raizde2
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10 GoodAbout raizde2
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looks nice, but why occupying objectives by staying there 300s, wouldn't be better something like destroying the enemy's FOB and building our own, plus maybe adding some defenses like mortar or something... it would make the objectives more interesting than just going to a place... it would involve blowing up stuff, killing... still I haven't tried it yet, but since I'm looking for something like the coop missions but pvp, this is looks one of the best I've found.
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coop vs coop (coop where ai would be replaced by other players)
raizde2 posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A game mode where there is 2 teams, each with 1 HQ (with lots of defenses making it impossible for the other team to attack it) then there would be like 20 possible secondary objectives for each team, from those 3 would be randomly selected (mortar teams, small camps...) and each team would try to achieve the objectives and prevent the other team from achieving theirs (forcing each team to attack the other and defend from the other). after destroying the 3 objectives, there would be 3 more objectives, and so on until 1 team would achieve 10 of those 20, at that point the enemy HQ would become much easier to attack (automated guns or something would become disabled or something like the mortars and AA that were defending the base were some of the objectives destroyed). So the team now could go on and destroy some more objectives of those 10 left... or just go for the enemy HQ. ... OR a game like invade and annex or special forces but where 1 team defends (like the AI does) and the other team attacks, then it switches (but the first mode feels much more dynamic) ... OR something like invade and annex but 2 player teams and 1 AI defending team, and the 2 player teams compete to see which one completes the objective, so one team would try to destroy the AI mortar location while shooting at AI and the other enemy player team that is also trying to destroy the same mortar location and shooting and the first team. (still has the problem with AI defending instead of players... but since there is another team there... it might make it acceptable) This mod would be something like playing a big CTI but instead of AI we would play versus other players. Until now the servers of PvP it's always much more simplistic with very few objectives and team play. -
well special forces mission has that kind of gameplay :D
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ya, having to stop playing for 2 or 3 minutes because all player's fps drop from 50 to 5 is annoying
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I'm looking for multiplayer games with several squads like Invade and Annex but Instead of the usual conquering cities... something more about moving in forests and fighting AI there...
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unless you mess with config files you can't save.
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first time didnt go to dome but tried to help all friends... I was doing at 4x speed since there was no saves I thought there was no dangers... died close to the swamp LOL the game crashed for the first time with the words the end LOL didn't get the achievement. second time tried to swim... it was taking too long, tried to find out if I could breathe underwater... I can... for a bit... then I die :P but got the achievement third time (I want to go to sleep) I put it on recruit and with the quad bike went to the closest port (northwest from where we start) running close to the water. found the port, there were enemies at least a vehicle with guns ... went for a swim... thought of swiming to the attack boat but it was a bit far and probably it would have kill me, so I went to the port by water and there were 2 speedboats? there lol bam caught one and escaped. it says 3 small sentences like: finally managed to escape... something I don't recall... what now? THE END still thinking of trying escaping with friends... maybe they also say something? but also wanting to go do other stuff like challenges, scenarios, online and mods. still I really enjoyed the game, more the 2 first campaigns, the friendly ai when not scripted was a bit annoying, but the rest was really amazing. Thank you
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Preventive Diplomacy - "Win" campaign episode
raizde2 replied to Variable's topic in ARMA 3 - OFFICIAL MISSIONS
well I tried several ways didnt have any problem hitting the target any way even aiming the laser from the start or aiming badly after the inicial targeting, didnt try with moving targets. managed to succed this time, still missiles from the uav only vs infantry, only used the laser guided missiles vs tanks, (the shells might work... but they are too random and I was too close :P ), but this time I had several titans AT still I had to get in one of the tanks and shot the other that was almost destroyed just to make the rest of the crew leave the tank so I could kill them. I guess we don't need to destroy the tanks just kill all enemies. -
Preventive Diplomacy - "Win" campaign episode
raizde2 replied to Variable's topic in ARMA 3 - OFFICIAL MISSIONS
hmmm Im having problems destroying the mbt 52 kuma with air strike, I hit one of them with 2 laser guided artilary, and 6 hits from the uav missiles and lived, I have the PDML? but it doesnt destroy those tanks... I guess only the titan can?? or is this a bug? PS: also the laser guided doesnt seem to work... like as soon as i press to send the missile, it registers the location I am aiming, aiming with the laser after doesnt affect it. cluster is good vs infantry, shells a bit random but might hit some infantry (not sure if it destroys low armor vehicles) guided missiles too imprecise, laser ones good precision, if you fire 2 instead of 1, the second sometimes misses, but with laser tends to be more times on target... might have been luck. had too restart, pretty sure the tanks were invulnerable. -
Are there scouting missions/optional missions on WIN campaign?
raizde2 posted a topic in ARMA 3 - OFFICIAL MISSIONS
Just as the Title says: I was wondering if I need to be listening for optional missions and also avoid reporting in so I can do them. -
lol, well I tried the third method, waited, failed the miller mission, then killed the 3 convoy, and got both the objectives
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how do you guys kill the HVT? if I wait for him, the convoy takes too long and Miller says I failed to bring him the truck, I if I go to the HVT it says I'm way too far from where I should be and I die. Should I wait for him, fail the mission, wait several minutes more then kill him and the mission failure becomes a sucess? I haven't tried the last one... but not sure If he ever comes. Maybe the mission was patched and now you can't do both.
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New scouting missions during "Survive"
raizde2 replied to stormhawkv's topic in ARMA 3 - OFFICIAL MISSIONS
Hi, I've been trying to do these optional missions... but when I try to go outside the Maxwell camp, as soon as I get a bit far from the camp, I get taken to the debrief. What do I have to do to avoid being pulled to the first main mission on camp maxwell? You say they are available after Blackfoot down, but I got them before it, but maybe I have to do it before them?