krakenz
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Toadie's SmallArms and Animations for Arma3
krakenz replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you toadie2k about my problem with the ACE ballistics, seem to be working fine now, i cant describe how much i love your AWM! Thank you very much! But i`ve noticed some weird shit with units, wearing armor, it appears that they are resistant to 3-5 hits, even a clear headshot wont finish them off. Is that a common problem? I suspect that increasing "hit" value will do the job but i can only manage to unrap the config file, dunno how to pack it all again. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
krakenz replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, are the massi`s guns compatible with the ace`c advanced ballistics? I intend to use m107, AGtrag seems to give totally uncorrect output. If its incompatible, where and what should i modify? Thanks in advance, hoping for a help. -
Toadie's SmallArms and Animations for Arma3
krakenz replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you arkhir for the reply. I still need some explanations. Cause i really dont want to mess it up. Maybe it will be useful for some people. So lets presume that i use the mk248 mod1 round. class HLC_300WM_BTHP : HLC_300WM_BTSP { hit = 18.9791; typicalSpeed = 899.2; airFriction = -0.00066395; caliber = 0.531055; deflecting = 19; visibleFire = 3.25; // how much is visible when this weapon is fired audibleFire = 8; visibleFireTime = 0.75; // how long is it visible maxspeed = 990; // max speed on level road, km/h timeToLive = 12; ACE_caliber = 7.823; ACE_bulletLength = 37.821; ACE_bulletMass = 14.256; ACE_ammoTempMuzzleVelocityShifts[] = {-5.3, -5.1, -4.6, -4.2, -3.4, -2.6, -1.4, -0.3, 1.4, 3, 5.2}; ACE_ballisticCoefficients[] = {0.31}; ACE_velocityBoundaries[] = {}; ACE_standardAtmosphere = ICAO; ACE_dragModel = 7; ACE_muzzleVelocities[] = {847, 867, 877}; ACE_barrelLengths[] = {508, 609.6, 660.4}; }; As it appears it has the ace parameters already. But we need to correct a few things for the ATrag. 1. BH. (Height above bore). Where can i find it? 2. Bullet diam of 0.78 appears to be correct.(?) 3. Rifle twist. According to the first post, we have 27.9 for the AWM, right? 4. Muzzle velocity. Which parameter should i use? 5. Zero Range. How would i adjust it? Thanks in advance! -
Toadie's SmallArms and Animations for Arma3
krakenz replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did anyone used AWM rifle with ACE advanced ballistics? What are the settings for the AtragMx? Im really looking forward for some help, this is an awesome gun. -
Something just broke the game for me (OOS)
krakenz replied to krakenz's topic in ARMA 3 - TROUBLESHOOTING
As i said, it worked fine every time we played before, i hosted heavy missions with tons of scripted shit and it worked well. We could have lags and fps drops but it worked well. Then today i add a few chickens around one guy, standing in a full vacuum and we got a total collapse. Yeah, seems obvious thats cause of my specs. -
So, me and my friend often played coop stuff via Hamachi, because anytime i hosted a normal server, it never shoved himself in the list. It still worked yersterday but now we just cant play anything cause of f***ing out of sync problem. Im a host, buddy joins, his ping is fine, around 70-80, and i see everything he does without any lag. But he sees all my actions with a 15+ seconds delay. We spend alot of time trying to figure it out and when we tested virtual space without any objects, just us, it worked perfect. As soon as i started adding animals around, using Zeus, he got a 100000 out of sync score. We tried to verify steam cash, completely uninstalled the game, disabled all the mods, reboots, etc. We did try to join some random internet game, with scripted stuff like buying units and building bases and to our astonishment it all worked fine. I hope for your help!
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[OPEN BETA] [SP] bCombat infantry AI Mod
krakenz replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
True, i didnt, had it something like "@bCombat-0.16", much gratitude. Very positive first impressions. -
[OPEN BETA] [SP] bCombat infantry AI Mod
krakenz replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im getting an error "Cannot load danger.fsm" each time i load a mission. What might that be? -
Authentic Gameplay Modification
krakenz replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very good stuff, thanks alot for the work! Any chance of a more AI-friendly medsystem? I mean, AI cant fall unconscious, AI medics are useless to a player.