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miketim
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Posts posted by miketim
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Is it the one from "2014-10-18" .... wtf
Confusing date system... that would have been 2 days ago... ??? :confused:
Doesnt look like European or american system to me... :confused:
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Any changelog for update? I downloaded it on PWS as well as you guys.... no clue what it does.. ? :confused:
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You cant just "import it".. you cannot modify and distribute another persons addon without their permission, in any way... or just reupload it under a new title ( doesn't matter how much you changed or didn't change)... that is prohibited... its called Intellectual Property.
So no, it is ILLEGAL to take ANY mod from arma 2, unless it was released as open source or such, and just "import" it to arma 3... without explicit legal permission from the author..
Doesnt matter what you claim to do, or not have done etc, what you have simply done so far is in violation of Intellectual property, because clearly by your statements you werent given permission
.Also, please don't take this out on me, you cannot "argue" with this, its the law.
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Hey Egil, I have played Bornholm for a day or two now and here are the problems (complaints and bitching) I found:
Alot of Overuse of those concrete walls, especially randomly on beach areas.
http://steamcommunity.com/sharedfiles/filedetails/?id=329518327
http://steamcommunity.com/sharedfiles/filedetails/?id=329519753
I found one in the forest randomly somewhere, and you put a bunch of them on the beach by raghammer... maybe you should consider placing some czech hedgehogs and barbed wire instead.... its significantly more millitarylity logical, random walls arent really logical for a beach, and you (imo) use those walls way too much anyway.
(Also I think it would look significantly better)
Try using some of those arma 3 (they have arma 2 ones as well) green millitary walls, they blend better with the ground color so it looks less overly-contrasted.
Also you could try using some of those arma 3 canal walls, you could partially sink them, line the tops with sandbags, or hedgehogs and barbed wire, maybe some hescos and it would make more sense and look much better too.
(seriously do this, I think it would look awesome as hell) :)
Another issue is the firing range, the firing postion things are floating: (which makes it kind of less useable)
http://steamcommunity.com/sharedfiles/filedetails/?id=329519036
Also on that firing range I cant tell how im supposed to shoot at stuff... the angles and everything is kind of confusing, not sure where your supposed to shoot from really, the wood walls are facing some certain way... I just dont know how its supposed to be, maybe im in the wrong place to shoot? You included some targets but im not really sure where I should be to shoot them :confused: (The targets are like in the ditch, but there is wood things on top... :confused:)
Another issue, you placed helicopter wrecks on raghammer( and in some field (north?) of it.. frankly I dont think it looks that good there, and I dont think any helicopters crash there, you should use a car wreck or something ( there are alot of good models) and those heli wrecks are really dark black and kind of just contrast hard. (the black is strong against the ground espsecially when there isnt grass, I pretty much suggest dont use helicopter wrecks, at least not those ones , some ArmA 2 soviet one or something would look better and maybe look less "hard" )
Image: http://steamcommunity.com/sharedfiles/filedetails/?id=329536701
http://steamcommunity.com/sharedfiles/filedetails/?id=329532073
(if you look, it almost makes the grass stuff look more aliased, just really conflicts visually)
(Also, there is a black wreck CJ-130 crashed by raghammer, isnt the most logical )
As i am sure you also know, there is some grass growing on the roads, if you want I can find you coordinates.
Something which isnt really a proper issue but I think you should do later once you fix bugs etc, is to put some proper parking lots or proper pavement lots, gas stations also have grass...:p I think bornholm is pretty developed right.. they can afford concrete :cool:
Some LOD stuff has minor errors but nothing much and it doesn't annoy me (I think some bushes switch to early) but I wont argue, because I need that performance :)
Good work on the map, hopefully you can get the problems sorted out for like 1.1 or something. :rolleyes:
I assume most perfomance related things cant be fixed very much, we all know its arma.
(For me placing objects quality from High to standard gave me a 4-6 fps boost just enough to keep it smooth enough (over 30) )
(ps: if you have trouble with the objects, just ask AiA TP team or CUP or whatever it is now, they can probably give you working fixed stuff, I guess it must be after manw is over??)
(ps ps: Also I found some vans in the forest somewhere...( like once or twice) those Van models arent really the most fitting in the forest, again I think using arma 2 or 3 rusted models is better, how about you do a hatchback or offroad or even truck wreck, see if you can throw a bush growing on it or something)
(ps ps ps: I am going to go in zeus and do some placement, and post a screenshot of how I think you improve the beach fortifications to give you some ideas or something, ill post it once ive done it)
Part 2:
Beach fortifications:
Because I think that frankly the beach fortifications overuse that concrete wall model way too much, here is a way I think you could do it, or at least use for inspiration etc.
http://steamcommunity.com/sharedfiles/filedetails/?id=329532288
http://steamcommunity.com/sharedfiles/filedetails/?id=329532143
http://steamcommunity.com/sharedfiles/filedetails/?id=329532180
Try canal wall with some hescos, sandbags etc with some barbed wire, maybe czech hedgehogs.
Czech hedgehogs and wire and such look nice with the grass and all you have there:
http://steamcommunity.com/sharedfiles/filedetails/?id=329532330
You can just also mess with using those canal walls, it fits much much better with a beach then random concrete walls, think about it.. what are those walls even blocking? :rolleyes: (deep philisophy ;) )
Try also using some of these millitary walls (shown on the right): http://steamcommunity.com/sharedfiles/filedetails/?id=329537898
I think it fits better than the concrete ones, they contrast too much with the ground and overall dont have great LODs.
They are higher though, maybe you could sink it into the ground (I am pretty sure that would probably work beautifully, your the master at sinking stuff as evidenced by those houses) :)
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is not a"rip of someone elses work""Good Idea."Not really what I would call a good idea.
I am going to assume this was ported with permission, but if it wasnt... come on you should know better.
Also what is this "fallujah map port" .... you didnt make that map and frankly I doubt you were authorized to port it.
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Yup, getting it now, annoying as fuck making coop with my mates unplayable.
I got this ONLY on dev branch before, now they moved this shite into stable.. fucked it all up.
What did BI even do? Loading screens every 10 seconds littearly makes it 100% unplayable in coop with my freinds.
Its not my computer, its not my internet, its not how im hosting.. its the update, and importantly
its not addons. (tested with/without various addons, on various maps, no difference)
This is a game issue from dev branch that has surfaced in stable now that they moved their shit over, it happens on any sort of hosted mp (off my computer) when my friends play, which worked 100% fine before, and I confirm its from the update. Only I (the host) get this problem, but now I am also getting some major fucked up vehicle desync in coop too, not sure if related to this specific problem.
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Shep they are not at all likely to be working on a Afghanistan Russia conflict, they arent even doing Soviet stuff (like older PKM etc) on first release I think, (look at the fb screens) they only showed modern ones.
So I am gonna go ahead and guess they are definitely not since MANW deadline is so close.
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Rocky there was one made by the Canada Armed Forces guys, but their mod is dead so IDK if its seperate or if you can still use it etc.
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Then again, consider it through the frame of losing 5 fps in a combined arms mission or something.... Well hopefully they sort out any issues with that stuff.
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Well, RobertHammer I think you should take this man up on his offer, great OICW model and I would love to see RH put that into arma.
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Cant you use the memory points to find the seat locations? Ask NouberNou for help, he has a similar WIP mod he showed.
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Great to hear, you should see if someone can model the "kandahar grape huts" they are known for.
(If you play insurgency, its the same as that one building on Panj)
Good luck.
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I think that is just the a2 jav.
Looks like A2 jav model and texture to me.. then again its kinda "light" like some RHS textures i saw before.. hmm
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Woah nice.
Is he wearing m81 woodland?
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Didn't people contribute stuff on github or something like that to agm , wasnt it like an open source type thing or something? isnt that kind of counter to the MANW legally??
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The mod is a work in progress, you can't. :)
I believe the mod is in the Make Arma Not War contest and the deadline for that is October 28th, only 10 more days, it should be released then.
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psssst
Download, info, discussion continue here instead:^
:)
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He is probably speaking about US Helis import.. which is unsupported now (yes?) and I belive I remember they had problems landing at some point...
Not the mod of this thread but.. :j:
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I believe you can use Global chat as zeus controlling unit, but talking from the guy your controlling is not possible ( I think..).
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I believe inertia is like 3 or 4 config lines, I'm not going to speak for them, but I think its safe to assume they will, they may have done it already, its been on dev for a long while now.
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Does anyone else get random loading screens in dev branch mp, whenever I play coop with my friend on stable it works fine and dandy, but on any dev branch (its done this for every dev branch for at least a few weeks) the game will just get loading screens every 10-15 seconds... for about 3 seconds or so and it disappears , comes back every 10 or so seconds, it makes the game unplayable in dev coop for me, I am hosting the game and get this but it works fine for him, no issues.
Its not a problem with how I host, works fine on stable.
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Dude you dont even know, some guy spammed MANW before with like, 8 mods... all some random picture of some ukranian flag with a guys face... not sure what it was supposed to be but they had the most random names, like "wida" and other random stuff... the description was "asdasad"
I think if you entered manw, you might do a better job then those guys :)
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Dwarden is there a changelog for rc ? I started using it recently to see the difference but I don't know what is in the new update.
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As stupid as this sounds, you could try reinstalling the game.
Veteran mod (VTN) - announcement and WIP
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
^
I want to be able to actually see the pictures :)