MINKA
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Everything posted by MINKA
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Care to provide us evidence of said "permission" to make profits/donations from these vehicles so that we can rest this case? My thoughts are that more than 1 company are involved in said permission gathering, as City Life, both in past and present, are not solely dependant on Forza's vehicles. I was not trying to start beef, but simply poke holes in the statement which suggested that Forza's models are 'out of arma 3 engine league'. Also, I believe you have me confused for somebody else(?) I am comfortable with porting my own cars(as you could see), And I have the utmost respect for the effort that developers, CL3 especially, put into making their content.
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Wow another mess... Ohkay lets get started then.. City Life RPG 3 uses models ported over from Forza 4 and Forza Horizon using a russian website that has a very large 'dump'/'collection' of vehicles. And us as arma developers MAY in fact port and release these vehicles under FAIR USE(Read up on MS' ToS). And as we can all agree in both CL and A3L's cases, is not the case due to the 'commercial' status of obtaining some of these files for use. When you say "Out of ARMA 3 game engine league" I assume you speak of the high poly models. Stupid games aside, You and I both know this is not the case, As Object Builder has a BUILT IN feature to proxy out selections(For non-devs: You can drastically reduce poly count without loss of quality via Proxy Models which act as 'attachments' in a case for vehicles); http://i.gyazo.com/c4c484bf07947859b049817d684d6465.png (120 kB) - Object Builder interior LOD of a Cadillac Escalade from Horza Horizon. Originally was 80k-90k faces. Is now 18k faces with no loss of quality. But where is the interior in object builder? http://i.gyazo.com/75bf3d4c7c07653b685b54d13a5b7c15.png (340 kB) - There is what the model really looks like in game! Looks a lot better than Object Builder huh? http://i.gyazo.com/fa829da205bafdd17e107bd2281cb07f.png (191 kB) - Same as above, But on the 0.00 LOD(visual), Three is no glass, no interiort or undercarriage in object builder. http://i.gyazo.com/8f637710844645ebdd1c17b7a813d595.png (301 kB) - But yet again, The in game view is a lot better! I encourage users to look around on their own means to find out what I am speaking of, Out of respect for the rules of this forum, I will not directly link these resources. If and when you find these resources I also ask that you compare them to the CL3 vehicles, And have evidence for yourself that CL3 use Forza cars. I will iterate that this itself is not a bad thing, But when certain vehicles are only available upon purchase, That breaks the FAIR USE policy, which I also ask that you read into to find out more about these policies. To be fair on City Life, Their services that they rent are not cheap, From what I understand they reach above a thousand at times, So they have to make money some how. But I wouldnt say that charging people for the work of other people isnt very fair(or legal) either. There are obvious legality issues concerning this, But people need to see the real picture: A) Bohemia Interactive wont support these movements, ever, if history is anything to go by. B) Forza's development/publishing studios wont take legal action as City Life doesnt make enough money for a lawsuit to be worth it. C) City Life wont stop using these cars, Neither will A3L, Or any other life mod to come. And any yield life mods get from this, Wouldnt even be enough to start a lawsuit against BIS. The least city life could do is not flame people whenever some other server uses 'their' mods. It is very hypocritical. And before a CL3 dev comes and says "we no use forza carzzz", Yes, you do. I ported the Range Rover from Forza 4 and compared it next to 'your' one. Model quality was identical, as was the model features. I will download the CL3_Wheeled.pbo again and do a comparison if you wish. Will take a while though, Aussie internet is bad. /rant
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Server Sided Scripting Tutorial Skill Level Required: Intermmediate What is Serverside Scripting? Serversided scripting is where you execute scripts on a server only. Which enables you to do things like database storage or private functions and such. It is a good way to keep certain functions private from everyone, Since Serversided scripts are held server only, Examples of Serverside Scripting Usage Altis Life from Tonic has its own Serversided addon which holds all the functions which control things like weather, Stat Save etc. DayZ has a Server Sided addon which controls weather, and Stat Saves. Serversided scripting is also a good way to keep 2 servers linked together in a way. Like as commonly seen in Life servers, 1 Database is used by multiple servers. How to do it? There are a few methods to Server Sided scripting. Of course, Your mission file or client scripts will need to utilise this. For ArmA 3, BIS has praised us with the BIS_fnc_MP function. Which allows the scripter to execute functions remotely, Be it through different clients or on the server itself. hint_func = { _text = _this select 0; hint _text; }; [["Hello"],"hint_func",true] call BIS_fnc_MP; The above code is an example which will hint "Hello" to everyone connected to the server. I will break it down below. [[FUNCTION PARAM], "functionName",WhereToExecute] call BIS_fnc_MP; FUNCTION PARAM - Parameters you wish to send through to the function "functionName" - Name of your function you wish to execute WhereToExecute - Where to remotely execute. If set to [b]true[/b], Then it executes on every client. if set to [b]false[/b] it will execute on the server. You can also supply client ID(owner), or groups etc. As you could imagine, fn_MP makes life a lot easier. So, what about serverside scripting? well that part is simple. Everything is exactly the same as it being clientsided. Think of your server as an actual client itself. It can hold its own seperate configs, and functions library. So with that being said, We can realise how much simpler it would be to be to script that one would normally think. Where to get started? Well, Make a new folder in your ArmA 3 folder, call it "TestServerSide", without the quotations. Now in TestServerSide, which we will call TSS for now, Put a new file called init.sqf and put the following in: sample_log = { _log = _this select 0; diag_log format["I have received a new log on the server: %1",_log]; }; Congratulations! You have made your first Serversided script which has the ability to take a parameter and log it to a file so that we can view it. Now.. Where to execute it?? Well, go to your mission file's init.sqf, and put the following: if(isServer) then { [] execVM "TestServerSide\init.sqf"; }; [["Wow! It works!"],"sample_log",false] call BIS_fnc_MP; hint "Done!"; wait.. so what?? Okay. if(isServer) then{}; - This code will only execute on the server upon you joining the server. [] execVM "TestServerSide\init.sqf"; - Since it is in the isServer statement, The server will execute that file, which holds our function. [["Wow! It works!"],"sample_log",false] call BIS_fnc_MP; - As detailed above, This MP function allows remote execution, So, when we use it's location as false it sends it to the server. In our case, it executes our sample_log function. Okay so here is a little checklist: Define serverside function - Done! Make script to execute function on the server - Done! Now, download TADST(preferably), And when setting up, Be sure, in the "mods" section, enable "TestServerSide", and in the mission file section, enable the mission file which holds the isserver statement above in its init.sqf. Once you have seen the hint "Done!" come up on your screen, Go to TADST, then to the main section, then Open the arma2oaserver.rpt, Then press Ctrl+F and search "New Log"; Congrats! If you have any errors or issues, Feel free to post em in a reply and I will try my best to help out!
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Good news.. ArmA 3 Life's developers are all leaving! They are soon to be without Developers, and eventually without players too
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If any one is wondering about where communities get their car models from (City Life included), There is a huge dump of 3D Models from Forza 3 and 4, Driver SF and a couple rally games. This dump includes HD Exterior with maintained UVs, HD Interior and even Wheels. Downloads are available instantly without limit or delay. So you could imagine how little work and easy to mass create cars for A3 is. This website is very popular between devs in A3 and A2. Im not gonna post the link because I will probs get bannez. Imma let you guys look Into it at your own accord. Contact Microsoft or Turn10 if u wish to report ;)
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BIS themselves may enforce the infraction where A3L charged people to join the server, be it direct commercialism, Or proxy commercialism, An intended profit was made through the restriction in access to their A3 server. Which is a no no
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BIS will probably not do much for now, But until the wider community start pressuring them and the big addon creators start applying the same pressure, They will eventually do something. Getting players is not an issue for BIS as MANW is aimed at basically creating the next 'DayZ' so that they will have another coming of 'Jesus' persay. So if BIS want to help out the people who have been wronged, and themselves who have been severely wronged(We did math, About 18-20 grand worth of wronged), then BIS will do something :)
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The section about the modders rights itself is very true in a manner of speaking, Where a person who creates modifications may not demand to have their addons removed from a server via BIS. Should a user create their own user license persay. which upon or pre-download the person receiving the addons reads it, They can claim right to dictate where the addons may be redistributed, Or where it may be advertised. This very right is seen through City Life. ArmA 3 Life, as you know, stole CLRPG's towtruck and advertised it on YouTube, City Life requested YouTube to have the video pulled for infringing copyrights, And since YouTube saw this claim to be valid, the video was pulled. It is up to the people, like my self, to make Licenses and claim rights so that we can exercise those rights when we feel the need to, like now. As for BIS' Section, I will use what I have come to understand to try explain, As you say, ArmA 3 Life give access to a 'private' server which only members can get in, and it just so happens that a member must become such by paying. They are allowed to charge their members for the Donator Rank in their forums and on their community, But the second money is required to join a server, doesnt matter if the circumstances are direct or indirectly paying for it, like the system they have now, It then becomes an infringement on the ArmA 3 EULA. Making someone pay for a rank in the community is itself commercial, and there is nothing wrong with that, but the ArmA 3 Server has become part of that commercial plan, which is no buenos. BIS do have a right to give people a cease and desist directly in which case the recipient MUST remove the program or "destroy" the program in BIS' words. If this action were to be aimed towards the company/s who service A3L, It would be valid as they have been notified(by tonic) of the infractions on the EULA and some of the Addon Creators rights. And, as was mentioned earlier in this discussion by a member, PayPal are willing to launch an investigation into this matter which will result in a limitation of the PayPal account associated with ArmA 3 Life and all accounts which are evidently connected to Caiden. Im not saying what I am stating here is 100% correct, I am simply making an opinion in respect to yours based on my understanding :) not tryna be a dick
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Yeah but if BIS personally message PayPal about the abuse against the EULA using PayPal as a method of collecting illegally gained money... PayPal will limit the accounts from usage until they complete an investigation into the matter, A3L purchase things and services via PayPal btw. So you can block a PayPal account easy as anything since you are only allowed 1 and they limit any multiples you have if they find you.
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Instead of hitting hard at the people who are doing it, BIS can just simply go to the service provider and hand them an email saying they need to restrict A3L from hosting ArmA 3 otherwise the service provider will get a cease and desist order. Service Providers usually take legal issues very seriously, So if BIS tell them to take the server off for copyright and license infringement, Then they will.
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I would suggest investing your time into learning MySQL or iniDB, Which are addons you can hold serversided and hold a database of information using the fn_MP function provided by BIS.
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Donations are a method of income for most servers. Traditionally, Communities make perk packages in game which If you donate, You get some perks depending how much you donate, Now, According to BIS' Rules, This is not allowed. I am not encouraging you do this, But it is a method which seems to be overlooked by BIS and the ArmA community as a mass. However, we have a problem with communities like A3L, Using their size and hype to make people PAY to simply ENTER the server which has addons created by people not associated with A3L, and who have also publicly admitted they dont want their Addons in A3L. As long as you dont make people pay for addons or to play on your server, and as long as you dont steal other peoples addons and dont take them out when requested, You will be fine.' On that note: I publically announce that I want ArmA 3 Life to remove the contents of 'D_Cobalt.pbo' from their File Servers and Association with the mission file. I have the sourced version dated to when it was originally created for evidence that I am the original creator
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My thoughts exactly friend, BIS need to make an example of A3L before their habits spread to other communities and make ArmA a pay-to-play multiplayer game :(
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"Bad Version, Server rejected connection" issue with both DEV and STABLE
MINKA posted a topic in ARMA 3 - TROUBLESHOOTING
Hiya, At first, I thought this would be just 'one of those things' that fixes itself with time.. This is about 1-2months ago. This is still an issue for me, I cannot join ANY server whatsoever in ArmA 3, regardless of whether I am running STABLE or DEV versions. I have even set up my own server on a dedicated box and it rejected me. When I open the ArmA 3 Launcher, It says "Your arma 3 is up to date". Is anyone else having this issue? -
"Bad Version, Server rejected connection" issue with both DEV and STABLE
MINKA replied to MINKA's topic in ARMA 3 - TROUBLESHOOTING
Issue Resolved, ArmA 3 wasnt updating properly. A reinstall, and then updating to DEV then downgrading to STABLE helped for me! -
I feel that Content Creators demands should be upheld by BIS. One cant help but feel BIS is just sitting there not listening to the people who make ArmA what it is.
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"Bad Version, Server rejected connection" issue with both DEV and STABLE
MINKA replied to MINKA's topic in ARMA 3 - TROUBLESHOOTING
Hey bud, I just reinstalled A3, that sort of got me further than where I was at, But now, it says "Data_F are not signed by a key accepted by the server"; Even after Verifying Chache, Deleting Data_F.pbo and .bisign, and verifying again isnt too much help :( -
Hi all, I have made a fair few vehicles I wish to release... However, I wish for my content to be binarized for obvious reasons.. However, When I attempt to use either AddonBuilder(Which is dearly fucked) or PboProject, It always comes up saying "Binarize.exe has stopped working". I have tested my models in game, they work flawlessly without incident. This has been happening since I got the Arma 3 tools which look good-ish. At one point, earlier this year, I could Binarize models to my hearts desire. But for about 6mths, I cant binarize anything ;( Thanks for any input
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Vehicle Engine Sounds configs not working
MINKA posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi, So I made a car, Easy enough. Everything works fine about it except the Engine sounds. I cannot figure out what is wrong with them, I have tried using the Sounds.hpp from Samples_F, I have tried #include and putting the sound configs inside the main config as well. Just in case Samples_F wasn't working, I used the Sound Configs from the HEMTT, Offroad, SUV and Quadbike. But for now ,I am just working with the Samples_F sounds. Any help is very much appreciated:) Thank you -
Vehicle Engine Sounds configs not working
MINKA replied to MINKA's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Sure thing bud, https://www.dropbox.com/s/z3g0cjr3r6anzeh/config.cpp https://www.dropbox.com/s/3x50yughddnzdvs/basicDefines_A3.hpp Sorry about the Config.cpp. It is exactly as the Samples_F Configs, But just for each of my vehicles hehe -
Vehicle Engine Sounds configs not working
MINKA replied to MINKA's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
https://www.dropbox.com/s/vxhd2mofw6dwvjb/sounds.hpp ^^ Sounds config that comes with Samples_F; Sounds work for when the engine turns on, and off :( Cheers mate -
Script inidb\init.sqf not found
MINKA replied to Aralvar's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Are you using Client Side or Server Side iniDB? (Same thing, Different place) For Server, in init.sqf: if(isServer) then { call compile preprocessFile "\iniDB\init.sqf"; }; This will call the init of iniDB on the server. for client: call compile preProcessFile "\iniDB\init.sqf"; This will run the init on your computer. -
Vehicle Engine Sounds configs not working
MINKA replied to MINKA's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi guys, was on a bit of an internet holiday thanks to my awesome ISP, Yeah the simulation is "carx" as per default with Samples_F pack, I did try using configs from other downloaded addons in which sounds did in fact work, but to no avail. If I do find a post about, or find a fix myself, I will post back here to tell how to fix it :) -
Go to ArmA2OA Directory, Right Click ARMA2OA_BE.exe, Click on 'Properties', Click on 'Compatability', Click 'Run as administrator', Launch A2OA from the .exe or Steam Hope I helped :)
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Hi all, We are running an ArmA 3 Server and are looking to use some plugins we wrote for ArmA 3 alongside ArmA2NETMySQL. However, ArmA2NET itself does not seem to be initialising with the server like another addon we have (Which is CBA A3), Which in turn, Crashes the server whenever we try to run queries through to the database which is hosted on the same box. The ArmA2NETMySQL works as we have tested it with the ArmA2NETExplorer by running queries through there and they were successful, When we test the SQL with the ArmA2NETExplorer, It does create the log files in the /logs/ folder and all. But when we do the exact same queries on the ArmA 3 Server, the server crashes :( Here is what the .rpt file for the server says: Mods: @CBA_A3 Distribution: 0 Version 1.20.124746 Fault time: 2014/06/06 13:14:34 Fault address: 76B7C42D 01:0000B42D C:\Windows\syswow64\KERNELBASE.dll file: Arma2NetMySQLPlugin-Arma3-example (__cur_mp) world: Stratis Prev. code bytes: 0C EB 03 89 45 C0 8D 45 B0 50 FF 15 5C 11 B7 76 Fault code bytes: C9 C2 10 00 CC CC CC CC CC 8B FF 55 8B EC 56 8B Registers: EAX:006C7E14 EBX:00000005 ECX:00000005 EDX:00000000 ESI:006C7ED4 EDI:00000001 CS:EIP:0023:76B7C42D SS:ESP:002B:006C7E14 EBP:006C7E64 DS:002B ES:002B FS:0053 GS:002B Flags:00200216 ======================================================= The -mod Parameters are: -mod=@CBA_A3;@Arma2NET; Any help is very much welcome, If I find a solution I will post it here to help others in need :) Cheers all