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miketim
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Posts posted by miketim
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Hey guys, I know that custom faces didnt work for a long time, and I have no clue if they ever fixed it or what, I thought there had been some mods that fixed something with it...
Anyway I am just wondering if they work now, they are still broken or .. what is the "status" of them currently?
Thanks.
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Yeah I can see what you mean,
If you dont make it another item how else would it be done? Would you make it something you type in the init to change sleeves, or like apply texture to the other model with a init line....
Or it just wouldnt show up in Virtual Arsenal?
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Hey nice work, I reckon that losing it allowed you to retain the experience and make it even better, I know your feels bro, same happened to me on a java program and I made it better the second time.
Good work on that model, the MG too.
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They said they would do MVD I believe , not sure about spetsnaz.
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Rolled up sleeves should be a different item i think, as long as its not really hard it wont hurt, and more sleeve variants is more visual variety if we are all wearing the same uniform some can have rolled sleeves etc.
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So with the latest version of Acre2, I tried to use it with my friend.
We play though Evolve, which is like hamachi but less annoying (same concept), it assigns IPs all that stuff, here is the link:
https://www.evolvehq.com/welcome
I can host games on arma 3 and my friends connect fine on the LAN tab, so arma 3 mp works fine. (ie: evolve works, its not broken)
But when I use Acre2 (both me and my friend have the mod, and the latest ts3 plugins installed)
and we both connect to the same teamspeak server (not one hosted on evolve, its some random empty server)
in the same channel with plugin enabled,
In game acre2 works, but only for me (I am hosting the game over evolve LAN)
For my friends it works for like, 10 or 15 seconds before their acre loses connection between arma and teamspeak, and (as it should) they are muted and I dont hear them in ts..
But I dont get why it wouldnt work, we dont share the same IP, for instance me as host is like xx.xx.xx.1 and he is like xx.xx.xx.2 or .3 etc
And the teamspeak server isnt muting/kicking us etc or any anti spam, its the connection between teamspeak and arma which is the problem..
Sorry for this post being formatted like shit etc etc... I just hope you can help me with this issue since I see no reason it wouldnt work. Thank you.
(ps: In the mission it was just 2 players placed , no adding radios, anything like that, we are just 2 players with the radio you get by default (the default acre one))
We were both running latest dev branch, but the exact same thing happened to us on a earlier stable build of arma with the older acre2, on different teamspeak servers as well.
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Niko I know your retextured the aaf uniforms for the mod, I dont know which ones have hidden selections but you should try texturing the worker coveralls into some camos, maybe some russian ones or something, fleck tarn also might be cool for a Ukraine scenario.
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Cool, I will support as soon as I can log on there.
Looks like you have some competition on MANW though mate, I hope you know about them. :)
Good luck.
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God dang son those grapfiks were like off the charts, gg RHS team..
Vot eta da :cool:
Now... I wonder if anyone is filming any type of footage of a specific type, that may or may not be about the military forces of a certain large country, which possibly may or may not be situated in the North American Continent :rolleyes:
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Windows fuckin 10 :confused:
That exists? Doesn't sound like something that would be a good thing to throw in the mix, have you tried in something less... Experimental :rolleyes:
Remember how crazy the arma engine is, I wouldn't put it past the engine to not want to play with the OS.
Now excuse me while I go look up windows 20. ;)
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Look back a few pages, Someone else made a similar statment and kju posted a link to some server list or some server links or something similar, hopefully that can help you out.
Your welcome.
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Oh THOSE REFLECTIVE BELTS... derp, I was thinking of an equally reflective but totally unrelated type of belt.. yeah I know what your talking about lol, dont wanna trip and end up in some ditch in the dark marching from base to the latrine at 3 in the morning :cool:
In all seriousness, That would be cool as like a backpack slot item for training maybe, maybe a vest slot one ? Not sure I could see them considering making one as its own uniform. :confused:
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Are you sure that isnt an issue for All in Arma, not all in arma terrain pack? Wrong thread or am I misunderstanding here?
It isnt really even a job for all in arma to fix either.. :confused:
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Reflective belts would have to be part of the uniform... wait I think im derping, do you mean like reflectors to attach to belts, or those belts that are made of reflective fabric, im sorry I have 2 conflicting mental pictures here :cool:
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Confirmed great news :cool:, you will saturate our game with amazing maps, good luck :)
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Yeah that is what I was speaking about when I said "plane uav", didn't know the name, thanks.
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Was that the crappy pmc little uav from arma 2, that had some PKM you could aim 2 degrees and was like the single weirdest vehicle ever in arma? lol
It looked kind of like one of those half life city scanners , like a little sphere?
Or are you speaking about that conventional looking "plane" UAV, that I believe was also in arma 2 in some form?
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What paint scheme? Is this some thing you saw like 6 months ago in some promo stuff or is it actually in game?
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"Selfish" or not, the whole manw thing will be done in 20 something days, after that is probably a good time to re evaluate the current situation of not only this mod but other people who are making mods and having problems with support etc.
But yeah I agree, once MANW is done I am sure that we will end up with some great mods and also some modders who are done with their work, and hopefully will be willing to help you.
Good luck.
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Yeah @ serjames , as I said earlier on this thread I never saw any smd buildings on sahrani or any other maps from this pack either. :(
Haven't tested with 3rd party ones though but ill take your word they work on there.
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Great news. :cool:
Does this mean you have been working on all of those older projects in arma 3, and alot of this (poll and other stuff) is just deciding which to finish off and release first?
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I dont think its possible, I belive they define the fire from vehicles stuff as a certain type of cargo seat,... not gunner.
Then again, what if it can switch you to a invisible (doesnt show up in list) cargo seat when your turned out and select something like how VBS 2 does it , "select personal items" in vbs 2 will toggle your weapon on and off instead of turret, and then just have it switch back and forth between gunner and "invisible" cargo position...
I wonder if this would work. :confused:
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Yeah top quality for sure, I am a bit surprised they haven't released many US images recently or something, you would think they would try to keep the hype up or something lol, then again they have their reasons most likely.
Anyways that PhysX stuff was labeled "testing" so I would chalk it up to not being exactly what will be in the final version, hopefully they resolve problems and all that stuff, that guy from Refined Vehicles is doing it, and he is really good.
On another note, is that scope the same on from the arma 2 DMR ?(I dont mean the model, I mean the actual scope).
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Its probably possible to do that with scripts... there has to be some eventhandler for it or something.. like getkeypressed or something (not literally , I mean along the concept of that ..)
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
in ARMA 3 - ADDONS & MODS: COMPLETE
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Yeah no one has responded to this issue... is SMD even integrated? :confused: Did something go wrong in the update process? I think someone said a while back they would have to manually place them, but cant they just replace it by classname?