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noguns

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About noguns

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  1. Thanks for the quick response. Tried all three. None work. T_T Went so far as to duplicate vehicle.sqf, Rewrite _haveinit = {true}; _unitinit = {"this addMagazine ""2000Rnd_65x39_Belt_Tracer_Green"";this addWeapon ""LMG_Minigun"";"}; Nothing. Tried [{_unit addMagazine "2000Rnd_65x39_Belt_Tracer_Green";_unit addWeapon "LMG_Minigun";}, "BIS_fnc_spawn", true, true] spawn BIS_fnc_MP; [{"this addMagazine ""2000Rnd_65x39_Belt_Tracer_Green"";this addWeapon ""LMG_Minigun"";"}, "BIS_fnc_spawn", true, true] spawn BIS_fnc_MP; I am, as always with any form of arma 3 modding, frustrated, and recognize that the hours wasted trying to understand this god forsaken scripting system created by satan's anus is not ever worth the effort.
  2. Quick Question: I have tried virtually everything Anyone know how I would make this work?
  3. noguns

    LIFTER for ArmA 3

    Many thanks for the addon. I need to make this first post before I can make my testing results. Love the mod! ---------- Post added at 03:17 ---------- Previous post was at 03:16 ---------- There we go. I have spent the past 4 days attempting to get lifter to work after respawn in a sandbox map. From my testing it appears there is some sort of issue when using 'respawn="BASE"' Test Condition: 1. Attempted to get it working with AH-47 mod, on Stratis Sandbox map. Works once, and on occasion, just leaving a vehicle will remove the capability of dropping cables (however quickropes still seem to work as mentioned on page 26-28) 2. Stripped every script and mods out of arma using only Lifter and the required other package 3. Cut out everything even init.sqf 4. Cut down Description.ext to one single variable, removed respawn point (respawn_west) 5. I then made a new map (incase it was a script within the map) fresh putting only this within the map Map Setup: Description.ext: Results: Provided one dies from falling, or being shot by being killed by Player or NPC (not in a helicopter), the cables would still work even after death. If one dies in a helicopter, with instant respawn it stops working after the first death. After death from impact (not in vehicle: http://i.imgur.com/hmagPG6.jpg (310 kB) (310 kB) Functional After death from Player: http://i.imgur.com/TVkeeAq.jpg (311 kB) (311 kB) After death in vehicle (sorry i think i missed it, but its not working, here's the screen anyway): http://i.imgur.com/KJQwkdB.jpg (306 kB) (306 kB) 6. I then took this map, re added the respawn point, and set the descriptions.ext: Map Setup: Descriptions.ext: Results: Upon first entering, the mod works flawlessly. After death, of any sort (and sometimes just getting out of the heli, cant reproduce it regularly so no idea why) At map Start: http://i.imgur.com/nlblTr6.jpg (298 kB) (298 kB) After Death from impact (not in vehicle): http://i.imgur.com/vuCHhZP.jpg (270 kB) (270 kB) After Death in heli (seen on fire in distance ;D): http://i.imgur.com/1lKnQuO.jpg (341 kB) (341 kB) Conclusion: Somehow the default respawn base seems to not work correctly. This was a clean install of Lifter (and required other addon). Clean map. No scripts. Defaults all around. I found also, that if one spawned in the helicopter, and got out on occasion it would remove the cables option. I hope this helps in clearing up what the previous posters were addressing. Hope it helps fix!
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