Thank you for this answer. I looked for this issue too. The solution for the XmedSys initialization is the "RespawnOnStart = 0;". However, if I do it in this way my very first spawn is not at the place where I put the player in the editor. The player's first spawn is at the first respawn point like "respawn_west" or randomly at on of my respawn-module points. I tried it in both ways. Once with markers like "respawn_west; respawn_west1; respawn_west2......" and once without markes but with the respawn-module from the editor.
How can I let the players spawn at their predestined positions?