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Wyga

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About Wyga

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  1. is any chance to off deleting units in bastion mode after all waves is complete ??
  2. Wyga

    Authentic Gameplay Modification

    Hello i have one question. I can change AGM_Overheating_Cooldown in the mission? (AGM_Overheating_Cooldown = 0.002; // How fast the weapon cools down every second. 1500 seconds / 25 minutes for a complete cooldown from max temp.) I create winter mission Low temperature = faster cooling of weapon
  3. Wyga

    UPSMON Updated to ArmaIII

    nope I try again after your post 2 options 1) init line leader of template : nul = [this,"MARKER1","TEMPLATE:",1] execVM "scripts\upsmon.sqf"; triger: nul = [1,getmarkerpos "MARKER2",1,["MARKER2", "SAFE"]] execVM "SCRIPTS\UPSMON\MODULES\UPSMON_SPAWN.SQF"; debug say:spawning 1 copies of template1 -spawn alot of team leaders ;) 2)init line leader of template : nul = [this,getmarkerpos "MARKER1","TEMPLATE:",1] execVM "scripts\upsmon.sqf"; triger: nul = [1,getmarkerpos "MARKER2",1,["MARKER2", "SAFE"]] execVM "SCRIPTS\UPSMON\MODULES\UPSMON_SPAWN.SQF"; debug say:spawning 1 copies of template1 - NOTHING spawned template-normal group CSAT from editor my friend has the same :(
  4. Wyga

    UPSMON Updated to ArmaIII

    Hello I have problem with spawn group from teamplate Why if i create group (team leader,rifleman,medic), give to init of teamleader nul = [this,"yourmarkername","TEMPLATE:",1] execVM "scripts\upsmon.sqf";, spawned group is not the same like original :confused: ? number of soldiers and the fraction is the same,type of soldiers is incorrect (team leader,team leader,team leader) I need to change something in the settings?
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