (controlled by EOS) in it. But when OPFOR take a territory by killing al AI in it, it should stay safe for OPFOR, but when BLUFOR or INDEP try to take that terretory, they should fight against AI aswell. And if BLUFOR retake it by killing all, the INDEP and OPFOR are again against enemie AI. Now AI spawns when a player enters, but when completed it stays completed, so nothing spawns anymore... I hope i make some sence about it all... here is the mission on steam, im further now then that mission, but only need help on EOS... http://steamcommunity.com/sharedfiles/filedetails/?id=284118222 If you wanna help or you are bongabob, pls contact me for more info or the latest mission data. grtz xtesic
  8. still no..but ive given up, thx for trying doh. this is what ive done with it, hope u all enjoy.. will be the last one with this editor, i hate it :) http://steamcommunity.com/sharedfiles/filedetails/?id=277850393
  9. hi, almost done with an eos mission, so now i wanted to play some wasteland... Found the perfect wasteland zip file: https://github.com/Fackstah/FussionWasteland_Nearfinal after putting that follder into my mission folder, i couldnt edit/play this game because of stuff missing, needed from downloadeble content. when i made a pbo file of that wasteland folder, i putted that pbo file into my MPmission into steam for playing online..also didnt work, says same as above.. Ive tried to open some files to see if i can find something, but...rlly...i dont understand it. Ive texted the last creator of this mission, but he retired from this map..so, if anyone could help :) Also i wanna merge a mission (only templates) into a wasteland server, tried the GOT wasteland, that one will load and merge, but doesnt play missions... rezally like the fussion wasteland + ultimate stratis combined anyone ideas?
  10. nope still getting errors: description line 70: cfgsounds member alrdy defined error message is shorter now, maybe almost there?
  11. yes indeed, now the heli stays in the air, but.... now it turns to what ever direction i gave it and keeps flying that way (no matter what i put in 90,180,270...) and keeps flying that direction...? no other markers on map named mk1, wp2 or wp3......... whats the problem now? if i remove the waypoints in the script, the heli stays airbaorn at mk1 (spawnposition) as soon as i put in waypoints, he flies towards whatever i direction i gave it at start, doesnt follow waypoints.. if (!isServer) exitWith {}; drivers = creategroup EAST; heli = [(getMarkerPos "mk1"), 90, "O_Heli_Attack_02_black_F", drivers] call BIS_fnc_spawnVehicle; heli = (heli1 select 0); wp2 = drivers addWaypoint [getmarkerpos "wp2", 0]; wp2 setWaypointType "MOVE"; wp2 setWaypointSpeed "NORMAL"; wp2 setWaypointBehaviour "CARELESS"; wp3 = drivers addWaypoint [getmarkerpos "wp3", 0]; wp3 setWaypointType "MOVE"; wp3 setWaypointSpeed "NORMAL"; wp3 setWaypointBehaviour "CARELESS";
  12. my enemie heli spawns, wants to go to next waypoint, but goes down and chrashes...? i used: if (!isServer) exitWith {}; heli = createVehicle ["O_Heli_Attack_02_black_F",getMarkerPos "mk1",["mk2","mk3"], 0, "FLY"]
  13. THX BEERKAN!!! it works... at first it didnt spawn anything... looked it up on the forums, it seems, when there are more the 144 units of each side on the map, u cant spawn that script. tested it on a new mission: works like a charm!!!! great work beerkan, and all who helped only 1 thing is missing now... http://forums.bistudio.com/showthread.php?179476-help-needed-on-description-file
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