Need-To-Know
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Posts posted by Need-To-Know
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My apologies in advance as I am sure this is covered somewhere but I have not found it w/ Google, Forum search or support docs. Prob right in front of me.
How do I create an area (like around my airport) that excludes TPW effects. Potentially disruptive effects like traffic, animals, civis.
I love them everywhere else. 🙂Thanks in advance!
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Goblin GREAT STUFF!!! Many thanks!
I remember in Arma 2 (I think it was 2) there was an EOD mod.
You could use a speaker to warn the crowd to disperse (like in a town) when something was detected. You could also search people, randomly find intel - then arrest, call a helo for extraction. Kind like http://www.armaholic.com/page.php?id=16289
There was also that EOD dog:
Anyhoo - not trying to add to your work/fun load. Just see you as someone who might be good at recreating that sort of depth.
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Thanks - In testing this is what I have found works good:
Create myself and a pilot. In the Pilots init paste:
(driver this) setBehaviour "Careless"; (driver this) setCombatMode "Blue";
So far so good. Still not perfect but works better.
Thanks for the suggestions.
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Thanks for the suggestions I will give them a try.
For the pilot not to react - Seems the solution I found in the past took several lines in the units init. I had even created a mission file with just the pilot to keep up with it. But lost the drive when it crashed.
For flight height - In Arma2 or 1 someone created a way you could real time order the helicopter pilot to change altitude from high low. It helped when inserting troops to stay low and masked from SAMs. Or get to a location faster by staying high - out of small arms fire.
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I used to have a script for making a squad mate AI Helo pilot not react to enemy forces and just fly where I click on the map. Lost it now.
Also wishing for a way to order different flight or hove altitudes if that ever gets released. Someone did it in Arma 2 if memory serves me correctly.
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@Thedog88Capabilities of LIFTER for AI being developed at this time. They will be available between v1.07 and v1.08.
That is great to hear. Would love the AI pilot to hover low enough for me and my AI team (if I could order them to) to deploy via ropes.
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WOW- BWMOD was always my fav in the "old" days.
Nothing like German Engineering! Always the best.
Thanks!
BTW - If you are like me and do not speak German - You can us Google to translate the PDF.
This is the upload a PDF link for translation:
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I have the new CBA and the newest Lifter - In single player on a mission I created there is no lag. :)
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Turn the Lights Out - on the Stomper MOD.....nuff said.
OH and how about a camouflaged sniper weapon.
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So I added the empty world parameter to my startup but had the same result.
Next replaced the files with the the last version from the link you provided and the "lag" went away.
Thanks for the mod and great support.
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I have no idea how I could see the HUD. What do I need? Classname?I believe they are in your default inventory (if you have the mod installed correctly). In game - Just hit the "I" button for inventory and drag them to you glasses slot.
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Just an FYI from my experience. (same as ImCrazy) The lag happens on the main Arma screen. Like say when I exit the editor and want to shut down the game. Before I can use the Exit button (to fully exit Arma) the screen appears frozen. No background video, no sound, mouse cursor moves but nothing in the main menu is selectable for a minute or two.
In game it works fine no "lag".
Going to see if I have an older version of Lifter and see if it goes away.
Non dev. version.
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You can fix it right now. Go menu Help -> Install new Addons -> ArmA3 -> Edit -> Items -> Find Sound Suppressor (.45 ACP) using Browse button -> change Attachement to Rifle Silencer -> okWow!!! :) Worked like a charm. Genius!!
Program is allot deeper than I thought before.
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This makes mission building so much more fun!!
Maybe for the next change - or maybe not possible - ability to add a silencer to the Vermin SMG. It always wants to slot it to the pistol. No big deal, I just add it to my vest and manually put it on when mission starts.
Big thanks! Easiest mod for Arma to install and use- great UI - and also my vote for the very best!
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EOD Mod -
There used to be a mod you could detect the bomb, order civilians to clear the streets.
EOD Dog too
Arrest and pick up Mod -
Arrest some one, cuff them, call for pick up helo.
Helicopter Mods -
Order AI flight altitude. You could order them to hover low enough to rappel down. Or fly tree tops.
Order AI to hold position even if enemies are detected. Using this along with height one could use an AI pilot in an attack helicopter. Popup, lock target, fire, go back down behind cover.
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Ok added the int lines and it works great. Not only can I pack a UGV with gear and air transport it now (been waiting a long time to do this) I can actually get in the UGV and transport myself and the Stomper. Happy happy joy joy.
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You have to enable Lifting first. To figure out how to, please refer to the included manual. :)It is able to lift anything valid, even if it has a crew inside. (Depends on feedback, if this option stays in)
To lift something, you have to be close (2m on X/Y axis relative to your target, max. 5.5m in height) and not faster than about 3.5km/h. But these values are not final, they depend on the feedback I receive and may be altered with the next update or become freely configurable.
Glad to hear that flying this thing is easier now. :)
edit: Going to update the first post to make configuration more clear. :)
Oh my - Totally my bad. Embarrassing. I saw the readme and did not dig into the zip file deep enough to see the nicely created PDF. I bet it works like a charm. Will try this out when I get off of work later.
Big thanks!
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This looks awesome. I remember trying it way back when it was a bit more difficult to fly. I can fly it fine now.
I have read all of the post but still have not been able to hook anything. Maybe one of my other mods are blocking it or something. I will keep testing.
I have been able to hover close to the ground next to the quad, beside the quad, over the quad....I do not get the "Hook" command in my drop down.
Will this be able to transport a UGV Stomper that is not empty (when i figure out how to hook something)?
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Sorry if asked before:
Just playing in the single player with mission I create in mission editor.
- I could not find the class name for the ear plugs to add to each solider (I make many soldiers playable).
- I have had no luck disabling this feature in the config.....
- Also where do I place the plugs for them to be of use? Seems I go deaf even with silenced weapons.
Thanks look forward to using this.
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Again Greatest Arma3 App. to come along in all of the Arma series.
Just to burp out an idea - Might be cool to have a few off duty types around. Like soldiers without all of their gear or weapons on in a town or base. Just like officers walking around or in a briefing animation. Just would add to the realism IMO anyways. Maybe not a ligit request but just something I had noticed that was lacking in missions.
Great branding of your app too. :)
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Love it!! Alive - perfect name!
Been working my way through the videos tuts. I do still have one nagging question.
Since the units are spawned visually - if I am flying a UAV to recon a far off area will it be able to see the invisible units?
Great work!!
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Hey Raven Big thanks great Mod!!
Just wanted to add o vote for non-empty UGV Stompers to be able to sling load. I read your post #90 and understand, but have been trying to custom load a Stomper then have it deploy with my team in a mission.
Ehh just my little vote. :)
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So in testing I was able to load the Stomper onto trucks. It is too big for any of the helos including the CH47.
I tried loading it into the C130J Addon. No luck.
Still really cool addition to my missions. Big Thx!!
Ravens Sling load will not carry Stompers unless the are empty - So that does not work for mission needs.
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Ahhh ok, so just clicking on the map does not work I have to had shift or ctrl.
Thanks!
TPW MODS: enhanced realism and immersion for Arma 3 SP.
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Cheers alky_lee,
Not sure how I missed that - guess I wont be splitting the atom anytime soon. Lol