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DisorderedMind

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About DisorderedMind

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  1. DisorderedMind

    TimeXleration (for Arma 3)

    Had the same problems. The demo mission probably wont run. It seems that the checkbox-control is not working for me. I took a look into the timexlsettings.sqf file and confirmed that the event of the checkbox '2501' is not triggered. The controlEnable[2501,true] is also missing, but has also no effect then added? Workaround: use the apply button instead: search for ctrlEnable[1601,false] and set it to true. Then copy the code from the checkbox '2501' event to it's switch case: case """Control #1601""": // Apply button calling { hint format ["%1", _control]; //debug? if (TXActive) then { // Terminate spawn //5100 cutFadeOut 1; onEachFrame {}; TXActive = false; } else { // Get TimeXleration Defaults from dialog TimeXFactor = parseNumber (ctrlText 1400); TimeXUR = parseNumber (ctrlText 1401); 5100 cutRsc ["TimeXlerationRunning", "plain", 0]; thisframebegintime = diag_tickTime; // we must set before starting the loop onEachFrame { lastframetime = diag_tickTime - thisframebegintime; thisframebegintime = diag_tickTime; _fps = 1000 / (lastframetime * 1000); _factor = _fps / 5; if (_fps > 5) then { skipTime (((TimeXFactor * lastframetime)-lastframetime) / 3600 ); } else { skipTime (((TimeXFactor * _factor * lastframetime)-lastframetime) / 3600 ); }; }; TXActive = true; // keep showing for 5 seconds sleep 5; 5100 cutFadeOut 1; }; }; I got an error with CfgCommunicationMenu member allready being defined, after copying the GAM_TimeXleration folder into ..\SteamApps\common\Arma3 directory. Therefore, i had to comment the complete declaration of the TimeXleration class at the beginning of the dialogs.hpp file. After those steps, i was able to en/disable timeXleration with the apply button. :) Nice mod btw. :cool:
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