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miketim
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Posts posted by miketim
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Onno I believe it is pretty much impossible to expand the map with more water, i think everything is based off the grid system in a way that, it would severly fuck up the map or something... Dont take my word for it (I am no expert), but im pretty sure he cant do that without alot of issues.
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Hey, cool to see another update.
May I ask, how did you make these faces? Are you just reskinning the exsisting face texture, or adding some texture layer or something ???
I am curious , I would like to try making some camo faces, if its good you can have it lol :D
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Nice work.
Is it me, or are flashlights not usable on the weapons ? I thought some mp5s or something had integrated flashlights or something... I am not really knowledgeable about mp5s, but I wish I could use flashlights on these.
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Well you can always hack the CIA :cool:
But seriously, I have tried to find good data in a similar fashion, and I think its not too easy to find for free sadly :(
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Nice interior work guys. :cool:
Good luck in MANW.
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Good to see you posted on Bistudio forums, good luck.
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Yeah, same issue, can you make them not spawn on anyone by default ?
Also per what i said before, ignore that.. I got it working I had forgot to copy PBO but put the bisign :)
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@Pufu
When I said "more willing" I meant something along the lines of "more likley to be willing" I did not mean to imply you guys would do it, sorry if that is what you thought.
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Is that f35 even on armaholic or anything? only saw it on workshop... :(
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Yeah just went and looked, fyi to everyone it is on PWS ... i didnt see if show up in the latest section.. but it did DL a new update so yea
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By urinating in his pants of course... was he reacting to the pictures of the metal things ?? :eek:
Either this guy had an a sudden autism attack or took like 300 mg of some non-prescription medications.
I think Silola can manage his own PR just fine without some ...interesting characters doing it for him :)
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Ever notice the thread is titled " Roadside Bombings and how to survive."
and not " 1st person vs 3rd person flame wars and how to survive"
:cool:
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I wouldnt say its a taboo question, I think post release both mods should just do a small cooperation to make compatilbity patches, for magazines, maybe scopes and such, but I at least hope VTN doesnt replace HUD or main menu or loading screens etc so you could just use it togheter (even if it wasnt "compatible")
But obviously that requires work, but I am sure RHS team will be more willing to cooperate on that after MANW, they are probably busy right now.
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Just use play with six.. delta patching means you only download the changed bytes of the file, and no don't make some argument, I wont debate you about PWS.
(simply informing you of the option)
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AI using camo faces for me spawning units through zeus... 50% of the time its a camo face.
Also I see no option in agm menu to change face camo or something, but im using agm
edit: nvm its optional pbo, but on play with six its required to have AGM and cba.. might want to sort that out
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@Polymath
1. What "guidelines" would you suggest... I fail to see any that would work in a tangible fashion , and how do you propose these are "enforced"?
2. I understand that there are always going to be shitty arma 2 port mods, shitty life mods etc... just dont play them and wait for stuff like RHS which is actually high quality and not some stolen turbosquid model textured in MS paint and uploaded to like virus.ru.br.arma3lyfedownload.net like some arma 3 mods. :rolleyes:
Hopefully Make Arma Not War will be something that can help fix inconsistency.
3. You want to "bring this to the attention" of who? All mods arent going to be suddenly changed to be a certain way, nor will BI see your one post and make some descesion to do anything... what did you forsee your post "sparking", is this meant to bring some deep phisophical converstation about arma 3 modding :confused:
Also not sure what you meant by 'design' , probably a poor choice of wording... did you mean something more along the lines of like, mods literally not looking good together ( visual quality) or for instance, using different magazines and scopes etc ??
ps. Fuck why did I not realize this was going to b e my 999th post....
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You need to provide some info about this "server"
you say "my server" is it dedicated or are you hosting off your own computer?
Need more info here.. are you using any mods? Is it only on 1 mission, etc etc
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I think the blackhawk will probably be in first release, I bet they will do a chinook but I doubt they have one finished.
So I'm gonna guess probably only the blackhawk and apache.
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Yeah , use version number... there isnt really any way to screw it up or anything, its pretty solid :cool:
Also i sent that date to my Danish freind.. he had no fucking clue why year was first lol.
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Looked like it had a pinkish / (moreso purplish) reflection in the cockpit glass to me.
:confused:
Nice model. Anymore space for some more fuel tanks??:rolleyes:
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No... I dont think so, RH said he would release with vanilla 7.62, now he is only waiting on 6mm..
RobertHammer: Fine i will use vanilla 7.62 but still i need to wait for Spartan anywayI believe that "anyway" is the 6.5 ballistics.. Pretty sure he said something about it earlier.
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"kurwwwwaa"
:cool:
Reyhard I thought you were russian?
That video...Tak Tak, bardzo dobry :)
Also I saw "AKM" at the end on the dead body.. but it had the same icon as the RHS ak74m (looked like it):j: So...
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He is waiting for 6mm (mm or whatever) ballistics information from spartan (another modder) to release it.
(I believe I am correct, don't take this as 100% the word of god) :cool:
Also bro, if he wants to show pics he will show them on his own time.
Also in the arma engine you cannot use a laser and light on a gun at the same time, there is a mod called MRT acessories that lets you... but its not exactly the perfect solution.
Also we don't even know when marksman dlc is coming, why would he wait for that?
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I think the lighting is at least ok, if it was lighter it would bring too much contrast, especially between the ground and houses... and it would look more "porty" in terms of buildings.
Also Egil, found a problem with a road:
http://steamcommunity.com/sharedfiles/filedetails/?id=329534097
at these coords: (where that zeus is)
http://steamcommunity.com/sharedfiles/filedetails/?id=329534069
Ps: Nikiforos I dont work for a QA department :) I just want to help the map improve
RHS: Armed Forces of the Russian Federation A3 WIP Thread
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Obviously by now its too late to get a new sound, but hopefully you guys can get a non vanilla sound in the post manw release.
Also as marcus said, lordjarhead is probably a good guy to contact :)