levrex
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Task Force Arrowhead Radio for ArmA-II CO
levrex replied to levrex's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
......Как Ñ ÑƒÐ¶Ðµ Ñказал, овчинка не Ñтоит выделки. Серверу от клиентÑких Ñообщений в клиентÑкий же лог ни холодно ни жарко (ну, ежели *нÑшн*оÑÑ‚ÑŒ его хозÑев ещё не дошла до такой Ñтадии, чтобы поÑтрочно копировать лог каждого клиента), а вот его название упоминать не Ñтоило, тушинцев не уважаю. У Ð²Ð°Ñ ÐµÑÑ‚ÑŒ Ñвоё поделие (горÑчий, кÑтати, привет его ÑоздателÑм, коÑвенно Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð´Ñ‚Ð¾Ð»ÐºÐ½ÑƒÐ²ÑˆÐ¸Ð¼ к портированию рации TFA), чего бы им дальше не пользоватьÑÑ? ЕÑли так неймётÑÑ, у ВОГа была ÑÐ²Ð¾Ñ Ñ€Ð°Ñ†Ð¸Ñ, чаÑтично оÑÐ½Ð¾Ð²Ð°Ð½Ð½Ð°Ñ Ð½Ð° моём порте, поддержка которой, возможно, ещё ведётÑÑ. От Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰Ð¸ ждать не Ñоветую. -
Task Force Arrowhead Radio for ArmA-II CO
levrex replied to levrex's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Okay, so the OS isn't the cause... well, most probably. You should test it in other missions, with VTS disabled, too. Preferably, with several players on server. IIRC, we had played on Patrol Ops i modified for my "late" server with TFAR, no problems, but it was about a year and half ago. What does it mean to change class in VTS way? And you still didn't say when the problem started. Was it right after that update or had you encountered it before? In the first case, maybe try reverting to "legacy" and see what happens. If that fixes the crashes, well, the only solution i see now is to revert to the old version. P. S. And just in case — the plugin (.dll library) you use in TS, it is from the folder you gave me (or from original TFAR-CO) and you did not update it via any means, right? -
Task Force Arrowhead Radio for ArmA-II CO
levrex replied to levrex's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ðет. Смотрел как-то, ÑмыÑла прибирать чужой муÑор не нашёл. Можешь Ñчитать Ñто фичей, позволÑющей отÑлеживать Ð²ÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ Ñ€Ð°Ñ†Ð¸Ð¸ длÑ, Ñкажем, дебага. -
Task Force Arrowhead Radio for ArmA-II CO
levrex replied to levrex's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hmm, nothing outright suspicious at first sight, except for the line Unknown entity: ' Levrex <t color='#566D7E'>https://github.com/michail-nikolaev/task-force-arma-3-radio</t>' which creeped me out a little upon seeing it, but seems like it's related to CBA. Anyway, when did y'all start experiencing the crashes (and when did last ArmA-II and TS updates come out)? Do you encounter it in any mission you try to play on your server? Is it encountered on other servers? I. e., are there any known conditions for the crash? Does launching the game with CBA and TFAR only enabled help? Which OS do you and your mates use? The original port doesn't work on 0.9.8 version, since i stopped working on it earlier than it came out, but you can bypass this by rewriting TF_ADDON_VERSION string variable after it is defined. If you did not rewrite this directly, of course. On the other issue, you can run it without ACE freely, but you'd have to deal with clicking on the error window to remove it and see untextured things instead of sexy backpacks. I think i have asked for help on these forums with making standalone rucks, but to no avail, and models are "witchery too strong" for me to comprehend. Therefore, meh, ain't my business. It's not like you can't do anything about it yourself if you need it so much. -
Task Force Arrowhead Radio for ArmA-II CO
levrex replied to levrex's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks! I guess that would be the last version with any major changes. If i release some more, then probably just to make the addon compatible to the future plugin versions. If anybody wants to make their own modification of TFAR for ArmA-2, just let me know and you're free to do whatever with it (if it isn't malicious, of course). -
Task Force Arrowhead Radio for ArmA-II CO
levrex replied to levrex's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well, seems like this version is stable, so i'll leave things as they are. -
Task Force Arrowhead Radio for ArmA-II CO
levrex replied to levrex's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The same as you would add other weapons, i suppose? -
Task Force Arrowhead Radio for ArmA-II CO
levrex replied to levrex's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, all Win8 users i know have the same problem. IDK if using regsvr works, but if it don't, you can try methods described in my post on the previous page. -
I want to mention that createSoundSource is global, so you don't need to rSPAWN it in dog script, as it results in one dog barking as (insert player count here) dogs.
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Task Force Arrowhead Radio for ArmA-II CO
levrex replied to levrex's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Okay, here's the fix. Just replace the task_force_radio.pbo in @TFAR_CO\addons folder. Note that it's necessary for all players. http://rghost.net/59188229 The patch includes two new functions, TFAR_fnc_vectorDiff and TFAR_fnc_vectorAdd, made from corresponding BIS functions. However, they work like ArmA-III operators vectorDiff and vectorAdd; also they are a whole lot faster than old BIS functions. You can also download the updated full mod from the main link. Watch out for buildings. Probably will get another fix because of this. By the way, you should test whether it's possible to hear players on the second floor of a building (Chernogorsk would be ideal for this) while you are on the ground. -
Task Force Arrowhead Radio for ArmA-II CO
levrex replied to levrex's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well, expected that. I'll (try to) do a fix when i get back from work; but do you have ArmA-III? If you do, please tell me what would be the following: [3,5,7] vectorDiff [7,2,5] I want to make sure that the wiki is correct. -
RC4 of ArmA-II version released. Untested, unwanted, a forsaken child — but maybe i'll support it for some time. http://forums.bistudio.com/showthread.php?179521-Task-Force-Arrowhead-Radio-for-ArmA-II-CO&p=2820058#post2820058
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Task Force Arrowhead Radio for ArmA-II CO
levrex replied to levrex's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Okay, well, here's the patch. https://yadi.sk/d/cdXj_n9eRvYmQ I have no idea how it works in multiplayer, but it should work at least. Note that MR-3000L, AN/PRC-117f, R-168 and DTR-650 don't have the speaker option (dunno where to put it, meh), but you can cheat by copying the settings from another radio. BY ALL MEANS BACKUP YOUR OLD VERSION (INCLUDING PLUGINS) BEFORE INSTALLING THIS. DON'T SAY I DIDN'T WARN YOU. -
Yep, the height would be the player's height above floor, as in getPos.
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What purpose does TFAR_fnc_fireEventHandlers serve (as well as two other TFAR-related eventhandler functions)? Is that just for debug or some potential functionality? === Also, how does TFAR_fnc_defaultPositionCoordinates work? What would _current_eyepos = (visiblePosition _unit) vectorAdd ((eyepos _unit) vectorDiff (getPos _unit)) return if the unit in question is in the building or on the ground level? Would the height be as in ASL or as in ATL or as in simple getPos, but with eye level?