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10 GoodAbout Giankovic
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Gauges With Standard Flight Model
Giankovic replied to Giankovic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Oh that's the attitude, :D so, maybe its not that trivial after all, huh... you reckon i should ask the epoch guys how did they pulled that off? I started asking here cause i figured, "more people..." -
Gauges With Standard Flight Model
Giankovic replied to Giankovic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
man, never said i needed them, its just that i like them... cool factor :cool: and that's enough. having had the opportunity to fly the standard with those gauges on, as you can read at #1, i was wondering if there was a widely known way (via a mod or a tweak) to replicate it. more clear now? -
Hey guys, playing around with the Epoch mod i found something interesting, i was able to have the gauges of the advanced flight model ENABLED while using the standard model (those options are usually grayed out...) http://i.imgur.com/yyYiZNV.jpg (295 kB) there is a way i can replicate this outside of that mod??? a mod, or a cfg file i dunno or maybe its even simpler :confused: ... cause i would like to always play with the gauges (they look so cool) ON with the standard flight model in SP :cool: any ideas?
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FSF_SacVentral : Put every backpack in VENTRAL position
Giankovic replied to GOS ToF's topic in ARMA 3 - ADDONS & MODS: COMPLETE
maybe on this thread there is something helpful, enabling to put FSF SacVentral on from the editor? dunno... http://forums.bistudio.com/showthread.php?159465-Backpacks-Parachute-and-Scuba-Qs/page8 -
FSF_SacVentral : Put every backpack in VENTRAL position
Giankovic replied to GOS ToF's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^ yes, place a backpack in the ventral position of a unit directly from the editor would be perfect. -
You're welcome poker :cool: Keep up this nice mod!
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Timer & Trigger as in Drills and Races
Giankovic replied to Giankovic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, i appreciated DnA's Scenario... but the mechanics i'm after are a little bit different.... I don't want the time on a sprint from A to B, but on a circuit like the ones in challenges, with the start and finish very close to each other, and to loop and reset the timer every time i pass over the start, not to end the "mission" once the race is over... final touch would be a buffer to keep track of the last lap time. btw very true about the lack of documentation, the only sources i've found are the sparse scenarios on the workshop, but i'm not that good in reverse-engineering them... -
Karts Timer Module Tutorial?
Giankovic replied to PenguinInATuxedo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Started a thread somewhat like yours, some hours before you, no anwers out there... :( http://forums.bistudio.com/showthread.php?178410-Timer-amp-Trigger-as-in-Drills-and-Races it seems its more difficult to tackle than I expected... still it appears very intuitive, two triggers and a timer with a timing ui... :confused: -
Very nice work indeed randomslap, thanks :cool: How can I start a mission with the C-17 flying, already loaded? Let's say with an Offroad. And then, if that can be done, could it be possible to enter the init in that loaded Offroad, as usual or via some script? ;)
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Timer & Trigger as in Drills and Races
Giankovic posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys :cool: I've had some hard time finding material on how to implement in my projects a timer and timing UI like the ones we see in "Challenges", with a "Start" and "Finish" and a way to record best times. Not a countdown :( its full of threads about that... -
ah-ah, so it was a test... well played Prof :D
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VTS Simple weapon resting
Giankovic replied to l etranger's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very new at ArmA, but i've immediately found very strange the absence of a working bipod in the game... thanks L etranger for this mod, but as many of you said, shouldn't this be one of the first features to develop in regards of rifles...? -
:confused: Lol... read the rules, so I did... to find that this thread shouldn't exist? §22) No user introduction threads Welcome to the BI Forums! However please note that we do not allow any "I'm the new one", "I'm back" or "I'm leaving" threads here. If you want to feel welcome simply jump into an ongoing discussion and combine your hello with a thoughtful and insightful post!... ;) lolz aside, I'm Gianko and i'm very proud to have joined the ArmA lines, let's hope no one gets too angry at my noob's questions :cool:
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Good job, nice mod ;) I was wondering, there is a way to toggle the Weapon info? and to get rid of the Development build number at the bottom left corner (or is is hardcoded)? Maybe sync the toggle weapon info with the "toggle raise weapon" so one can see that infos only with the wepon up... If it is a way, that would be a nice addon to this mod! :cool: