hohum
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ArmA 3 Resource War Announced! (Open Pre-Alpha)
hohum replied to blckeagls's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cool concept. I've been working privately on something very similar to this with an added mechanic of faction-based territorial control but I've been struggling with balance issues. Invariably the mission always ends with a group of people achieving total control of the map and I end up having to wipe and start over again. And the other issue I had during test runs is nobody likes to grind. If the raw materials which go into the crafting system aren't easy to gather, people generally won't stick around and play for very long. Good luck with your project. If you get any further along in the development work I might come play. -
Kunduz, Afghanistan [10km] v1.20
hohum replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think a lot of the dudes that run life missions take the RP aspect of it far too seriously but calling it cancerous is a bit of a stretch. There's plenty of good PvP-focused missions these days but for the longest time the only real PvP content was Wasteland and Life. The very idea of referring to something as cancerous is in of itself a very cancerous thing to do. -
Awesome. Thanks for pointing me in the right direction. I'm going to be working on this today(ish).
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I'm not really using an existing framework. I'm just attacking the problem with extDB.
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Awesome mod! I love how easy it was to get this up and running in my mission. The only thing is, I'm trying to add some persistence to the base building mechanics. Is there a way I can add hooks that get called every time a player places or picks up an object so that I can store and remove its location and class name in a database?
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Well for what it's worth, I personally think you did something special here. Mods like this give the game infinitely more immersion.
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Is there a github repo or something we can follow along with? I'd love it if you released a bug fix patch in between waiting on BI to release engine fixes. Awesome mod man! Keep up the good work!
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Civilian vehicles and clothing mods
hohum replied to hohum's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Awesome but there certainly doesn't seem to be enough of this type of stuff. -
Anyone have links to civilian clothing and vehicle packs either made for or ported to Arma 3? Would be appreciated.
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extDB (arma3 extension linux/windows)
hohum replied to torndeco's topic in ARMA 3 - ADDONS & MODS: COMPLETE
People need to be aware that there are still resources out there for them. If you hadn't pulled down the repositories, we wouldn't be in this situation. But you've made it abundantly clear (both in word and action) that you don't want a specific group of people utilizing your work. I'd be happy to pull the thread entirely if you'd put the original repositories back up. -
extDB (arma3 extension linux/windows)
hohum replied to torndeco's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There are complete copies of extDB floating around out there that people have vowed to continue supporting and building on. The only difference is there won't be one centralized place for development and downloads any longer. But nothing of value was lost. ---------- Post added at 15:11 ---------- Previous post was at 14:49 ---------- New Topic: http://forums.bistudio.com/showthread.php?188905-extDB-Plus-(Arma3-Database-Extension) -
extDB Plus Its an extension for arma3server, compiles on windows + linux. Simply put this is basicly an extension for using a database with some extra features. This is based off of work done by the original author, Torndeco; who unfortunately has decided to pull his work down. We aim to continue providing support, bug fixes and binary releases of the original work. Source Code and Documentation https://github.com/dcorbe/extdb https://github.com/Torndeco/extDB/wiki Binary Releases for Windows 7/Server 2008R2 or later http://www.corbe.net/static/extdb-plus-v35.zip Binary Releases for GNU/Linux Debian 8.0 Coming soon! Features: Multi-Part Messages (i.e if output > outputsize set by arma) Multi-Threading Sync / ASync Commands Unique ID for Messages Supports Mysql / SQlite / ODBC Support for Arma2 Randomizing config file Protocols: DB_CUSTOM (Ability to define sql statements in a .ini file) DB_BASIC DB_PROCEDURE (limited support, no outputs) DB_RAW (by raw i mean raw sql commands) DB_RAW_NO_EXTRA_QUOTES MISC (has beguid crc32 md4 md5 beguid time + time offset) MISC_LOG (ability to add info to extDB logfile) Known Missions / Mods using extDB: http://www.altisliferpg.com/ (thanks for helping test + debug extDB) Coming Soon: RCon Support Notes: Its not a drop-in replacement for anything else, you will need to rewrite your mission / code to use the extension. There is no mission code using this atm, still need to write one. The various .exe's are just test applications, they are not needed. Changelog: https://github.com/dcorbe/extdb/commits/stable
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extDB (arma3 extension linux/windows)
hohum replied to torndeco's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As a matter of fact, I am putting together another thread -- and contrary to what I said earlier I'm going to be providing a binary release and development support on a limited basis. It would be nice if you could put up a mirror of the Wiki so that we have some documentation to start with but based on your comments over on the Altris Life forums, I don't expect much cooperation from you. As others have said, thank you so much for your hard work over the years. -
extDB (arma3 extension linux/windows)
hohum replied to torndeco's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, look at that! I got it working. Edit: if anyone is interested, I've tossed an unmodified copy of the original repo up on github: https://github.com/dcorbe/extdb But it lacks the wiki and I won't personally be maintaining binaries. -
extDB (arma3 extension linux/windows)
hohum replied to torndeco's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow that's disappointing because I'm in the middle of setting up a Life server and I need the wiki. Luckily I managed to clone the repo hours before it was pulled down. I'm hoping that without documentation, I can still get it working. Right now I'm stuck because the server is refusing to load the server-side mod.