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Everything posted by voiceofarma
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Is new helicopter simulation affect AI?
voiceofarma replied to voiceofarma's topic in ARMA 3 - GENERAL
There are some new changes with this DLC such as helicopters blade lost and also more resist to explode when crash or hit something, so are these changes functional when advanced flight is enabled? or those are enabled in standard mode too? -
East vs West (OFP inspired mod)
voiceofarma replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
what are changed logs in upcoming update? thx -
East vs West (OFP inspired mod)
voiceofarma replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
and some other things: 1- UH-60 helicopter flares do not spread like other helicopters, just take a look and you see what I mean. 2- Camera for mi-8 is so distant, also about A-10 and SU-25. 3-Nice work about russian radio voices but soviet speaks english as player, but AI works perfect. 4-wreck texture for vehicles, also blood texture on soldier suits 5-Player can move through M2A2 wreck -
East vs West (OFP inspired mod)
voiceofarma replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks can you do something about gunner to make him accept lock key too? for example my lock key is "tab" so when armored vehicles are in radar by pressing it I can lock on one of them and command fire to my gunner, but here I have to use "target" menu and "tab" key just lock but gunner won't lock actually! this issue was also in CWR. thx -
East vs West (OFP inspired mod)
voiceofarma replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if it's to make game play harder but seems AI can't play as hard it is because their engagement is so buggy if you just put some units and see them. so I just saw in previous posts an user requested for an armed UAZ with MG and you just told him you are not sure it was in service for soviets in those years so I though you want to bring a mod accurately about that era. I know that missiles guide by gunner as in arma 3 blackfoot and kajman is same, and without gunners you can't lock and fire missiles but you can't fire missiles in this mod even when your gunner is there so it's a bug and related ti AI which should be fixed by mode creator. some times I can swim with that, also it can move under water without taking damage for both player and vehicle, that's an issue isn't? -
East vs West (OFP inspired mod)
voiceofarma replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great work I just take some time with it and seems still needs work, hope you fix them and make it better and better: A10: 1- and maybe other air vehicle have very small lock range so player have hard work to bring targets in this small range to lock them, also seems AI can't use lock feature well because of this. 2- the skin of it is not something like cold war era. AH1W: 1- it's an AH1Z model which is modern not from cold war era, maybe you want to ask CWR 2 authors to import their real and awesome AH1W model. 2-air to ground missiles not work I could not lock on enemy tanks! M113: 1- can't turn left and right in water and also in many times it never surface on water and just go under water. 2- this vehicle and maybe other armored vehicles take damage from hitting objects and blocks. and some other bugs I found: tanks won't fight well for example I just put my self as an abrams and with 3 t-72 they found me hardly and even fired on wrong direction. also cars such as UAZ I tested, can climb hills with high speed (near their maximum speeds) thanks. -
Jurassic Arma - Raptor Pack
voiceofarma replied to mcruppert's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I will try it thanks fantastic work also voted up in makearmanotwar. -
East vs West (OFP inspired mod)
voiceofarma replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm so glad you want to add single player works to this, surely one of best methods to experience and enjoy a mod such this, is to create some great and immersive playable contents like campaign and scenario missions, I,m glad to help you in this way, also converting some stuff from OPF would be good idea. I just voted up your mod with my two steam accounts hope it become best in makearmanotwar. -
[SP Campaign]Green Draw
voiceofarma replied to kibot's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
great campaign but could you please upload it as an addon in playwithsix? as many players like me have problem with arma 3 launcher and it doesn't show addons to us and so PWS inform players about updates and we can easily update it, also I think you didn't received many comments as your campaign were bug free as I played! only one thing: "in the last mission as fighting beside denny, some of denny's voice messages were in "direct channel" and player couldn't hear them as he was in top roof, so it would be better you set them as "side channel" maybe. thanks -
have this mod campaign or single player missions?
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[SP/Campaign] Dying Ember (resistance campaign)
voiceofarma replied to Undeceived's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
thanks for manual link as arma 3 launcher never show any subscribed addons to me and many players and BI still didn't fix it, but for each update we have to come and check this page, I though it's would be better if you also upload it on playwithsix as it works fine and inform us from your updates and we can easily update and enjoy! what you think? thanks -
East vs West (OFP inspired mod)
voiceofarma replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is this project a continue of CWR? are you from CRW team or have relation with them? thanks for your work, somewhere I saw CWR said their awesome project were made during 8 years, so you did it only in months??? hope some lover developers use your mod to convert those great operation flashpoint campaigns and missions! thanks again for your efforts. -
Red Hammer Campaign for use with CWR2 mod
voiceofarma replied to Brainbug's topic in ARMA 2 & OA - USER MISSIONS
just some issues which won't prevent mission from progress and end, such as mission which lukin must scort angelina to "montignac", in the ambush point there must be an AT weapon in truck as it was in original campaign, so that T-55 just killed angelina as I had no any AT weapon available, by the way mission ended with success although it really failed! -
Red Hammer Campaign for use with CWR2 mod
voiceofarma replied to Brainbug's topic in ARMA 2 & OA - USER MISSIONS
Thanks so much for your efforts we are really love this campaign specially with awesome CWR2 mod. -
US Helicopters (HAFM OVerhaul) MOD
voiceofarma replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for your effort but I just wanted to say AI is one of priorities, also about coop missions I know that Two real players can use these helos, but I means to fight with my players against some AI enemies or with use help of some friendly air forces, which need AI proper function. and surely in BI forums many modders and even BI developers are ready to help if you insist on it. -
US Helicopters (HAFM OVerhaul) MOD
voiceofarma replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just removed this mod as since long time ago no fix for AI and they say about focusing on multiplayer although if AI doesn't work so how players can use these helicopters in a coop mission?! and please don't say about game wrong itself as many other vehicle mods works fine with AI. -
Arma3 physics bug for dead bodies in water when touch sea surface
voiceofarma posted a topic in ARMA 3 - TROUBLESHOOTING
I just reported an issue about game physics here: http://feedback.arma3.com/view.php?id=20682 but BI not attended yet so I wonder whether anyone else have this issue too or not? if yes so please vote it up maybe they fix it in coming update. thanks video of bug: http://youtu.be/xKTbANqOat4 -
Thanks for your efforts, Ok so what about T-72 behavior? as they won't still fire on other enemy tanks? and also other mentioned bugs, anyway you did fantastic job on sounds such as sounds of movement, sabot load and etc, so fixing these issues make your mod best tank pack release for ArmA 3, also @peguus mentioned one the other current issues thanks to him for report I was wonder that maybe it's not an issue and is only because of old tanks mechanics!
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Ok i'm launching game with mentioned mods and try to test your other tanks too, then will send you rpt files and a report of mentioned behavior. ---------- Post added at 21:05 ---------- Previous post was at 20:45 ---------- Yes I found that this issue is also happening for all other @rds tanks, also the commanders just command gunners to fire with sabot, for example BMPs just use sabot and don't use missiles that are more effective and seems they are not useable for AIs. RPT files: https://www.4shared.com/file/6emSuRXPce/arma3_2014-09-12_21-46-09.html
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- Asdg_attachments - Asdg_jr - BurnesLCAC - Cba_A3 - cha_mi8 - dar_maxxpro - EBU_C130 - FA18_A3 - hafm_hmmwv_a3 - hafm_uaz - hafm_uk - hlc_ar15 - hlcmods_ak - hlcmods_core - hlcmods_fal - hlcmods_g3 - hlcmods_m14 - hlcmods_jsrs - hlcmods_m60E4 - ivory_f15c - JS_JC_SU35 - kyo_mh47e_a3 - NATO_Russian_SF_Weapons - Raid_M1A1_Abrams - rds - rds_tank - ryd_fee - sthud_a3 - task_force_radio - tmr - VTS_WeaponResting If you still need rpt files I'll upload them tonight to you, thanks.
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Thanks for update but issue still persists and T-72 AI won't fire on enemy tanks, also I want to share some more issues I encountered: 1- T-72 Commanders cannot use their MG as player and of course AI. 2- In many times gunners stops firing on enemy tanks, for example place an enemy tank and play as a T-55 driver, at first gunner starts to fire on tank due to commander order, now try to move in front of enemy tank or his flank, AI stops firing for a while or forever although sabot is loaded. thanks
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not sure where but a waypoint on screen guided me there, there was an underground cave near that sere river.
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yeah he was in that under ground cave in prone.
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AI never fight in T-72 and other tanks which have safety master arm please fix it our coop missions are useless now!!! thanks a lot for your awesome mods:D
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when I want to add a briefing as a zeus, I just see my recent briefing titles, some of them are even because of just suddenly hitting button so is any way to clear and remove used titles from list? thanks