Sub-Human
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Everything posted by Sub-Human
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I agree, it doesn't look very good. I paid 30 euro for this game, at the very least I could get an ad-free screen.
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A solution to the Altis Life "Problem": Standalone "Life" Game
Sub-Human replied to Westonsammy's topic in ARMA 3 - GENERAL
Altis Life needs to be removed from the server list. A default filter should do the job. The first impression of a new ArmA player is that Altis Life is all there is to the multiplayer (and, unfortunately, it largely is true). Why does he need to spend at least a minute or two to find a military simulation server on a military simulation game? -
Altis Life is the plague of ArmA. There needs to be a forced filter to remove them from the server browser unless a player installs a plug-in... Maybe then the influx of new players will be more interested in actual military gamemodes.
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A More Sophisticated Scoring Algorithm?
Sub-Human replied to infiltrator_2k's topic in ARMA 3 - GENERAL
I think the improvement here should be not a more balanced score system, but a better 'kill detection'. For example, someone crashes into your car, it explodes a couple seconds later - that counts as a suicide. Likewise, if someone runs you over, it's also a suicide. -
I think it'd easily be achievable with the +/- keys on the numpad. The closer you get, the higher the FOV of the scope image. I think the ACE mod for ArmA 2 did have this for certain HK rifles with the / key, albeit it wasn't as flexible.
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There's not much of a better way to phrase this. The recent developments in Ukraine make the Chernarus scenario more and more interesting.
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what is the most annoying thing for you in arma 3 ?
Sub-Human replied to sgtsev3n's topic in ARMA 3 - GENERAL
To me, the multiplayer aspect kills it. There's only one Patrol Ops server which is semi-active. I have to wonder what goes through the Altis Life players' head; 'I bought the most realistic infantry simulation available on the mainstream market and I'm going to roleplay a civilian collecting apples'. -
I'd definitely love to see them have more varied equipment including some 'AK' weapons, a Galil or RK95 would be great to have in the hands of the guerillas.
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fictitious Altis Armed Forces Structure & Ranks
Sub-Human replied to AIF_Infantrymen's topic in ARMA 3 - GENERAL
Very fictitious indeed, the AAF are about the size of a single battalion and they've formed 5 years prior to events of ArmA 3. -
If you've already purchased it why not try and tell us instead?
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Arma 3 IS NOT "Military Simulator" genre
Sub-Human replied to digitalgeo's topic in ARMA 3 - GENERAL
Exactly how? ArmA 2 and especially OA was full of Life and Wasteland servers as well. -
I play on Veteran difficulty (one user save per mission), and that's highly frustrating. Not only do I have to engage the enemy (often by myself), but I also have to watch after my AI squadmates who are useless. As for Operation Flashpoint, that game is not particularly 'easier', but because it only takes one or two shots to kill someone it rewards proper tactics and patience much more than ArmA 3. If you play online in a co-operative mission you will see that it's not difficult to engage enemies who outnumber you even 10 to 1. But in singleplayer it's a real hassle...
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Just overclock that CPU (I'd try 5 GHz with the beast you have) and you should be absolutely fine. I'd estimate a good 35 FPS on a server.
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Arma 3 IS NOT "Military Simulator" genre
Sub-Human replied to digitalgeo's topic in ARMA 3 - GENERAL
OP: There's no such genre as 'military simulator'. The people that want to play a military simulator? -
I've been playing around with OFP and despite all the flaws, its medical system is still leaps ahead of ArmA 3's. A maximum of two torso hits from any rifle results in death. It's all very simple and it works well.
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It's the most likely scenario too. Given how frequently my AI die from very silly mistakes (the same ones that happened in OFP - that is 13 years later) having vital NPCs is very frustrating.
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Maybe do-able, but very boring and frustrating. In the end it'd come down to telling them to stop and then proceeding to do the mission with the non-vital NPC, which is every bit non-immersive as having unkillable AI.
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Aaah... Why can't Russians be BLUFOR for once? Maybe one day...
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What about having a Russian Federation vs China (similar to the Sino-Soviet conflict)? We can assume that new powers in Russia will be in place by 2035 which are more pro-Western and China becomes very hungry for Siberian lands. Bohemia can definitely deliver both Asian and 'Chernarus'-esque enviroments and maybe even snow.
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Best hardware upgrade to improve your ArmA experience? Headphones!
Sub-Human replied to mordeaniischaos's topic in ARMA 3 - GENERAL
A proper mouse. Mine has +/- keys on them so that I can zoom in without having to slide my arm onto the numpad. And a mouse wheel that doesn't make navigating through the action menu a pain in the ass... -
What's the ArmA III campaign like compared to ArmA II and its DLC?
Sub-Human replied to redswirl's topic in ARMA 3 - OFFICIAL MISSIONS
It's a lot like Flashpoint's Cold War Crisis campaigns - the '85 and Resistance (combined into one). There's no contemporary anti-insurgency that you saw in ArmA 2. -
Didn't realize that... In that case, I agree.
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I agree with some of your points. I remember WarMod for the original ArmA with its revamped tank controls (no longer do you just point and shoot). However there needs to be difference between micro-management and actual skill. Looking back at the Javelin video, ArmA's controls don't make it inherintely less 'skillful', but just less management. You still have to point at the right direction and wait for the lock-on. Imagine if instead of opening your map with 'M', you had to pull it out of your pocket first, then unfold it multiple times using the action menu or different keys. And instead of magically zooming you had to pull out a second map. Is that more realistic? Yes. More fun? Doubt it.
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This whole deal is sad beyond words. Putin took two friendly and brotherly nations and made them enemies. He's a Class A terrorist!
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[CAMPAIGN] 'F.A.L.L.O.U.T' - post apocalypse - (no addons needed!)
Sub-Human replied to yogdogz's topic in ARMA 2 & OA - USER MISSIONS
Here the problem is filler text. The atmosphere is built through immature jokes and cliche like player watching the sunset and scared of going to war. There's so much of pointless reading, which is not related to the mission or ever brought up again throughout the campaign. 95% of ArmA campaigns don't have this much text. Look at bardosy's work. He has no voice acting, but he doesn't need it, because everything is explained in the briefing screen and there's very little dialogue inbetween. I don't mind absence of voice acting, but when there's clear emphasis on story-telling it is an absolute must.