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Gr1ggs
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Posts posted by Gr1ggs
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On 15.03.2018 at 11:39 AM, AIF_Infantrymen said:GAS MASK CARRIER
this setObjectTexture [3,"\us_military_units\textures\gasmaskcarrier_co.paa"]
KNEE PADS
this setObjectTexture [4,"Insert"]
OD green - "\us_military_units\textures\hands_odflight_co.paa"
Tan - "\us_military_units\textures\hands_tanflight_co.paa"
Black -"\us_military_units\textures\hands_blackflight_co.paa"
SHOULDER SLEEVE INSIGNIA
this setObjectTexture [1,"Insert"] - Dos not work at the moment
"\us_military_units\nametapes\patch_1starmor_ca.paa”
"\us_military_units\nametapes\patch_1stcav_ca.paa”
"\us_military_units\nametapes\patch_1stcorps_ca.paa”
"\us_military_units\nametapes\patch_1stid_ca.paa”
"\us_military_units\nametapes\patch_2ndarmorcav_ca.paa”
"\us_military_units\nametapes\patch_2ndid_ca.paa”
"\us_military_units\nametapes\patch_3rdarmy_ca.paa”
"\us_military_units\nametapes\patch_3rdid_ca.paa”
"\us_military_units\nametapes\patch_4thid_ca.paa”
"\us_military_units\nametapes\patch_10thmountain_ca.paa”
"\us_military_units\nametapes\patch_10thsustainment_ca.paa”
"\us_military_units\nametapes\patch_16thengineer_ca.paa”
"\us_military_units\nametapes\patch_18thairbornecorps_ca.paa”
"\us_military_units\nametapes\patch_18thmilitarypolice_ca.paa”
"\us_military_units\nametapes\patch_25thid_ca.paa”
"\us_military_units\nametapes\patch_31stchemical_ca.paa”
"\us_military_units\nametapes\patch_52ndordnance_ca.paa”
"\us_military_units\nametapes\patch_75thran_ca.paa”
"\us_military_units\nametapes\patch_75thran1stbn_ca.paa”
"\us_military_units\nametapes\patch_75thran2ndbn_ca.paa”
"\us_military_units\nametapes\patch_75thran3rdbn_ca.paa”
"\us_military_units\nametapes\patch_82ndairborne_ca.paa”
"\us_military_units\nametapes\patch_101stairborne_ca.paa”
"\us_military_units\nametapes\patch_167thsupportcommand_ca.paa”
"\us_military_units\nametapes\patch_172infantry_ca.paa”
"\us_military_units\nametapes\patch_174thairdefense_ca.paa”
"\us_military_units\nametapes\patch_311thsignal_ca.paa”
"\us_military_units\nametapes\patch_330thmedical_ca.paa”
"\us_military_units\nametapes\patch_504thmilitaryintelligence_ca.paa”
"\us_military_units\nametapes\patch_civilaffairspsyopscommand_ca.paa”
"\us_military_units\nametapes\patch_illinoisnationalguard_ca.paa”
"\us_military_units\nametapes\patch_specialforces_ca.paa”
"\us_military_units\nametapes\patch_specialoperationcommand_ca.paa”
US ARMY RANK
this setObjectTexture [0,"Insert"]
\us_military_units\nametapes\army_1sgt_name_ca.paa
\us_military_units\nametapes\army_1sgt_ranger_name_ca.paa
\us_military_units\nametapes\army_1stlt_name_ca.paa
\us_military_units\nametapes\army_1stlt_ranger_name_ca.paa
\us_military_units\nametapes\army_capt_ranger_name_ca.paa
\us_military_units\nametapes\army_cpl_name_ca.paa
\us_military_units\nametapes\army_cpl_ranger_name_ca.paa
\us_military_units\nametapes\army_maj_ranger_name_ca.paa
\us_military_units\nametapes\army_mstsgt_name_ca.paa
\us_military_units\nametapes\army_mstsgt_ranger_name_ca.paa
\us_military_units\nametapes\army_pfc_name_ca.paa
\us_military_units\nametapes\army_pfc_ranger_name_ca.paa
\us_military_units\nametapes\army_pvt_name_ca.paa
\us_military_units\nametapes\army_pvt_ranger_name_ca.paa
\us_military_units\nametapes\army_sgt_name_ca.paa
\us_military_units\nametapes\army_sgt_ranger_name_ca.paa
\us_military_units\nametapes\army_sgt1stcl_name_ca.paa
\us_military_units\nametapes\army_sgt1stcl_ranger_name_ca.paa
\us_military_units\nametapes\army_sma_name_ca.paa
\us_military_units\nametapes\army_sma_ranger_name_ca.paa
\us_military_units\nametapes\army_spl_name_ca.paa
\us_military_units\nametapes\army_spl_ranger_name_ca.paa
\us_military_units\nametapes\army_ssgt_name_ca.paa
\us_military_units\nametapes\army_ssgt_ranger_name_ca.paa
USMC RANK
this setObjectTexture [0,"Insert"]
\us_military_units\nametapes\marine_1stlt_ca.paa
\us_military_units\nametapes\marine_1stlt_name_ca.paa
\us_military_units\nametapes\marine_1stsgt_ca.paa
\us_military_units\nametapes\marine_1stsgt_name_ca.paa
\us_military_units\nametapes\marine_2ndlt_ca.paa
\us_military_units\nametapes\marine_2ndlt_name_ca.paa
\us_military_units\nametapes\marine_capt_ca.paa
\us_military_units\nametapes\marine_capt_name_ca.paa
\us_military_units\nametapes\marine_col_ca.paa
\us_military_units\nametapes\marine_col_name_ca.paa
\us_military_units\nametapes\marine_cpl_ca.paa
\us_military_units\nametapes\marine_cpl_name_ca.paa
\us_military_units\nametapes\marine_gnysgt_ca.paa
\us_military_units\nametapes\marine_gnysgt_name_ca.paa
\us_military_units\nametapes\marine_lcpl_ca.paa
\us_military_units\nametapes\marine_lcpl_name_ca.paa
\us_military_units\nametapes\marine_ltcol_ca.paa
\us_military_units\nametapes\marine_ltcol_name_ca.paa
\us_military_units\nametapes\marine_maj_ca.paa
\us_military_units\nametapes\marine_maj_name_ca.paa
\us_military_units\nametapes\marine_mstgnysgt_ca.paa
\us_military_units\nametapes\marine_mstgnysgt_name_ca.paa
\us_military_units\nametapes\marine_mstsgt_ca.paa
\us_military_units\nametapes\marine_mstsgt_name_ca.paa
\us_military_units\nametapes\marine_pfc_ca.paa
\us_military_units\nametapes\marine_pfc_name_ca.paa
\us_military_units\nametapes\marine_sgt_ca.paa
\us_military_units\nametapes\marine_sgt_name_ca.paa
\us_military_units\nametapes\marine_sm_ca.paa
\us_military_units\nametapes\marine_sm_name_ca.paa
\us_military_units\nametapes\marine_ssgt_ca.paa
\us_military_units\nametapes\marine_ssgt_name_ca.paa
\us_military_units\nametapes\navy_hm2_ca.paa
\us_military_units\nametapes\navy_hm2_name_ca.paa
for kneepads better to use this texture - us_military_units\textures\helmet_wood_co.paa
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another grey-green camo of MiG-29, it's probably most common pattern of MiG-29s
there are some camos here
http://rusplane.ru/mig29c9-13.php-
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can't wait your awesome mod.
If you will use CUP weapons, you can also add replacement config for HLC and RH weapons packs as an addition - they are very popular too. -
Awesome Hueys!
Please add UH-1N USMC texture like this:https://c1.staticflickr.com/9/8483/8252769973_1323e68407.jpg
http://www.aviationspectator.com/files/images/UH-1N-Huey-helicopter-062.jpg
and version with LMGs or miniguns too :)
also there is little issue - UH-1 with door gunners have ability to close "main cabin door" - doorgunner can shot through closed door. And this "main cabin door" called "cargo door" IRL. -
I mentioned it a couple of pages ago but I can't remember if I went into detail on it, but that's mostly intentional. So here's the logic behind this-If you aren't carrying a bipod, either as part of the weapon or as an attachement, there are only so many places you'd want to "deploy" you'd want to (or are able to ) your weapon, almost all of these are bracing : either the frontmost hand, the front handguard, or any rigid enough surface running perpendicular to the barrel axis. The way I've got my "deploy pivots" set up on bipodless weapons is to simulate that-it's generally forward of the left hand. While BI may subscribe to the school of thought that says it's okay to brace or support your weapon off the mag, I don't, as with a good number of rifles that leads to feed issues (of most notable infamy, M16s and M4s). Seeing as the prone deployed state for weapons without bipods isn't actually a 'supported' stance, this leads to the issue where my weapons sink you into the ground.
I have no plans to fix this as it would make braced shooting in other stances look dopey. My advice is if you're going to shoot off the deck without a bipod and find the prone deploy too unsightly, find a rock to deploy on or just do without - the mechanical benefits of it are minimal without a bipod on prone anyway.
what about player model which fantasticly falls in ground textures? it makes player model 2 times harder to hit, that kind of bugs really annoying in TvT missions. Mate, we playing Arma 3 which got a lot of conventions and "iron mags" which can be used as weapons bipod is one of them, may be we just need to adopt it like ton of others?
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1 bug you forgot about - all weapons in your packs without bipods are still working wrong when you fixate your weapon ("C" button)
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Hi all. I tryed to use Ins_Soldier_1.p3d sample model (unbinarized), but even if I don't touch it and just binarize it, I'm getting "Generating ST on the fly is very slow" error in RPT
Please help me to solve this problem... I don't have any thoughts how sample model could be with errors...
here is unbinarized model with model.cfg which I tryed to use: https://drive.google.com/file/d/0B-K7_B7Kms8dZmdFMkFVek9BSGM/view?usp=sharing
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can you reanimate vanilla's BTR-40 (DShKM) Gunner? He looks like he really want to die...
holy shit Mig-29 and Mig-35... sounds interestingly, can't even remember any good model of Mig-29 in A2 (only CSLA mod, but there was only CSLA texture...), can't wait to take look at them
P.S. how about F-4 from Unsung? imho, It will be best opponent of Mig-23
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nope just A2:CO and this mod, but without ACR or ACR lite, can they somehow impact on it?
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ok guys I registred BIS forum with only 2 reasons: reason 1 - manw, reason 2 - to report some bugs in community made mods, so I have only 7 posts and only in mod-threads.
I'm really sorry about my explaination of atakas' lod bug, I don't try to "piss of" your work, because any of us can make mistakes with such a big work, and anyway you guys doing really usefull mod - I can't remember so many variations of aircrafts and planes, and so nice F-15 in any released mod for A2
about bad-looking atakas (grinch is looking strange too):
http://i.imgur.com/x39a3T6.jpg (690 kB)
http://i.imgur.com/Hjw8Pvg.jpg (653 kB)
http://i.imgur.com/FSXmIsp.jpg (663 kB)
http://i.imgur.com/fMl9apJ.jpg (742 kB)
but these one looking so nice:
http://i.imgur.com/OeXAbMu.jpg (646 kB)
and I found little eye-scratching bug with new blackhawks:
http://i.imgur.com/OmeFe7N.jpg (582 kB)
http://i.imgur.com/wFIEWkS.jpg (547 kB)
about littlebird flight model - vanilla one's is a bit unreal, can you make flight model like in ACE mod?
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guys fix the model of Ataka x6 and Ataka x4 they are so shitty look
and please make flight model of MH-6\AH-6 look like flight model from ACE - faster max speed and a bit harder to handle, cuz vanilla flight model too bad
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I think something wrong with new UH-1 gunship flight models it's behavior look like H-6 or even antsy, anyway behavior of UH-1 with and without guns differ.
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im not putting the version i currently have (final release) up for download as of yet. I dont have any legacy versions on the ftp. Try google.Anyway I downloaded lateset version from armaholic (as any latest PRACS versions in web which I found) and there is bugged cockpit on ch-53, so can I find somewhere version with working cockpit now? Or it will be only in next version?
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P:RACS last update: 09-22-2013
Armaholic's P:RACS last update: 2012-11-04
And ch-53's cockpit working wrong on armaholic version same as playsix one :(
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you must have a very old version. Try getting latest from armaholic.oh, yes, my bad
but all versions are old
http://www.armaholic.com/page.php?id=17950
http://play.withsix.com/arma-2/mods/pracs
these are updated 2 years ago
this one is empty at all
http://pracs.dev-hell.net/single%20file/
where now i can get latest version?
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I like this mod very much but cockpit of ch-53 and ch-46 have wrong side - it works on the left side, but pilot is sitting on the right, I hope this bug will be fixed soon because it's a little bit hard to fly without working cockpit
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this mi-6 looks very good, but what about version with passenger seats?
RHS Escalation (AFRF and USAF)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
You just need to adjust posing in hand animation, try different selections of hand, I think "LeftForeArm", "LeftForeArmRoll" with "LeftHand" are resposible for clunkyness in your case. Arma animations are working just fine, look to other weapon mods :)
BTW nice models, looking foward to see them ingame.