eisenmaik
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I solved the Problem thx.
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When i use "[] call BIS_fnc_cameraOld;" to swith into Free Camera , the Camera bgins to make UAV Darter Engine noises, very loud, even in Intro Video i hear this loud engine nois. Anyone has a fix or a reason i can understand this sound bug? Edit I tested a new Scenario and the Camera is totally finde, no UAVEngne Sound. When i go back into my other Scenatio and i use the CameraOld then i have this annoying drone sound again...it drives me nuts cWTF is going on
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I am working on a little Mission with an Intro. After some hrs of Editing a sound Bug apeared when i launch the Intro. It is like my Camera is making the AR2 Drone Engine noise, very loud and annoying. I try many things but the Sound appears directly when the Camera is created. My Camera Script _camera = "camera" camCreate [0,0,0]; _camera cameraEffect ["Internal","BACK"]; //we created a camera in the middle of nothing; _camera camPrepareTarget [90329.63,71810.31,185.18]; _camera camPreparePos [12850.97,8587.50,1.80]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0; sleep 12; waituntil {camCommitted _camera}; _camera camPrepareTarget bobcam_medic; _camera camPreparePos [12853.50,8584.91,2.81]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 2; sleep 4; waituntil {camCommitted _camera}; _camera camPrepareTarget bobcam_medic; _camera camPreparePos [12868.13,8589.99,1.47]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 1; sleep 4; waituntil {camCommitted _camera}; _camera camPrepareTarget bobcam_medic; _camera camPreparePos [12884.71,8578.38,3.12]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0; sleep 2; waituntil {camCommitted _camera}; _camera camPrepareTarget bobcam_medic; _camera camPreparePos [12896.10,8531.54,32.11]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0; sleep 2; waituntil {camCommitted _camera}; _camera camPrepareTarget cam_2; _camera camPreparePos [12917.74,8529.25,58.01]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 1; sleep 3; waituntil {camCommitted _camera}; _camera camPrepareTarget cam_2; _camera camPreparePos [12979.86,8418.11,5.84]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 1; sleep 2; waituntil {camCommitted _camera}; _camera attachTo [huso_9, [0, 20, 0]]; _camera setDir 360; _camera camPrepareFOV 0.750; _camera camCommitPrepared 1; sleep 10; titlecut ["","BLACK OUT",3]; _camera cameraEffect ["Terminate","back"]; EndIntro = true; Greatings
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Have a problem with objects build in the Intro. When the into starts all Objects placed are disapeared ;( Its like the camera is only present in Scenario... Is there any command what executes the intro for scenario ? video about my problem =
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OHHHHHH lol , found it in the Atributes, thx dude : )
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I cant find a Jet armed with Cluster Bombs in the Eden Editor... Or is there a special way to change the weaponry?
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Zombies & Demons 5.0
eisenmaik replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I hve installed ACE 3 and Ryanzombies but with ACE3 the Zombs doesnt make any dmg to players...is there any fix? -
Same issue....dont know what to do :(