Had the same problems.
The demo mission probably wont run.
It seems that the checkbox-control is not working for me. I took a look into the
timexlsettings.sqf file and confirmed that the event of the checkbox '2501' is not triggered. The controlEnable[2501,true] is also missing, but has also no effect then added?
Workaround:
use the apply button instead:
search for
ctrlEnable[1601,false] and set it to true.
Then copy the code from the checkbox '2501' event to it's switch case:
case """Control #1601""": // Apply button calling
{
hint format ["%1", _control]; //debug?
if (TXActive) then {
// Terminate spawn
//5100 cutFadeOut 1;
onEachFrame {};
TXActive = false;
} else {
// Get TimeXleration Defaults from dialog
TimeXFactor = parseNumber (ctrlText 1400);
TimeXUR = parseNumber (ctrlText 1401);
5100 cutRsc ["TimeXlerationRunning", "plain", 0];
thisframebegintime = diag_tickTime; // we must set before starting the loop
onEachFrame {
lastframetime = diag_tickTime - thisframebegintime;
thisframebegintime = diag_tickTime;
_fps = 1000 / (lastframetime * 1000);
_factor = _fps / 5;
if (_fps > 5) then {
skipTime (((TimeXFactor * lastframetime)-lastframetime) / 3600 );
} else {
skipTime (((TimeXFactor * _factor * lastframetime)-lastframetime) / 3600 );
};
};
TXActive = true;
// keep showing for 5 seconds
sleep 5;
5100 cutFadeOut 1;
};
};
I got an error with CfgCommunicationMenu member allready being defined, after copying the GAM_TimeXleration folder into ..\SteamApps\common\Arma3 directory. Therefore, i had to comment the complete declaration of the TimeXleration class at the beginning of the dialogs.hpp file.
After those steps, i was able to en/disable timeXleration with the apply button. :) Nice mod btw. :cool: