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Whiskey001

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Everything posted by Whiskey001

  1. Whiskey001

    Blastcore: Phoenix 2

    Don't know if this your type of stuff but if you can, you should retexture the blood that goes on the ground, pretty small, but think it would be a big edition...
  2. How do I do the set up of this mod? I tried doing the setup.py but it wouldn't work, as in it just asked what to open it with...
  3. Okay, I know this project is no longer maintained, but it seems no one else is getting this so there must be a fix. Everytime I launch the game with the standalone I get an error (and then crashes) that says "bin/config.bin/CfgWeapons/LOP_57mmLauncher/Burst/: cannot find base class 'Burst' Help?
  4. Whiskey001

    Authentic Gameplay Modification

    I don't know how hard this would be but, when a unit goes unconscious, can there be a better animation instead of them like teleporting to the ground? Maybe like them stumbling for a second then ragdoll down. Again I have absolutely no idea how hard that would be but if you could, that would be pretty cool.
  5. Whiskey001

    Blastcore: Phoenix 2

    Is there going to be an armaholic download or mega? The one you had isn't working for me...
  6. Whiskey001

    Blastcore: Phoenix 2

    If i'm right we have like 10 minutes...
  7. Whiskey001

    Blastcore: Phoenix 2

    messed up this comment, ignore this
  8. Whiskey001

    Blastcore: Phoenix 2

    I'm dying...
  9. Whiskey001

    JSRS Studios Sounds Library

    Possibility to add JSRS 2.0 Alpha bullet cracks? I personally liked those the most...
  10. Whiskey001

    JSRS: DragonFyre -- WIP Thread

    I am so excited for release, but keep doing what you need to make it good! :)
  11. Whiskey001

    Authentic Gameplay Modification

    I need this as I love being a sniper role but...What's the dial key? I can't figure it out... :p
  12. Whiskey001

    Authentic Gameplay Modification

    What's the key for the dialing in stuff? Randomly pops up and can't find the button... :p
  13. Anyone know the ALiVE code for this mod? Also, a few bugs. I did the replacement option stuff so I could use these units in ALiVE, but while doing this, I recognized the Ifrits were glitched. The back doors become invisible, and the tires disappear. This could be a glitch with a mod a I have on steam workshop...(Vechile Doors and Lights)
  14. Whiskey001

    Blastcore: Phoenix 2

    Yeah...Would be great but the performance would probably suffer.
  15. Whiskey001

    Blastcore: Phoenix 2

    No idea if you can do this, but can you add shock waves? And when they hit objects they shoot dust off them...that would be the definition of amazing. It already looks 11/10 though. Explosions finally look powerful...
  16. Whiskey001

    Blastcore: Phoenix 2

    When does that phoenix update come out...can't take it anymore :D
  17. This sadly didn't work well...Every time I entered my stuff into the atrag it just reset the parameters. (everytime I entered the WD it just reset to 12). Usually when I entered the correct parameters it didn't give me the correct mil reading...and usually just gave a me 0 for everything. It looks great, not sure if it's just me, but it's not working well...
  18. So. We have a custom map that we try to launch off TADST. Basically, the error is, everything load fines until we get after the select role. We just get stuck at the loading screen after that. We hear the stuff in game, we can shoot and walk. It used to sometimes work, but now it just completely stopped working. We've had this error for a month now after countless attempts to fix it. We know it isn't mods that we have because we made a test with only a player on it running all of our mods and it worked. It's a map problem. The addons we have on the map are CAF Aggressors, ALiVE, UCSV lifting module, and the F-35b lightning. Help would be greatly appreciated...:D We also sit in that position of waiting for it too load up to 30 minutes...Nothing happens. We randomly got it to work...but finding an error or something for other people would be great... -The fix for us was waiting 40 minutes, not 30...We both left, joined back, and worked without hesitation. No idea... Forgot to post the fix, but instead of waiting 40 minutes, we used the single player file. Just the basic default mode straight out of the Arma 3 documents stuff.
  19. I have no mod making experience and have no idea how to make building mods for Arma 3. On with the point, the Operation Arrowhead buildings are great in all, but it would be nice to see some new diversity in the buildings, and more compatibility for Arma 3. So I guess my dream would be some sort of community project that made some new maps using all Arma 3 stuff, and those new buildings. No more ported maps from Arma 2 and Arrowhead. It's Arma 3, right? :D
  20. Whiskey001

    Advanced Ballistics (WIP)

    Fixed the bullets hitting at my feet, nice job!
  21. Whiskey001

    Advanced Ballistics (WIP)

    Updating CBA did not help...Trying to figure out what the problem could be. Works just fine on Altis and Stratis, just not my modded maps.
  22. Whiskey001

    Advanced Ballistics (WIP)

    I'll try updating CBA, that may be the problem. (thought I had the most recent)
  23. Crap, I'm sorry...I'm new to the new forum stuff. How do I delete/move it?
  24. Whiskey001

    Advanced Ballistics (WIP)

    Is this not compatible with other maps? The bullets are hitting near my feet. Also the map I am using is Reshmaan Province.
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