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Gr1ggs

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Posts posted by Gr1ggs


  1. 5 hours ago, diabolical said:

     @zagor64bz thats just arma not knowing what wrists are, hents the wakkyness.

    You just need to adjust posing in hand animation, try different selections of hand, I think "LeftForeArm", "LeftForeArmRoll" with "LeftHand" are resposible for clunkyness in your case. Arma animations are working just fine, look to other weapon mods :)

    BTW nice models, looking foward to see them ingame.


  2. On 15.03.2018 at 11:39 AM, AIF_Infantrymen said:

     

      Reveal hidden contents

    GAS MASK CARRIER

     

    this setObjectTexture [3,"\us_military_units\textures\gasmaskcarrier_co.paa"]

     

    KNEE PADS

     

    this setObjectTexture  [4,"Insert"]

     

    OD green - "\us_military_units\textures\hands_odflight_co.paa"

    Tan - "\us_military_units\textures\hands_tanflight_co.paa"

    Black -"\us_military_units\textures\hands_blackflight_co.paa"

     

    SHOULDER SLEEVE INSIGNIA

     

    this setObjectTexture  [1,"Insert"] - Dos not work at the moment

     

    "\us_military_units\nametapes\patch_1starmor_ca.paa”

    "\us_military_units\nametapes\patch_1stcav_ca.paa”

    "\us_military_units\nametapes\patch_1stcorps_ca.paa”

    "\us_military_units\nametapes\patch_1stid_ca.paa”

    "\us_military_units\nametapes\patch_2ndarmorcav_ca.paa”

    "\us_military_units\nametapes\patch_2ndid_ca.paa”

    "\us_military_units\nametapes\patch_3rdarmy_ca.paa”

    "\us_military_units\nametapes\patch_3rdid_ca.paa”

    "\us_military_units\nametapes\patch_4thid_ca.paa”

    "\us_military_units\nametapes\patch_10thmountain_ca.paa”

    "\us_military_units\nametapes\patch_10thsustainment_ca.paa”

    "\us_military_units\nametapes\patch_16thengineer_ca.paa”

    "\us_military_units\nametapes\patch_18thairbornecorps_ca.paa”

    "\us_military_units\nametapes\patch_18thmilitarypolice_ca.paa”

    "\us_military_units\nametapes\patch_25thid_ca.paa”

    "\us_military_units\nametapes\patch_31stchemical_ca.paa”

    "\us_military_units\nametapes\patch_52ndordnance_ca.paa”

    "\us_military_units\nametapes\patch_75thran_ca.paa”

    "\us_military_units\nametapes\patch_75thran1stbn_ca.paa”

    "\us_military_units\nametapes\patch_75thran2ndbn_ca.paa”

    "\us_military_units\nametapes\patch_75thran3rdbn_ca.paa”

    "\us_military_units\nametapes\patch_82ndairborne_ca.paa”

    "\us_military_units\nametapes\patch_101stairborne_ca.paa”

    "\us_military_units\nametapes\patch_167thsupportcommand_ca.paa”

    "\us_military_units\nametapes\patch_172infantry_ca.paa”

    "\us_military_units\nametapes\patch_174thairdefense_ca.paa”

    "\us_military_units\nametapes\patch_311thsignal_ca.paa”

    "\us_military_units\nametapes\patch_330thmedical_ca.paa”

    "\us_military_units\nametapes\patch_504thmilitaryintelligence_ca.paa”

    "\us_military_units\nametapes\patch_civilaffairspsyopscommand_ca.paa”

    "\us_military_units\nametapes\patch_illinoisnationalguard_ca.paa”

    "\us_military_units\nametapes\patch_specialforces_ca.paa”

    "\us_military_units\nametapes\patch_specialoperationcommand_ca.paa”

     

    US ARMY RANK

     

    this setObjectTexture  [0,"Insert"]

     

    \us_military_units\nametapes\army_1sgt_name_ca.paa

    \us_military_units\nametapes\army_1sgt_ranger_name_ca.paa

    \us_military_units\nametapes\army_1stlt_name_ca.paa

    \us_military_units\nametapes\army_1stlt_ranger_name_ca.paa

    \us_military_units\nametapes\army_capt_ranger_name_ca.paa

    \us_military_units\nametapes\army_cpl_name_ca.paa

    \us_military_units\nametapes\army_cpl_ranger_name_ca.paa

    \us_military_units\nametapes\army_maj_ranger_name_ca.paa

    \us_military_units\nametapes\army_mstsgt_name_ca.paa

    \us_military_units\nametapes\army_mstsgt_ranger_name_ca.paa

    \us_military_units\nametapes\army_pfc_name_ca.paa

    \us_military_units\nametapes\army_pfc_ranger_name_ca.paa

    \us_military_units\nametapes\army_pvt_name_ca.paa

    \us_military_units\nametapes\army_pvt_ranger_name_ca.paa

    \us_military_units\nametapes\army_sgt_name_ca.paa

    \us_military_units\nametapes\army_sgt_ranger_name_ca.paa

    \us_military_units\nametapes\army_sgt1stcl_name_ca.paa

    \us_military_units\nametapes\army_sgt1stcl_ranger_name_ca.paa

    \us_military_units\nametapes\army_sma_name_ca.paa

    \us_military_units\nametapes\army_sma_ranger_name_ca.paa

    \us_military_units\nametapes\army_spl_name_ca.paa

    \us_military_units\nametapes\army_spl_ranger_name_ca.paa

    \us_military_units\nametapes\army_ssgt_name_ca.paa

    \us_military_units\nametapes\army_ssgt_ranger_name_ca.paa

     

    USMC RANK

     

    this setObjectTexture [0,"Insert"]

     

    \us_military_units\nametapes\marine_1stlt_ca.paa

    \us_military_units\nametapes\marine_1stlt_name_ca.paa

    \us_military_units\nametapes\marine_1stsgt_ca.paa

    \us_military_units\nametapes\marine_1stsgt_name_ca.paa

    \us_military_units\nametapes\marine_2ndlt_ca.paa

    \us_military_units\nametapes\marine_2ndlt_name_ca.paa

    \us_military_units\nametapes\marine_capt_ca.paa

    \us_military_units\nametapes\marine_capt_name_ca.paa

    \us_military_units\nametapes\marine_col_ca.paa

    \us_military_units\nametapes\marine_col_name_ca.paa

    \us_military_units\nametapes\marine_cpl_ca.paa

    \us_military_units\nametapes\marine_cpl_name_ca.paa

    \us_military_units\nametapes\marine_gnysgt_ca.paa

    \us_military_units\nametapes\marine_gnysgt_name_ca.paa

    \us_military_units\nametapes\marine_lcpl_ca.paa

    \us_military_units\nametapes\marine_lcpl_name_ca.paa

    \us_military_units\nametapes\marine_ltcol_ca.paa

    \us_military_units\nametapes\marine_ltcol_name_ca.paa

    \us_military_units\nametapes\marine_maj_ca.paa

    \us_military_units\nametapes\marine_maj_name_ca.paa

    \us_military_units\nametapes\marine_mstgnysgt_ca.paa

    \us_military_units\nametapes\marine_mstgnysgt_name_ca.paa

    \us_military_units\nametapes\marine_mstsgt_ca.paa

    \us_military_units\nametapes\marine_mstsgt_name_ca.paa

    \us_military_units\nametapes\marine_pfc_ca.paa

    \us_military_units\nametapes\marine_pfc_name_ca.paa

    \us_military_units\nametapes\marine_sgt_ca.paa

    \us_military_units\nametapes\marine_sgt_name_ca.paa

    \us_military_units\nametapes\marine_sm_ca.paa

    \us_military_units\nametapes\marine_sm_name_ca.paa

    \us_military_units\nametapes\marine_ssgt_ca.paa

    \us_military_units\nametapes\marine_ssgt_name_ca.paa

    \us_military_units\nametapes\navy_hm2_ca.paa

    \us_military_units\nametapes\navy_hm2_name_ca.paa

     

    for kneepads better to use this texture - us_military_units\textures\helmet_wood_co.paa

    • Like 2

  3. Awesome Hueys!
    Please add UH-1N USMC texture like this: 

    https://c1.staticflickr.com/9/8483/8252769973_1323e68407.jpg

    http://www.aviationspectator.com/files/images/UH-1N-Huey-helicopter-062.jpg
    and version with LMGs or miniguns too :)

    also there is little issue - UH-1 with door gunners have ability to close "main cabin door" - doorgunner can shot through closed door. And this "main cabin door" called "cargo door" IRL.


  4. I mentioned it a couple of pages ago but I can't remember if I went into detail on it, but that's mostly intentional. So here's the logic behind this-

    If you aren't carrying a bipod, either as part of the weapon or as an attachement, there are only so many places you'd want to "deploy" you'd want to (or are able to ) your weapon, almost all of these are bracing : either the frontmost hand, the front handguard, or any rigid enough surface running perpendicular to the barrel axis. The way I've got my "deploy pivots" set up on bipodless weapons is to simulate that-it's generally forward of the left hand. While BI may subscribe to the school of thought that says it's okay to brace or support your weapon off the mag, I don't, as with a good number of rifles that leads to feed issues (of most notable infamy, M16s and M4s). Seeing as the prone deployed state for weapons without bipods isn't actually a 'supported' stance, this leads to the issue where my weapons sink you into the ground.

    I have no plans to fix this as it would make braced shooting in other stances look dopey. My advice is if you're going to shoot off the deck without a bipod and find the prone deploy too unsightly, find a rock to deploy on or just do without - the mechanical benefits of it are minimal without a bipod on prone anyway.

    what about player model which fantasticly falls in ground textures? it makes player model 2 times harder to hit, that kind of bugs really annoying in TvT missions. Mate, we playing Arma 3 which got a lot of conventions and "iron mags" which can be used as weapons bipod is one of them, may be we just need to adopt it like ton of others?


  5. Hi all. I tryed to use Ins_Soldier_1.p3d sample model (unbinarized), but even if I don't touch it and just binarize it, I'm getting "Generating ST on the fly is very slow" error in RPT

    Please help me to solve this problem... I don't have any thoughts how sample model could be with errors...

    here is unbinarized model with model.cfg which I tryed to use: https://drive.google.com/file/d/0B-K7_B7Kms8dZmdFMkFVek9BSGM/view?usp=sharing


  6. can you reanimate vanilla's BTR-40 (DShKM) Gunner? He looks like he really want to die...

    holy shit Mig-29 and Mig-35... sounds interestingly, can't even remember any good model of Mig-29 in A2 (only CSLA mod, but there was only CSLA texture...), can't wait to take look at them

    P.S. how about F-4 from Unsung? imho, It will be best opponent of Mig-23


  7. ok guys I registred BIS forum with only 2 reasons: reason 1 - manw, reason 2 - to report some bugs in community made mods, so I have only 7 posts and only in mod-threads.

    I'm really sorry about my explaination of atakas' lod bug, I don't try to "piss of" your work, because any of us can make mistakes with such a big work, and anyway you guys doing really usefull mod - I can't remember so many variations of aircrafts and planes, and so nice F-15 in any released mod for A2

    about bad-looking atakas (grinch is looking strange too):

    http://i.imgur.com/x39a3T6.jpg (690 kB)

    http://i.imgur.com/Hjw8Pvg.jpg (653 kB)

    http://i.imgur.com/FSXmIsp.jpg (663 kB)

    http://i.imgur.com/fMl9apJ.jpg (742 kB)

    but these one looking so nice:

    http://i.imgur.com/OeXAbMu.jpg (646 kB)

    and I found little eye-scratching bug with new blackhawks:

    http://i.imgur.com/OmeFe7N.jpg (582 kB)

    http://i.imgur.com/wFIEWkS.jpg (547 kB)

    about littlebird flight model - vanilla one's is a bit unreal, can you make flight model like in ACE mod?


  8. im not putting the version i currently have (final release) up for download as of yet. I dont have any legacy versions on the ftp. Try google.

    Anyway I downloaded lateset version from armaholic (as any latest PRACS versions in web which I found) and there is bugged cockpit on ch-53, so can I find somewhere version with working cockpit now? Or it will be only in next version?

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