miketim
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Posts posted by miketim
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Im pretty sure its quite doubtful project reality would do a collab in such manner with ACE
They seem like they are taking a more gamemode based path for a3 PR, and less of a "feature" approach like ACE is.
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Awesome work!
I can see some really good missions in the future with this stuff... chemical weapons raids, finding enemy bomb and drug labs.. breaking bad & the hurt locker;)
this stuff looks great, and really useful
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Which map were those screenshots on the release post taken on? looks cool.
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- Correct the "Satmap Tiling bugIf implmented,
Would this have any affect on Community terrains
for instance, Celle 2, which heavily suffers from this bug on a3
PS:
@rlex
No, It is never going to happen, and there is serious legal shit associated with that.
(your really not supposed to talk about that stuff on the forums here bud)
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great work!
ps: Is the map standalone (ie: no AIA TP required)?
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Awesome news!
I would recommend getting some nice basic grass on there as soon as you can, it really helps give the map a "complete" sense and just ties things toghter, even in the unfinished state.
(and it seriously improves the look)
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Go for the unfinished island chain.( some unfinished islands surrounding the detailed one)
I would rather have the other islands too, as long as they are at least covered in a nice looking grass layer its good enough, maybe throw in a few rocks.
But seriously, as long as they have some nice grass on there so it doesnt look like really blocky 3d terrain crap, then they will be quite usable for missions. (i would be very excited :) )
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nice work! :D
Any chance for non US marked multicam stuff?(cuz i see flags inthe screenshots)
multicam is being heavily used in by both russian and ukranian insurgents in the war in ukraine
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Awesome work!
Any plans to include the NDF or something similar? I figure you could just throw some baseball caps and bandanas on them and it would be pretty much perfect
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Well budget (sort of) proportionately affects your developer size.. in theory at least.
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Pepe, thank you for being a sensible person.
I cant belive that I hadnt even seen that.. I must have read it wrong haha
Gonna get a vison check lol
Thanks bro:D
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Amazing quality.
Great work
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You can clearly see it's not a real physics engineSorry but that just isnt true... the game uses Nvidia Physx
While the game does have fake seeming and shitty physics, they are not tied togheter scripted sequences
That is just plain wrong sorry.
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To use JVON you have to playing on a dedi right? Cant do COOP /listen server stuff?
I probably asked this 100 times but I just want to make sure
Thanks
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@Drongo69
Not only have I also used your Mid East pack, which FYI I had quite enjoyed for a long time..it is seriously one of my favorite all time mods,... but , thanks for your kind words... I have also used that Syrian war pack which uses RHS, but it has not been updated AFAIK to use the AKMs, and it was pretty WIP.
So, though this pack has really nice quality textures on the vehicles and I think it adds some really awesome stuff, I simply just didnt think the use of massis weapon pack was entirely nessecary.
For instance, some people already use CUP, and RHS, so you will end up having 3 mods all adding the same guns which can be quite a pain, even if you do go the route of providing optional configs like robowilso (which is a perfectly valid option), if one is to download the mod from play with six it will force them to get the dependencies anyway, even if they want to use an optimal config.
You make a quite valid point (minus the unnecessary salty language) but (correct me if I am wrong) I would think that someone could pretty much achieve the "goals" (In terms of units, equipment etc) of this pack using the RHS guns, and then also take advantage of the high quality armor and vehicles they provide, including SCUD missles (which are heavily used by the Syrian army).
But obviously at the end of the day its the choice of the mod author, I am just trying to inform them (because for all I know they might not even know that the new RHS has high quality AKMs and PKMs etc which I think would be a great fit for the mod).
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Nice skin and vehicle textures, but I think the quality of The Massis weapon pack are quite low, and you should consider using RHS instead as your depdendecy, which gives the majority of needed weapons( in much higher quality with custom sounds), and also gives explosives, and armored vehicles you could use, and also re texture.
Not to mention all the vests and other awesome stuff they have, which i think could definitely be used as well.
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@ SGT CRASH
Where did you get the AKs in those pics? I dont recognize the mod.
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On the topic of the AI voices, If you need sound samples for greek stuff how about trying some audio from greek riot police footage or something ( they have a shit ton of riots and shout stuff, im sure there is probably some usable stuff in that sort of footage) and for arabic stuff there are like 9000000 syrian war videos which have alot of arabic shouting and the like.
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Its probably something like AGM . Which I know has a respawn module
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It was a fun stream :)
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Sandstorm?:) :) :) : )
... Oh boy
That sounds baller as hell!! Good luck, Maybe if it works well you could release it as well as a script or addon for use on other maps.
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Awesome stuff! Authentic as always.
I can already smell my computer melting and sizzling in a warm bath of melted copper and CPU cooling components ;)
ACE3 - A collaborative merger between AGM, CSE, and ACE
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted · Edited by MikeTim
Nice shrapnel, it was my #1 favorite feature in ACE2.
I really hope that in the medical system though, that it doesnt use the CSE pain "overlay" because last time I used cse, it was a VERY VERY bright opaque white overlay, which was quite immersion breaking in my opinon.
The ace2 one was much better, so I assume you guys probably have that stuff all sorted out :cool:
Good luck, looking forward to the release.
Edit:
Also looks like the TF47 Launchers mod author wants to use ACE as a requirement, so I can totally see some cool airburst stuff working in nicley with that mod and ACE frag system