Bennet001
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Everything posted by Bennet001
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I want to flip a POW to a friendly unit to be picked up by helicopter. What's the trigger to create a green smoke grenade from a trigger when say "2 units die" removing hostile security from a unit? I want to change that POW to a friendly unit that launches a green smoke grenade, then picks up a MK23 to fight their way to the extraction point.
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Team Switch and assuming as group leader always
Bennet001 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay, guys. If this has been answered before forgive me, however I've looked for this for several days now and only come up with a close resolution through a non-trigger solution. Is there a way, to jump from unit to unit and assume command "no matter" who you jump to "in a trigger based solution"? I find a huge problem with helicopter assault missions is the AI pilot and gunner are beyond stupid when trying to coordinate with each other. In "real" helicopter support missions the pilot generally orbits, or hovers and allows the gunner to shoot from a static position, or a off-boresight orbit. I figure if I can assume the gunner on my lead helicopter, I can fire from a standoff position and hit the AAA positions that are protecting the area I'm about to assault. I have another question about creating a trigger with a stationary green flare, but I guess I should create another thread for that. -
Creating a green smoke grenade from a trigger, changing a POW to a controllable unit
Bennet001 replied to Bennet001's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay, in addition to the POW, I've added smoke to the 3 LZ zones, it's triggered when BLUFOR is detected by Independent, I wrote the following into the trigger On Act. but it doesn't seem to be working: _smoke='SmokeShellRed" createVehicle getMarkerPos "H1"; Same code of the other 2 invisible lz's, H2 and H3. -
Team Switch and assuming as group leader always
Bennet001 replied to Bennet001's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay, when you say "gamelogic" you mean trigger? I plugged it into the default player's 'initialization' as: onTeamSwitch "selectPlayer leader_to;" with no success. -
Team Switch and assuming as group leader always
Bennet001 replied to Bennet001's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No takers at all? I guess you could use a radio command to assign the player as team leader? -
Creating a green smoke grenade from a trigger, changing a POW to a controllable unit
Bennet001 replied to Bennet001's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah, it's a mod, surprised they didn't include it, it's a pretty common NATO weapon. -
Creating a green smoke grenade from a trigger, changing a POW to a controllable unit
Bennet001 replied to Bennet001's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It's an offensive handgun: Btw, is there anyway to make the green smoke permanent? -
Creating a green smoke grenade from a trigger, changing a POW to a controllable unit
Bennet001 replied to Bennet001's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Great thanks! And stating the obvious here (I've been out of the scripting scene since OFP) the green smoke grenade will be in a static position I take it? Really, even if the POW had the MK23, but it was "holstered?" without ammo that would work too. Thanks for all the help!