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staticx

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About staticx

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  1. Sorry to bump a really old thread, but has anyone been able to get this to work in DOMINATION? its only working in the editor for me shooting the ai, but once i host a server im not punished for a teamkill
  2. Didn't work for me. still no rotating green clickable respawn playing as guer (resistance)
  3. Hey guys im an admin on a server now for 5yrs and im starting to get burnt out playing the game. So to keep me hanging around on the server some more i wanted to add my own faction on our DOMI edits. mainly TvT with like 2-3 GUER slots. I know theres a west and east spawn point. base_spawn_1, base_spawn_2. I've been digging around in the x_setupplayer.sqf and found...(see below) what would i have to do to make my own respawn marker to play as guerrilla and play with the GUER in the AO's and beable to shoot both West and EAST. I just want my own spawn point out in the middle of nowhere and beable to parajump into the AO if i die to play with the GUER AI. Dont know if this has been done before. My thoughts are to make a base_spawn_3 and adding that marker on the map, but im sure theres a lot more to do. anyways you master editors let me know and point me in the right direction or bounce some ideas off me. thx _respawn_marker = ""; #define __dml_w deleteMarkerLocal #respawn_west #define __dml_e deleteMarkerLocal #respawn_east #define __dml_g deleteMarkerLocal #respawn_guerrila switch (GVAR(own_side)) do { case "GUER": { _respawn_marker = "respawn_guerrila"; __dml_w; __dml_e; }; case "WEST": { _respawn_marker = "respawn_west"; __dml_g; __dml_e; }; case "EAST": { _respawn_marker = "respawn_east"; __dml_w; __dml_g; }; }; #define __rmsmpl _respawn_marker setMarkerPosLocal if (__TTVer) then { if (GVAR(player_side) == west) then { __rmsmpl markerPos "base_spawn_1"; } else { __rmsmpl markerPos "base_spawn_2"; };
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