SilverMachine
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PowerServer & OFPMonitor: Multiplayer without Gamespy
SilverMachine replied to poweruser's topic in MULTIPLAYER
Another option would be to edit the Windows hosts file to redirect Gamespy to Powerserver. -
PowerServer & OFPMonitor: Multiplayer without Gamespy
SilverMachine replied to poweruser's topic in MULTIPLAYER
Nice you made a real solution. Great work. -
PowerServer & OFPMonitor: Multiplayer without Gamespy
SilverMachine replied to poweruser's topic in MULTIPLAYER
@Poweruser I've been playing around with my config a bit and noticed that when 2 "ReportingIP" lines are commented out the server won't send it's pings. Our earlier conclusion was false. -
PowerServer & OFPMonitor: Multiplayer without Gamespy
SilverMachine replied to poweruser's topic in MULTIPLAYER
I have port 2302 and 2303 open. The server is not at my home but I (and others) can play on it with the gamespy masterserver so it is reachable. All I do is change the "reportingIP=" from being commented out to operationflashpoint.be. I've updated OFPMonitor to version 1.7.1.2 and "query the community master servers" is enabled. -
PowerServer & OFPMonitor: Multiplayer without Gamespy
SilverMachine replied to poweruser's topic in MULTIPLAYER
I've tried both master-servers but both aren't working for me. After changing it my server won't show in OFPMonitor. My config looks like: kickDuplicate="True"; reportingIP="operationflashpoint.be"; voteTreshold=0.334; class Missions { }; Edit: I'm using Arma:CWA Edit2: It was posted in this: http://forums.bistudio.com/showthread.php?175610-End-of-GameSpy/page5 topic that GameSpy will be up till june 30.: http://www.gamereplays.org/kaneswrath/portals.php?show=page&name=gamespy-hosting-continues-until-30June -
PowerServer & OFPMonitor: Multiplayer without Gamespy
SilverMachine replied to poweruser's topic in MULTIPLAYER
Thanks Poweruser for your efforts. I've added the reporting IP to my config but now my server doesn't show in OFPMonitor. When I remove it it shows again. Do we need to open ports for this? -
Exactly.
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#exec kick id #exec ban id Should be: #kick <player_name> #kick <player_number> To my knowledge there's no ban command. You can add -netlog to the server.bat command to see who been on the server and get their ID. Then add the ID to the ban.txt
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My server was attacked yesterday too. After putting the playerID's (he had 2) in the ban.txt it stopped. (ID's I banned are 1859926915 and 2974039) I guess with software like "wireshark" we can get the IP he uses, but my guess is that he uses a proxy. Wouldn't be to smart to hack from his own IP.