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WhiteDevil

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Everything posted by WhiteDevil

  1. Now I've seen some threads about these from other parts of the forum but I'm going into more specifics here. I know very well what kind of lods, normal edits and such I need since I've made vegetation models for other game engines in the past and I've looked the arma2 trees and how they've been made. But there's still a lot I do not know how to do for Arma3. What kind of material setup(rvmat) do I need for my leaf textures and how do I make it? How do I make my tree sway? How do I setup my tree for destruction? It would be really great to know these so I can start doing my custom tree and vegetation pack for Arma3, and maybe release it for the public in future.
  2. WhiteDevil

    Custom trees and vegetation

    Thanks mikebart! I think I finally got the hang of this. So I write down the properties for my trees to my geometry lod in the 'named properties' window(which isn't shown by default in O2!!!) and it should behave like a tree then? I had no frigging clue I needed to reveal a hidden window so I can put down properties for my objects... Took me too many hours to figure that out. Maybe now I can finally get things going.
  3. WhiteDevil

    Custom trees and vegetation

    So what I understand is that I need a config file to define my model properties but none of the example packages where the trees/bushes/grass are includes these files. How do I do the make the config file and how do I define those properties? I've never done any models for arma before so it looks a bit confusing to start writing a text file defining how the model behaves when other engines just have a properties window and you just check buttons how you want the object to behave.
  4. WhiteDevil

    Head Tracking for under 10€

    Now this seems interesting but the original link does not work. :(
  5. Didn't work for me still after all these settings and tweaks.. I therefore reinstalled everyting over and over and over again, still I got these same arma2 and external view errors. Then for an odd reason I ran oxygen2 with administrator rights and the viewer magically started to work. Getting the tool work is indeed a dark arcane art. This took me 2 months to finallly figure out that launching with admin rights finally does the trick.
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