RiskPickles
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10 GoodAbout RiskPickles
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Yeah, it was fixed in Director's Cut, which is probably a lot better in general as a game due to changes in the boss fights (all can be killed/defeated stealthily) and removal of the piss-colour filter.
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(SMA) Specialist Military Arms
RiskPickles replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh, I had no idea. Thanks Cpl Lib! -
(SMA) Specialist Military Arms
RiskPickles replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance we could get a pack for those gasmasks from the old SMA gear? Those were the best gasmasks I've seen in Arma 3. -
Subsonic ammo configs work, it's just that since the new suppressor updates, suppressors increase velocity, pushing HLC subsonic rounds into supersonic velocities. Toadie is releasing a fix soon. so yeah, subsonic ammo works fine.
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We can see from the prequel campaign that before Kerry's involvement, the FIA was opposed to the NATO presence on the island.
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Toadie's SmallArms and Animations for Arma3
RiskPickles replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yo Dawg I heard yo like rails n scopes, so I put rails on yo rails so yo can scope while yo scope -
Jurassic Arma - Raptor Pack
RiskPickles replied to mcruppert's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ALERT: Raptors are capable of, and perfectly willing to utilise stairs and doors in order to ambush you. I tested a quick'n' dirty scenario in the editor at Ref. 209072 or thereabouts, at the Airfield Barracks. Outnumbered six to one and the last of my squad, I retreated to a balcony on the Barracks building to see if I could pick off the Raptors from safety. It worked, for half a minute, until one raptor climbed to stairs to maul me. I thought it was alright, I'll just lock down the stairs, it's a chokepoint, I'll be fine, when a raptor opens a door to my side and mauls me to death, having circled around the building, opened a door and gotten inside, climbed to the second floor, and flanked me. These Raptors are every bit as deadly and cunning as CSAT. I fear for anyone who attempts to resist. The Raptors will win, it is inevitable. TL;DR: Raptors are highly trained in MOUT tactics. Do not enter an enclosed space with Raptors in the vicinity, they use doors. -
Toadie's SmallArms and Animations for Arma3
RiskPickles replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A 10mm weapon at last. All of my YES. Thank you Toadie2k, you are amazing. -
Toadie's SmallArms and Animations for Arma3
RiskPickles replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Holy shite, that reload is the sexiest thing. :love: Now we can finally be bulldozer of Fallujah, yes? Thank you based Toadie -
Toadie's SmallArms and Animations for Arma3
RiskPickles replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pictured is an mp5 with a slim handguard. In my honest opinion, the sexiest of non-10mm mp5s. Any chance of a model for this? Pretty please? :D http://www.americanspecialops.com/images/photos/special-forces/special-forces-mp5-hr.jpg Beardy McOperator is from ODA 594 iirc -
Oh hey, good to know. Good luck with the new development! On a selfish note: any chance of seeing a business suit for the vip?
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UTS-15 Tactical Shotgun
RiskPickles replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm having that issue too. It's rather absurd seeing the micro Uzi spewing out 12ga shells. That said, does need a fix. -
UTS-15 Tactical Shotgun
RiskPickles replied to blackpixxel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This takes weapon modding to a whole new level. Thank you BlackPixxel -
Jagdkommando Austria Version 0.1 - Retexture Pack
RiskPickles replied to speedygonzales's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great Job! I Love it! I always needed a hooded uniform for some scenarios I was planning and these serve well, although some flat coloured versions of them would be great. Regardless, these textures are excellent! -
This sounds great. I was confused at first, and thought the BD-5J was for A3. Not realising my mistake, I installed it and tried it out in editor. Try as I might, it wouldn't taxi. So idiot me decided to spawn it 5 km above ground and see if the engine activated when in the air. It did. Then I turned on afterburner. With a WOOOOOSH, I began to accelerate the remaining 4.9km towards Altis. By the time I pulled up, I had hit 979kph and rising. When I cleared the island, I was travelling at 1035 kph. I could cross the entire island in under a minute. Pretty Impressive for a microjet. My mistake turned out kinda fun I guess. Though now I do eagerly anticipate an updated version of your mod. Best of luck!