bolbies
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Everything posted by bolbies
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I have but nobody is helping on their end.
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ZBE_Cache AI & Vehicle caching script/addon
bolbies replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are there any more updates coming? There haven't been any changes posted to bitbucket! -
ZBE_Cache AI & Vehicle caching script/addon
bolbies replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How's it going with the triggers so far? Have you found that workaround yet? -
How to make helicopters sling load vehicles??
bolbies replied to Coolinator's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Haha no I mean to give your units the order to sling tanks and others using your script. -
How to make helicopters sling load vehicles??
bolbies replied to Coolinator's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there any way you could make the script work for units as well? -
Is it possible to make a script that allows the cargo choppers to carry tanks and other very heavy things? I can't find any script commands that allow me to do it.
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ZBE_Cache AI & Vehicle caching script/addon
bolbies replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nope, a support call script. -
ZBE_Cache AI & Vehicle caching script/addon
bolbies replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm using the script version 4.5b, including the fix with changing "count vehicles" to the "count ...assets + ...assets + etc" Edit: Another issue I just thought of (although not a big deal) for me is whenever I call in artillery or a CBU strike, since technically the ammo is counted as vehicles, the actual attack is very slow and spread out time-wise. As in, without this caching system, the CBU would last like 4 seconds, but with it it's about 15. It's still just as effective though so like I said it's not that bad. -
ZBE_Cache AI & Vehicle caching script/addon
bolbies replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does anyone else have an issue later on in a mission? I typically play DUWS a lot and this script is fantastic at keeping frames up and smooth, but I noticed things like the AI menus, custom menus, VAS, and high command all take FOREVER to load after about 30-40 minutes. -
Arma3 and the /LARGEADDRESSAWARE flag (memory allocation > 2GB)
bolbies replied to fred41's topic in ARMA 3 - SERVERS & ADMINISTRATION
Windows 8.1 64bit, 16GB RAM, and I don't know how to find pagefile size. Edit: I figured it out. It has nothing to do with your (amazing) tweaks. It was the ZBE Cache thing. -
Arma3 and the /LARGEADDRESSAWARE flag (memory allocation > 2GB)
bolbies replied to fred41's topic in ARMA 3 - SERVERS & ADMINISTRATION
Can/does this have any negative effect on UI performance later on? I play DUWS more than anything really and the only thing I've changed in the last week is using this memory allocator and the LPManager thing. My frames are doing great the whole way through, but systems like high command, VAS, and custom menus are take long times to respond. Any ideas? -
Helicopters DLC Drop Cargo Command?
bolbies replied to bolbies's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the help you guys. Unfortunately I have been unsuccessful with my script. So far the helicopter will either do everything perfectly but then land on top of it for some reason, or it'll drop the cargo from too high up. Hopefully the devs will fix up the Huron and AI but until then I'll just use the Taru. -
If any of you have tried making the AI use the Huron (and possibly the Taru I haven't tried it) and command him to use the "move and drop cargo command" he'll just get to the destination and then fly in a big circle around it because he can't stabilize himself. I would like to make a script that tells him where to go, and when his speed gets down to at least 10, he'll drop the cargo right where he is. However, I can't find the command to make him drop cargo, if its even been released yet. Has anyone figured it out?
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So do we even know what their classnames are so we can at least put them in our missions?
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Jurassic Arma - Raptor Pack
bolbies replied to mcruppert's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does anyone else have the issue where only the player can kill the raptors? The AI soldiers throw everything they have at them and don't do anything but it only takes like 6 bullets from me to kill it. -
ArmA 2 C-130J and MV-22 Redux
bolbies replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is this still being worked on? -
Wander Panzer(WAP) MOD for ArmA3
bolbies replied to gmwo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does the beam panzer not attack infantry? So far I have only seen it attack any form of vehicle including static weapons. -
Ever since the last update I can't use the comm menu at all. After looking through the log file, I found that _priority, _cfgtemplate, _icon, and _submenu are now undefined in the functions_f pbo file. I have verified the game through steam and it hasn't changed anything. Is anyone else having this issue? ---------- Post added at 19:37 ---------- Previous post was at 17:39 ---------- Wow never mind I figured it out. I tried porting Chernarus Plus and apparently I still had it in my parameters. After removing it everything worked again.
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Title says it all. I have looked through every thread that I could find but still can't seem to get it to work. So far I can make the C130J completely land, pick a place to "drop" units and even get it to fly to that position, but it won't actually eject any of us (myself or my AI units). After it's supposed to release us it's supposed to go back and land at its starting airport but instead it just keeps looping around to fly back to the marker position. This is what I have: The liftoff script is what some of you may know as the rocket launch script. Specifically this one: http://www.armaholic.com/page.php?id=26209 The mapclickhalo script literally just creates a marker on the map, makes "clickedPos" = position of the marker, and the TakeOff variable true. The error logs tell me nothing other than something is wrong with deleting the marker but that's a fix for later. Anybody got any ideas? Thank you!
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Actually I have another question, how can I make it so that I can use it however many times I want until the plane gets shot down? As of right now it's only a one time use.
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Hey I figured it out! This is the entire new script for jumping out of the plane. Thank you for all the help Beerkan!
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Unfortunately that does not work either. Could it possibly be "waitUntil {_plane distance clickedPos < 100};"? It's the only way I can think of to get the plane to release all the units at the correct time. Is there an easier way?
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Jungle Wars: Island of Lingor
bolbies replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So I downloaded this fantastic map on A3 but I noticed there's no road connecting the main island to the NE one even though the in game map shows one. Is this intentional or is it just A3 being buggy? -
I hope that's not true :/ but I still haven't solved my problem so I guess it is. Hopefully someone somewhere figured this out.
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So I understand that you can't play it on a dedicated server due to the menus and things like that... or so I thought. I have gone through and figured out how to skip through them while still setting up the game correctly. The only problem I have so far is that it won't teleport me to the base. Is there a fix to this or is it really not doable at all?