miketim
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Posts posted by miketim
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What?
Sorry TWroach but I cant understand what you mean?
Was that 3 questions being:
Can you join The enemy?
was shot Then fainted possible (ie: can you get shot and faint)
then, "Is like ACE Such" = is it similar to ace in this respect ???
Not really sure what your trying to ask, try rephrasing :)
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Toadie, before the PWS people fuck up the dependencies....
What does it actually require? all of them, only hlc core ?? :confused:
Edit:(nevermind I went back and im blind, so apparently it actually requires these all)
Nice job :)
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FYI, not sure if this is intended but,
you can littearly just hit your climb key as your reaching the top of the ladder, and if its the right distance youll go from ladder animation to the "pull up" one and it will actually work, and looks pretty good too...
Seriously though, just hit the button before youve reached that "bad invisble space" and if your the correct distance this should happen
(somehow it takes you off the ladder anim and just does it... it works)
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Cant you just force it in nvidia control panel?
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Really?
On aia I used the ALICEs and they worked like quite fine, let me see If I can dig up the old screenshots, maybe your talking about a really specific one though
(with a3 unit)
IDK which ones are the chdzk backpacks, maybe you mean those big bulkly russian ones the guerillas had for engineers or something?
Anyway legislator you did the taki civ stuff for CUP if I remember, they dont have that same glitch as CAF agressors where the hand is disconnected from the arm right?
Anyways good luck and I look forward to CUP
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Is CUP gonna have the backpacks from a2?
I remember using backpacks in a3 from all in arma and they seemed pretty functonal, at least they appeared on the guys back, so I figure its not horrible to do right?
Anyway I was thinking, if your doing backpacks, maybe you could ask permission from the author of whoever made all those ACR backpack retextures for ACE to use those in CUP.
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Toadie, are all the magazines stored in the hlccore ?
If so, could you do a compatibility patch between RHS mags and all your weapons that have "relevant" magazines (ammo)?
Since you are already working with rhs on some stuff etc
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The developers are Chinese ... in a convenient little space by his name, it says in the English language.... the word "china".
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For lighting, contact Fabio_chavez he is the guy who does all that great lighting for aia and everything
Do you think this could replace sahrani in aia tp, or is this probably gonna always stay separate?
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Anyone know if there is a feedback ticket we can vote on for this mr blue bug?
Edit: found it
http://feedback.arma3.com/view.php?id=16715
Only 21 votes, please vote and leave comments on there
This is a simple fix for BI, they just wrote the path wrong on the configs
The ticket is still "new" they havent been bothered to do anything with it
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Ok Ill go check it out, thanks.
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Znooptokkie what mods did you use for that?:bounce3: that backpack :)
Also I dont believe they have any really right now, for arma 2 they had the cwr2 brits, but idk about anything in a3
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My friend got missing sound in MP quite randomly too... he even heard some sounds but not all of them.. ;/
We were using RHS and Aia TP only
But he couldnt hear vanilla stuff or rhs in a consistent manner
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All I mean is that for these units, you should use RHS weapons and it will require RHS, that stuff is pretty easy, someone can help you with it most likley.
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I PMed the pws ppl with your new link
Anyways, does the new fix prevent that thing where you get launched forward like 10 feet and get hurt when climbing a wall?
Since I have never truly "flown" except for like 10-15 feet up in the air, unless that is what you mean :cool:
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This looks awesome as hell, great work.
Are they coming with weapons or just uniforms?
I would suggest using RHS escalation as a dependency then you can use their weapons and stuff. (since its becoming the new standard)
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The sheer amount of life servers actually seems to make the other servers take longer to appear lol, but... I am pretty sure honestly there was already a whole thread about like bad server browser and why its flooded with life servers etc
But I do agree, yesterday I looked on the browser and only saw 2 "milsim" servers, which had a whopping total of 6 people on them.
Anyway if your concerned for the new players, try to convince some to play a coop with you or something, maybe they will enjoy it etc
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Link works fine for me, on click it DLs one "CSE_0_9_1a_hotfix.zip"
http://bit.ly/CSE_0_9_1_hotfix
Try that, same link but.. never know
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Instead of the R3f stuff , what is it using now?
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By tiling issue do you mean that thing where arma 1 maps (and stuff like celle 2) get those glitches with the map texture and it gets all distorted like big lines of "pixels" and everything, like how Sahrani on AiA tp is for instance, or celle 2 when used on a3?
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Ah sorry, didnt have the file browser organized alphabetically :mad:
Well then
Anyways, geozero, its not a folder but a PBO as this guy said, so look in Arma 3 > Addons
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What? :confused: :confused: :confused:
What PAAs do you specifically want? They are all in seperate PBOs...
Never heard of any map_data folder, especially one containing "all game paas"
If you are speaking about the "Data" folder present in each PBO which contains the PAAs....
By "map" what are you referring to?
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The walls with the stone "lattice" type deal on takistan, with the diamond shaped holes in rows, about a foot from the top... you can shoot/see through those, its detecting the bottom of that part as the hitbox thing to use instead of the "real" top ("it" being your mod, the guy climbs into the wall and glitches"
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Hey guys, come on now... the thread topic :mad:
In all seriousness though...;)
@Darkside
I think the most "relevant" thing for pond objects in that type of environment would actually be like swamps, but yeah I guess those would be some type of pond object, or they could pull an altis and just sink the ground in.
Sahrani for A3 by SMD
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Oh man, please tell me this is coming to aia tp :rolleyes: