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miketim

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Posts posted by miketim


  1. Hey guys, not sure if this is a bug or I'm not using it correctly, but I can't seem to use the AGM-114K Hellfire on the AH-64.

    I figured out the AGM-114L but not the K.

    Am I supposed to be able to use the laser designator then lock onto it's mark with the 114K? From what I found on the internet its some kind of laser guided , but I can't seem to figure it out in game.


  2. It's just not realistic to be able to take down all those mod-packs and stuff, it isn't going to happen and its not like Valve wants to bother with that anyway, and Bohemia doesn't have the resources.

    Just make a modpack category, we all know people are going to upload things they don't own, but there are probably some legitimate mod-packs as well, or even authors wanting to make a modpack of their own mods or something like that. At least that way, we can just not have to see all of the modpacks.


  3. 8 hours ago, lex__1 said:

    It just looks amazing when in a jeep, from a distance of 20 meters, gets a rocket from RPG-7 and nothing happens. Yesterday there was a situation, the year of the two missiles was not enough. )))

    I understand that it can be simpler, to imitate the damage system in this way. But impressions of the mods RHS dual - all very seriously but the reliability in the effects there. Most striking is the optics in mods, looks like plastic lenses on toys. Maybe it's time to move away from the past graphics of OFP times.

    I haven't really had any problems with Humvees, are you talking about the UAZ? They seem to take more damage at least.

    The optics are good for me, Not sure if your talking about RHS or what but in RHS you can change what kind of optic you want to use as well in the options (2d, 3d, PIP) if some of them don't suit you.


  4. 4 hours ago, Nichols said:

     

    Sorry but aren't both TFAR and ACRE now in the open source realm??? Anyway if you have something to say just say it. Don't beat around the bush for no reason. 

     

    I think he's implying he prefers ACREs updates to TFAR, and there isn't anything wrong with that. I personally prefer the ACRE mod in general as well. This thread isn't about TFAR anyway, no need to bother him.

     

    Unrelated, does the new teamspeak update affect ACRE at all? Thank you.


  5. This video from some other guy shows the same issue that I have, once my FPS starts to dip, I get this problem:

    Video

    I stopped getting this maybe about a year ago or something, it was seemingly fixed but now with 64 bit I am getting it again.

    My sound is on 48khz and 24 bit. Im using an audio interface ( not a "gaming" sound card) but I did not have this problem for a long time until this 64 bit update. Dwarden said this issue had been fixed a long time ago I believe, but I am getting it again.

    Edit: I was playing again and didnt seem to get the issue any further, not sure what fixed but it seems to be gone so far.


  6. 7 hours ago, darkfurby1 said:

     

     

    You guys running Arma on a laptop?

    No, i'm not. I have a not-great computer (Phenom II x6, gtx 770, 8gb ram) But I didn't get this sound glitching/lag thing for like a year, as soon as 64 bit came in I'm getting it again.

    The overall performance seems to be fine if not better but as soon as I lag i'm getting the super glitchy sound thing.

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