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Darihon

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About Darihon

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  1. Thanks F2K Sel, it solved it! Thank you very, very much! You owe me something.
  2. Hello, I'm working on a small script which picks a position from an array and places stuff there, but whenever the Ammo Box spawns, the gear is not accesible. I contacted some other scripters about it and they weren't able to find the error. ////////////////////////////////////////////////////////////////// private ["_HQ","_unitGroup","_pos","_box1","_squad1","_squad2"]; sleep 1; ///////////////////////////////////////////////////////////////// [nil,nil,rTitleText,"The Skalisty Island chest has been spawned.", "PLAIN",10] call RE; //don't edit this, unless you know what you are doing! _HQ = createCenter east; _unitGroup = createGroup east; EAST setfriend [WEST,0]; west setfriend [civilian,0]; //end -- dont edit -- staticcoords = [ [4896.16,10016.5,0] ]; _pos = staticcoords call BIS_fnc_selectRandom; //PUTS OBJECTS DOWN //creates the box _box1 = createVehicle ["GERBasicWeapons_EP1",[0,0,0],[],0,"CAN_COLLIDE"]; _box1 setpos _pos; //clears the loot that was inside already. clearmagazineCargoGlobal _box1; clearweaponCargoGlobal _box1; _box1 addWeaponCargoGlobal ["M240",2]; _box1 addWeaponCargoGlobal ["M249",1]; _box1 addMagazineCargoGlobal ["ItemBriefcase50oz",1]; _box1 addMagazineCargoGlobal ["ItemGoldBar",5]; //Spawn Unit //_squad1 = _unitGroup createUnit ["Bandit1_DZ", [(getpos _box1 select 0)+2,(getpos _box1 select 1)-6], [], 10, "FORM"]; //_squad2 = _unitGroup createUnit ["Bandit1_DZ", [(getpos _box1 select 0)-2,(getpos _box1 select 1)+6], [], 10, "FORM"]; //set them to hostile [_squad1] joinSilent _unitGroup; [_squad2] joinSilent _unitGroup; //Add the behaviourS1 _squad1 enableAI "TARGET"; _squad1 enableAI "AUTOTARGET"; _squad1 enableAI "MOVE"; _squad1 enableAI "ANIM"; _squad1 enableAI "FSM"; _squad1 setCombatMode "RED"; _squad1 setBehaviour "COMBAT"; //Gives AI Weapons _squad1 addWeapon "M240"; _squad1 addMagazine "100Rnd_762x51_M240"; _squad1 addMagazine "100Rnd_762x51_M240"; _squad2 addWeapon "M136"; _squad2 addMagazine "M136"; The "Bandit1_DZ" is a custom classname. Can anyone give me a solution to this problem? Thanks in advance, Darryl
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