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Sorner

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About Sorner

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  1. Sorner

    Extraction Example

    Hello Cobra. Thank you for this nice coding. I have a problem that i hope you can help me with. I simply can't get the heli to spawn at the placed marker. I have placed markers (spawnMrk and dropOffMrk), changed the parameters and even replaced the heli with one from my selected faction (yes i have tried with the default). I think i have changed the required lines, but it simply wont spawn the heli after i have thrown a smokegrenade and used the radio. Here is the things i have changed: //Parameters private ["_group","_startPos","_endPos","_height","_captive","_damage"]; _group = [_this, 0, group player, [group player, objNull]] call BIS_fnc_param; _startPos = [_this, 1, [markerPos "spawnMrk"], [[]]] call BIS_fnc_param; _endPos = [_this, 2, [markerPos "dropOffMrk"], [[]]] call BIS_fnc_param; _height = [_this, 3, 50, [0]] call BIS_fnc_param; _captive = [_this, 4, false, [false]] call BIS_fnc_param; _damage = [_this, 5, true, [true]] call BIS_fnc_param; .. //Create the helicopter based on groups side private "_heliContainer"; switch (side _group) do { case blufor: { _heliContainer = [[_startPos select 0, _startPos select 1, _height], [_startPos, _extractPos] call BIS_fnc_dirTo, "B_mas_mar_Heli_Transport_01_F", blufor] call BIS_fnc_spawnVehicle; }; //Heli is changed to a USMC version Im sure i have somehow ruined this, but i hope you can help :) /Sorner
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