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Mr_7

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Everything posted by Mr_7

  1. Mr_7

    [MP] =BTC= Hearts and Minds

    Is there a way to recover wrecks from deep water, the SDV doesn't appear to give any lifting options and it is too deep for helicopter recovery.
  2. Mr_7

    [MP] =BTC= Hearts and Minds

    Awesome! Thanks for your answers. When the hide out reinforces are those "virtualised" i know we quite often see trucks of men drive past in the distance and they appear from the direction we have intel for but wasnt sure if it was just confirmation bias on our part. I've been using LAMBS and VCOM and it has lead to some huge firefights out in the hills around the start base. Quote from friend "it's like everyone hates us" gotta work on that rep! 😄
  3. Mr_7

    [MP] =BTC= Hearts and Minds

    Ah I think I saved whilst in the city. That might explain it. thanks for the explanation around the backpacks. Yes those definitely are saved. I do have a couple of questions about civilians. There seem to be very few of them looks like 1-3 in Zavos. Civs are set to 100% in the settings. Is that about right? are the military spawns randomised? Or do they persist? So eg I get into combat die and respawn back at base. I’ve had occasions when they are still there when I go back but sometimes not so wasn’t clear if it was just another spawn. That said am liking the unpredictability of it. And I guess does killing the insurgents reduce their number in that area?
  4. Mr_7

    [MP] =BTC= Hearts and Minds

    Does this mean backpacks and their contents or just backpacks because i stored some backpacks with kit in and when the server rebooted the backpacks were present but empty and the items were gone. decanting the backpack content does make it save. Additionally i stole a wheel from an ai truck to replace a damaged one on the Hunter, reloaded also reset that to a broken state. Tags i clean up seem to come back too. Other than that this is a fantastic mission!
  5. I looked at the resource script. Passive is a time based one 4800 ticks / Multiplier (and some other variables) the fuel and manpower are straight up base levels multiplied by the value set so the multiplier is working. I just wanted something that gave ammo but didn't require you to play for a long time as we tend to do hour sessions and for whatever reason it wasnt giving us any (assume it must reset the clock when we leave). MP i meant multiplier, sorry for the confusion. I've run the altos liberation and antistasi from my machine as a DS and it runs better than if I host it myself (or use my cruddy old pc as a server...) If you are going to do some work on it, can you consider adding in an ear plug script? (was thinking of doing it myself if i can work out how) I know the mission has a vehicle volume but it doesnt affect drones. Antistasi has it built into the End button. Will add you on steam in a bit cheers!
  6. Thanks Applejakerie, I've tried both settings, no crates spawn. We have taken the lowest central island (Tuadua) base (although confusingly the map text says to take training grounds and docks, which we have a few of). playtime of around 4 hours since taking it (multiplier x 2) Thought it might be the mission config file so I've removed it and adjusted the defaults in the pbo, to passive and 50x and in 10 minutes it has given me 67 ammo, does that seem right? what's the normal time period between ammo updates on passive? does the multiplier onpassive just decrease the time between them? I only ask because I don't realty want cheaty massive multiplier values just to get 50 ammo every 500 minutes! edit: just changed to MP of 10 and it is spawning passive ammo every 15 minutes now. Doesn't tie up with the previous setting but it's working at least and I've found out where to change the other resource values so they aren't touched by the multiplier. Getting ammo from destroying vehicles (but again it seems off, reported 20 for an apc and 2 x 10 for prowlers but increased by 70. Cheers for bringing this mission to tanoa!
  7. Playing AJs tanoa version on a local DS maybe someone can clarify. Do ammoboxes no longer spawn? I've set to passive now and it doesn't seem to increase ammo either (or does passive only increase when you capture a training camp / depot as a one off?) Thanks
  8. This seems to apply for the Dev version, I had the same issue and rolled back to stable and it went away. (Steam didn't need to be running to start the server). Sent from my iPhone using Tapatalk
  9. Can anyone tell me if UAVs are bugged in the latest version? I can connect to them in the terminal but cant tell them to move (unless i physically pilot it), the autonomous toggle doesnt seem to do anything.
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