groveroy
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Posts posted by groveroy
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Looks like some kind of woodland marpat, with some more white in the mix. I'll see if I can find a reference camo to make a pattern from. I might be able to do a shemagg in that color pattern.
They could be given the offroad and toyotas easy enough. Maybe give them a T34?
Groveroy, thanks for reminding me about the balacavas. I had done them awhile ago but never did get them working right. Problem fixed.
Holysmoke thats very niice! LOVE IT, YOU ROCK! I should be the one who say thank you lol! THANK YOU!!
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Hi, I love this mod so much, it's a great mod. Can I make a suggestion for the daesh faction? Could you add variety of balaclavas for them pls, as they wearing them a lot. Thank you.
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My isis machine gunner lost it's balaclava, do u know what caused the issue?
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Thanks EvroMalarkey, it works :)
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Does anyone know how to remove the CUP's takistani army? Because I installed this takistani army mod but it doesnt replace the CUP's version(it's there before I installed this addon), I believe the CUP's version comes from Community Upgrade Project addon.
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There are differences between PKK and YPG, PKK is listed as terrorist organization by the Turkey, while YPG not. Although I dunno much about these two groups but since I following the syria civil war reddit they always say PKK is not same with YPG.
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Is it possible to remove the shades for ISIS units?
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Hello bro, could you make Islamic Front? They're Nusra and FSA's ally.
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HolyMOLY I LOVE YOU MUACK MUACK MUACK BABY!!!!
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No they will be AAF - I just chose them as a generic placeholder for you to get the mission to load back up into the editor so you can see where you've placed the (old MEC - now AAF) units.Otherwise the mission will load up, but the unit marker will be invisible for you.
TbH given how long it's taken to tell you all this - you would probably have been better off simply re-doing the mission using the latest version of MEC - probably faster :-)
Oh i think i finally get what u mean, i think i will try the AAF option, thx for the help btw!
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Yes basically to do it all in the editor you will need to find the old classname; and do a find replace with the new one.I still think it might be simpler for you to roll back MEC (assuming you use PW6 ! :) ) and then just edit your original file in the editor to be AAF or something...
Either way it's not easy I appreciate.
So if I changed the old classes name to the AAF, the old MEC units in my mission will convert to the new MEC? Am I correct? I'm sorry if I dont understand lol, because I'm newbie to this game.
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yes - but you will have to get jiggy with a text editor - ArmaEdit or Notepad++Go into the Mission.sqm file and delete anything between the curly brackets
addOns[]= { "UK3CB_BAF_Units_MTP", "xcam_prototype_config" }; addOnsAuto[]= { "UK3CB_BAF_Units_MTP", "xcam_prototype_config" };
So it looks like this
addOns[]= {}; addOnsAuto[]= {};
That will let you load up the mission at least.
You will get script errors telling you it cannot find the classname of the mods that are missing.
You will need to do a find and replace on these in the SQM file using your chosen txt editor again and you can either hunt for the old units and replace with Drongo's new ones or indeed just replace with generic AAF classnames etc. Just don't mess around in the SQM any more than that... don't for instance remove blocks of text or units placements as it will get screwed up really quickly.
TBH the easiest way to do this might be just to roll back your MEC mod using PW6 to the right version to match your mission. Go in, change all the units to AAF then save and come back out update the mod and then go in and fix..
Horses for courses
Oh hey thanks for the reply, I have changed all the old names to the new names in addOns and addOnsAuto sections, like you said, I am able to access the mission, but a lot of classnames have been missing(vehicles, DRI_MachineGunnner...etc). So does that mean that I have to change all the classnames in the class group section? Also, is there a way where I can find the MEC's classname list? TQ
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Hi, I had created some missions with some old MECs, but after the update, I am no longer able to access to my missions through editor, it said some files are gone. May I ask is there a way to recover it? TQ
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Sometimes when I killed a Taliban/ISIS troop the game crashed immediately.
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uninstall old versions of the mod , & make a clean install , follow the screenshot in the 1st post .Oh sorry I didnt saw the "read me" folder lol...thank you anyway!
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I installed the 3.0, I already have the HLC Ak pack and put in the HLC config into the addon file but the NPC keep using XM 6.5 mm as default weapon.
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It's "Guerilla Smocks 1" if I'm not wrong, I think there's more, like "Guerilla Apparel","Combat Fatigues [stavrou]", and these uniforms apply to all men class(Middle eastern conflict mod) randomly.
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I want to report that there might be conflict between Iraqi warfare mod and Middle East Conflict mod. If I installed Iraqi warfare mod into my ArmA 3,one of the costume of Middle Eastern Irregulars will replaced by the original ArmA 3 NATO uniform, if I uninstalled the iraqi mod then the model will wear back the Middle eastern costume, there might be a conflict or glitch just so you know.
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Is there a way to change the bullet tracers' colour? For example, I wanted to change all the red,green colours to yellow colour, is there a file which I can edit the script?
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;2678669']The torrents work again. :) Also again much thanks to the continuous seeders! :bounce3:Wow thx' date=' it worked lol, downloading the patch :)
---------- Post added at 10:31 ---------- Previous post was at 09:01 ----------
Why every AIA units I have deployed are ArmA3's original models? For example if I deployed Russia troops in the game but it will show me CSAT's model..
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The patch 1 torrent currently has 0 seeder, how can I download the torrent without any seeders? Or is there any alternative link?
Iraqi-Syrian Conflict
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Hi, is there any chance u can add this kind of balaclava to the isis units? thank you :D