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CMajor28

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Posts posted by CMajor28


  1. Team1 = Creategroup East;
    Team2 = Creategroup East; 
    Team3 = Creategroup East;
    Team4 = Creategroup East; 
    Team5 = Creategroup East;
    Team6 = Creategroup East; 
    Team7 = Creategroup East;
    Team8 = Creategroup East; 
    
    "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_0",Team1,"",0,"Sergeant"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_0",Team1,"",0,"Corporal"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_0",Team1,"",0,"Corporal"];
    "TK_INS_Soldier_AT_EP1" createunit [getmarkerpos "group_0",Team1,"",0,"Private"];
    "TK_INS_Soldier_AAT_EP1" createunit [getmarkerpos "group_0",Team1,"",0,"Private"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_0",Team1,"",0,"Private"];
    
    _wp1 = Team1 addWaypoint [getmarkerpos  "group_0", 0];
    [Team1, 1] setwaypointtype "DISMISS"; 
    [Team1, 1] setwaypointbehaviour "combat"; 
    
    "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_1",Team2,"",0,"Sergeant"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_1",Team2,"",0,"Corporal"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_1",Team2,"",0,"Corporal"];
    "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_1",Team2,"",0,"Private"];
    "TK_INS_Soldier_MG_EP1" createunit [getmarkerpos "group_1",Team2,"",0,"Private"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_1",Team2,"",0,"Private"];
    
    _wp2 = Team2 addWaypoint [getmarkerpos  "group_1", 0];
    [Team2, 1] setwaypointtype "DISMISS"; 
    [Team2, 1] setwaypointbehaviour "combat"; 
    
    "TK_INS_Soldier_2_EP1" createunit [getmarkerpos "group_2",Team3,"",0,"Corporal"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_2",Team3,"",0,"Private"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_2",Team3,"",0,"Private"];
    "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_2",Team3,"",0,"Private"];
    
    _wp3 = Team3 addWaypoint [getmarkerpos  "group_2", 0];
    [Team3, 1] setwaypointtype "DISMISS"; 
    [Team3, 1] setwaypointbehaviour "combat"; 
    
    "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_3",Team4,"",0,"Sergeant"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_3",Team4,"",0,"Corporal"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_3",Team4,"",0,"Corporal"];
    "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_3",Team4,"",0,"Private"];
    "TK_INS_Soldier_AT_EP1" createunit [getmarkerpos "group_3",Team4,"",0,"Private"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_3",Team4,"",0,"Private"];
    
    _wp4 = Team4 addWaypoint [getmarkerpos  "group_3", 0];
    [Team4, 1] setwaypointtype "DISMISS"; 
    [Team4, 1] setwaypointbehaviour "combat"; 
    
    "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_4",Team5,"",0,"Sergeant"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_4",Team5,"",0,"Corporal"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_4",Team5,"",0,"Corporal"];
    "TK_INS_Soldier_GL_EP1" createunit [getmarkerpos "group_4",Team5,"",0,"Private"];
    "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_4",Team5,"",0,"Private"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_4",Team5,"",0,"Private"];
    
    _wp5 = Team5 addWaypoint [getmarkerpos  "group_4", 0];
    [Team5, 1] setwaypointtype "DISMISS"; 
    [Team5, 1] setwaypointbehaviour "combat"; 
    
    "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"LIEUTENANT"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Sergeant"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Corporal"];
    "TK_INS_Soldier_2_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Corporal"];
    "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Corporal"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Private"];
    "TK_INS_Soldier_AT_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Private"];
    "TK_INS_Soldier_MG_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Private"];
    "TK_INS_Soldier_AAT_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Private"];
    
    _wp6 = Team6 addWaypoint [getmarkerpos  "group_5", 0];
    [Team6, 1] setwaypointtype "DISMISS"; 
    [Team6, 1] setwaypointbehaviour "combat"; 
    
    "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_6",Team7,"",0,"Sergeant"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_6",Team7,"",0,"Corporal"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_6",Team7,"",0,"Corporal"];
    "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_6",Team7,"",0,"Private"];
    "TK_INS_Soldier_2_EP1" createunit [getmarkerpos "group_6",Team7,"",0,"Private"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_6",Team7,"",0,"Private"];
    
    _wp7 = Team7 addWaypoint [getmarkerpos  "group_6", 0];
    [Team7, 1] setwaypointtype "DISMISS"; 
    [Team7, 1] setwaypointbehaviour "combat"; 
    
    "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_7",Team8,"",0,"Sergeant"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_7",Team8,"",0,"Corporal"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_7",Team8,"",0,"Corporal"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_7",Team8,"",0,"Private"];
    "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_7",Team8,"",0,"Private"];
    "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_7",Team8,"",0,"Private"];
    
    _wp8 = Team8 addWaypoint [getmarkerpos  "group_7", 0];
    [Team8, 1] setwaypointtype "DISMISS"; 
    [Team8, 1] setwaypointbehaviour "combat"; 
    

    I can't seam to make that script work. Any sugggestions?


  2. Okay so I have the mission on CLA afgan i've spent weeks trying to script and I get nowhere. It's only one part I need help with. I'm creating a part of the mission that is very similar to The Hurt Locker counter sniper scene. My script is messed up and I can't fix it. So if somebody could help with doing this part, I would be very happy.


  3. Well the function notification is a bit different than you think. The notification occurs each time a letter pops up. So i may have to just end up waiting until the sound fades in to use the function. I could also try spawning you as a unit somewhere on the map and disable the environment and use the function, then switch you back to the person then fade sound out then back in. I may try that.


  4. Okay so...I have one mission that basically has a part 2. It would literally take days of scripting to script the second part of the mission with the first part. So, I was thinking I would do one mission, then there would be some trigger and/or scripting command that automatically switched to the other mission or loaded in everything from that mission. Another possible way this problem could be solved is on the description.ext for campaigns, could I have a template that has 2 missions.


  5. Create a Description.ext file and put it in your mission folder. Now in the Description.ext, put this code in it. You can add more of these. In the init of each of the units, put this setidentity "Soldier1", or whatever the class name is.

    class CfgIdentities
    {
    class Soldier1
    {
    	name="Soldier Name";
    	face="face01_camo1";
    	glasses="None";
    	speaker="Male01";
    	pitch=1.0;
    };
    class Soldier2
    {
    	name="Soldier Name";
    	face="face02_camo2";
    	glasses="None";
    	speaker="Male02";
    	pitch=1.0;
    };
    };


  6. I am looking for some voice actors, mostly American English accents, but I do need at least 1-2 British English accents and 2-3 Middle-eastern accents. My campaign uses a team of 18 Delta Force soldiers. I don't need that many voice actors though. I plan to use probably 8 voice actors and I can just change the pitch of them or something. If you have any questions feel free to ask in this thread or you can inbox me.

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