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miketim
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Posts posted by miketim
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:butbut:
That is pretty scary, probably less scary then the sounds of getting shot at :cool:
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I was too busy shoving a 8mm mauser in my throat from that music at the beginning, but after muting OMG... amazing work! :)
This is just so much more proof that it is infintley amazing... wow this is really going to push the details of maps now and this way it forces you to look and see if its good really.. it gives a better picture of the in game so people can be "forced " to pay more attention to detail... just amazing like the rest of the xcam stuff.
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Woah that pic is showing new supply crates and do you notice the postion of that vehicle.. looks like its going to be loaded in there hmm :confused:
:) I hope so.
Also on the actual topic of dev branch, I havent tested in latest update but before I would get loading screens for about 2-3 seconds every 10-15 seconds pretty random in coop with my freind... with mods and without, no particular thing it happened constantly.. this also happened with previous dev branchs from last month.. but seems to always work in stable branch
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I am pretty sure the way it works is that BI knows they have two crowds, they make the features to please those who arent buying it and use the money from dlc to "fund" that effort.
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Also he cannot submit a mod as part of the mission if it is not his... right?
Meaning you must make your own mod to include it, I believe..
And I dont believe RHS would just let him pack their mod in with a mission so...
Wait why is he submitting to manw if the mod isnt out until manw is almost done or something...
Is he going to make the mission in 2 days or something?
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PhysX is in the game..
As per your "implemented horribly" its probably something more along that line... I would use those words but.. yes its not exactly the best.
But overall , PhysX is used in game on vehicles and I believe objects, but in the arma engine you can only use it so much, as opposed to engines built to work with it overall etc.
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Yeah.. hopefully not too soon, I want to learn to properly use sony vegas so i can make one of those "Illuminati confirmed" videos about the RHS release, with the zoom in and sad violin music. :cool:
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Oh thank you, I will use the sig now.
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Playing with latest PWS version... I dont see any SMD buildings.. no eneterable buildings that I know should be made enterable with smd stuff...
Note: I do not have any SMD stuff installed, only AIA TP itself..
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That sounds like a good idea.... its probably possible with some edge detction script to find the edge of something and attach a rope there... see if someone who knows the rope commands (because I dont) can help you.
Now that there are sling load ropes (In dev branch at least) this maybe is more possible...
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No I dont think so... I am trying to explain this but my brain dies :p
I belive it wont work since its probably considered different...
Like for instance, if I use this map with the AiA TP, it doesnt fix the fences and stuff from arma 2.. so probably it wont work with what your saying.... :confused:
They probably have like different classnames or some other shit, maybe it would work but I wouldnt count on it.
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Try playing on a larger monitor or something... I play on a 23" 1440x900 with default FOV and sights on the MX Carbine and Katiba are fine..
And as Jona said... MK20 is trash ironsights, but that is because of the type of sight, not really the size.
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Nice :).
Have you guys tried any parachuting, since its so flat it seems good for that type of thing... Could you do a Normandy and parachute over enemy beach defense into their lines into some fields... looking at bornholm I think that might a perfect idea for a mission :cool:.
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Yeah to stream a twitch to see it would be a perfect idea... not sure why you would assemble a meeting in germany, that would cut off a lot of possibility for other people to see the work.
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They are giving 500k euros away for the competition... though I am sure the mere release of RHS will net them that much or even more... they still want to fill that back... for all we know its a loan. (such grammar)
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Woah nice work on that one.
If you have not contacted M1lk8man or whatever his name is (sorry I dont know how its spelled) you should contact him because he is super skilled at interiors and can probably tell you how to do all the stuff your having trouble with and how to optimize some stuff and all that stuff to help, so you should talk to him.
Nice work, great job using the carpet on the wall.
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Nullrick, CUP may be doing that for us. Just wait till its released but I belive it will have the arma 2 civ stuff, and arma 2 Takistan civ stuff too, so yeah :)
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Great news, good luck !
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Personally I would suggest leaving the stuff that you know major mods like RHS will be doing , and doing the stuff like the MP5 and Commonwealth pack that other people are not doing,
That is unless the only other examples are actually low quality or something.
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Lukrop Ammo has not been recently supported if I remember correctly...
I don't think I have seen anything about if for months most likely.
(I do realize this isnt your fault/responsiblity, just letting you know)
Also nice to hear you are doing all that .300 stuff, also I am looking forward to RHs stuff coming out once you give him the values or whatever.
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What 140919 update? I am sorry , what is this update for, AiA TP or the game :confused:
Sounds like a good update though.
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Not sure if anyone noticed, but I just realized there are fuel containers (new ones) present in the background.... Wow I feel dumb I didnt see that one earlier.
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Nice to see the terrain... wasnt the most interesting battle, but a good showcase nonetheless.
Is that ekkodalen they are fighting in?
Also did the video sound like this to anyone else : :cool:
Good luck with testing and hopefully those... highly trained danish soldiers will get rekt in another choke-point again... for our viewing pleasure ;)
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Yeah you really shouldn't post this here.... :eek:
Last thing BIstudio forums needs is some legal shit on their hands...
as slatts said you either need permission (which your not going to get, lets be realistic) or remake it... no porting without permission.
UH-1Y Venom
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
I think PWS does that if you dont have latest version.. try updating PWS and see if it fixes it
But I got this problem on many mods before I think it may be the version issue.