Hey shay I think you might have missed my post. You probably don't go back and reread already answered sections of the thread so I'll repost and clarify it in hopes that you see it.
My group is having minor issues with interaction between standalone VAS scripts and MCC where it seems the local mod version MCC VAS scripts overwrite the server's mission's standalone (with modified config) VAS scripts. Would it be possible to add a server side config option to disable MCC's VAS scripts so that our server side mission scripts work as we intended and players do not have full access to everything an unrestricted VAS box gives access to?