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zinntheinvader

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About zinntheinvader

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  1. *cross posted from the scripting forum because I wasn't sure where to put it. I'm looking for a editor/scripting mentor of sorts, to help me understand the parts required for creating some editor modules. I have some basic scripting understanding and am familiar with most of the parts of the eden editor. If you have the interest or patience desired to teach me, I'd appreciate it.
  2. zinntheinvader

    Scripting Mentor/Teacher wanted

    Oh shoot. I have not posted much in the past so I wasnt sure where to put it. Thank you.
  3. I'm looking for a editor/scripting mentor of sorts, to help me understand the parts required for creating some editor modules. I have some basic scripting understanding and am familiar with most of the parts of the eden editor. If you have the interest or patience desired to teach me, I'd appreciate it.
  4. zinntheinvader

    Vcom AI V2.0 - AI Overhaul

    Will this conflict with the UPSMON scripts? I noticed the two have some similar features but would very much like to use both together if possible. Maybe I would have to disable similar features in one script or the other? Thanks :) Edit: Didn't notice the search bar until now. It seems the answer is yes and no. Does anyone have a good deal of experience using these two together that could give me some advice as to which features from each script I should disable to get the best results? I sort of envision UPSMON being used for the patrolling and etc that is done before combat starts and then vcom handling the firefight. Both scripts have a sort of reinforcement feature so I guess that might be a problem...
  5. Oh wait... You said it was done via CBA keybinding. Duh, I didn't even think to look there. I'll have to check out the documentation when I get home.
  6. Awesome. It seems like it will do everything I am looking for but out of curiosity would you be able to direct me to some key areas of the editor documentation that you used when scripting the keybinding?
  7. Thanks man. I found SAMO in my search but missed the part where it was no longer in the action menu. Is that a mod you worked on?
  8. Most of my time spent playing ArmA is spent commanding squads of AI in SP and COOP scenarios and although I've gotten used to using the function, number keys and scroll wheel I have an idea that I hope would make things a bit more streamlined. What I envision is being able to write a script that allows you to bind certain AI commands to a few simple hotkeys on the keyboard. For example to issue a suppressive fire command you could press Ctrl+S and the selected AI would be given a suppressive fire order at the location you are aiming at. Basically I would just like to know if something like this can be done and maybe a bit of a headstart as to where I should be looking. Any help on the topic would be greatly appreciated. Thanks.
  9. Squad name:- Sweet Tactical Timezone/location : CST, Minnesota, USA Gamemode preference (eg coop or pvp):co-op Contact email: zachary.sweetland@gmail.com Website address: http://steamcommunity.com/app/33930/discussions/17/558755530385478378/ Short description: I am looking for any experienced or new players who want to play Arma 2/OA co-op in a manner that mimics military tactics but doesn't simulate military minutiae. No one will be called sir here. In missions there will be a chain of command but in the community all members are equal. Since right now I am only playing ArmA with my brother we are looking for any amount of people to join us. At some point if enough people are interested (12-14) I plan to form a true tactical gaming group based on a US Army Infantry Platoon. But in the mean time, custom and community co-op missions are the plan. Language: English
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