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Kerbanator

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About Kerbanator

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  1. Kerbanator

    How to override random

    Variation in units that are the same.
  2. Kerbanator

    How to override random

    Using "spawn" is the equivalent of running a script, its a scheduled environment.
  3. Kerbanator

    How to override random

    The reason you can't change the FIA's headgear is because BIS's randomization script is likely over-riding whatever you try to add. You need to wait for the randomization script to finish, then you can change the headgear. use: null=this spawn {sleep 1; _this addHeadgear "H_Booniehat_indp";}; inside the unit's initialization. That "should" work. *EDIT - added "null=" to prevent editor error*
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