CMajor28
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Avoid Chopper Crash
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay thanks guys. I'll try this when I have a chance. And it was a seek and destroy waypoint. EDIT: I keep trying this script and I can't get it to work. It doesn't help at all. It may have something to do with the seek and destroy waypoint. -
Avoid Chopper Crash
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay I don't know why but the script makes it so much worse. The helicopter keeps trying to land and it crashes. -
Avoid Chopper Crash
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay thanks guys. I'll play around with this stuff. -
Team1 = Creategroup East; Team2 = Creategroup East; Team3 = Creategroup East; Team4 = Creategroup East; Team5 = Creategroup East; Team6 = Creategroup East; Team7 = Creategroup East; Team8 = Creategroup East; "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_0",Team1,"",0,"Sergeant"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_0",Team1,"",0,"Corporal"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_0",Team1,"",0,"Corporal"]; "TK_INS_Soldier_AT_EP1" createunit [getmarkerpos "group_0",Team1,"",0,"Private"]; "TK_INS_Soldier_AAT_EP1" createunit [getmarkerpos "group_0",Team1,"",0,"Private"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_0",Team1,"",0,"Private"]; _wp1 = Team1 addWaypoint [getmarkerpos "group_0", 0]; [Team1, 1] setwaypointtype "DISMISS"; [Team1, 1] setwaypointbehaviour "combat"; "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_1",Team2,"",0,"Sergeant"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_1",Team2,"",0,"Corporal"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_1",Team2,"",0,"Corporal"]; "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_1",Team2,"",0,"Private"]; "TK_INS_Soldier_MG_EP1" createunit [getmarkerpos "group_1",Team2,"",0,"Private"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_1",Team2,"",0,"Private"]; _wp2 = Team2 addWaypoint [getmarkerpos "group_1", 0]; [Team2, 1] setwaypointtype "DISMISS"; [Team2, 1] setwaypointbehaviour "combat"; "TK_INS_Soldier_2_EP1" createunit [getmarkerpos "group_2",Team3,"",0,"Corporal"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_2",Team3,"",0,"Private"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_2",Team3,"",0,"Private"]; "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_2",Team3,"",0,"Private"]; _wp3 = Team3 addWaypoint [getmarkerpos "group_2", 0]; [Team3, 1] setwaypointtype "DISMISS"; [Team3, 1] setwaypointbehaviour "combat"; "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_3",Team4,"",0,"Sergeant"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_3",Team4,"",0,"Corporal"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_3",Team4,"",0,"Corporal"]; "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_3",Team4,"",0,"Private"]; "TK_INS_Soldier_AT_EP1" createunit [getmarkerpos "group_3",Team4,"",0,"Private"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_3",Team4,"",0,"Private"]; _wp4 = Team4 addWaypoint [getmarkerpos "group_3", 0]; [Team4, 1] setwaypointtype "DISMISS"; [Team4, 1] setwaypointbehaviour "combat"; "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_4",Team5,"",0,"Sergeant"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_4",Team5,"",0,"Corporal"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_4",Team5,"",0,"Corporal"]; "TK_INS_Soldier_GL_EP1" createunit [getmarkerpos "group_4",Team5,"",0,"Private"]; "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_4",Team5,"",0,"Private"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_4",Team5,"",0,"Private"]; _wp5 = Team5 addWaypoint [getmarkerpos "group_4", 0]; [Team5, 1] setwaypointtype "DISMISS"; [Team5, 1] setwaypointbehaviour "combat"; "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"LIEUTENANT"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Sergeant"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Corporal"]; "TK_INS_Soldier_2_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Corporal"]; "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Corporal"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Private"]; "TK_INS_Soldier_AT_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Private"]; "TK_INS_Soldier_MG_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Private"]; "TK_INS_Soldier_AAT_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Private"]; _wp6 = Team6 addWaypoint [getmarkerpos "group_5", 0]; [Team6, 1] setwaypointtype "DISMISS"; [Team6, 1] setwaypointbehaviour "combat"; "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_6",Team7,"",0,"Sergeant"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_6",Team7,"",0,"Corporal"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_6",Team7,"",0,"Corporal"]; "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_6",Team7,"",0,"Private"]; "TK_INS_Soldier_2_EP1" createunit [getmarkerpos "group_6",Team7,"",0,"Private"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_6",Team7,"",0,"Private"]; _wp7 = Team7 addWaypoint [getmarkerpos "group_6", 0]; [Team7, 1] setwaypointtype "DISMISS"; [Team7, 1] setwaypointbehaviour "combat"; "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_7",Team8,"",0,"Sergeant"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_7",Team8,"",0,"Corporal"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_7",Team8,"",0,"Corporal"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_7",Team8,"",0,"Private"]; "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_7",Team8,"",0,"Private"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_7",Team8,"",0,"Private"]; _wp8 = Team8 addWaypoint [getmarkerpos "group_7", 0]; [Team8, 1] setwaypointtype "DISMISS"; [Team8, 1] setwaypointbehaviour "combat"; I can't seam to make that script work. Any sugggestions?
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I have this chopper on a mission flying overwatch and it seams to crash between 30 seconds and 5 minutes of starting the mission. How do I make it not crash?
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I know the different sleeping animations, but I can't seam to get my player to start the mission sleeping inside the tent. I want my player to be lying down inside the old camping tent. How do I do this?
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Synchronize waypoints with eachother
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The waypoint was made in a script. -
Synchronize waypoints with eachother
CMajor28 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How do I synchronize waypoints with eachother through a script? -
What is the animation for getting into a chopper in Arma 2 Combined Operations? EDIT: Actually I don't need that because I found out it won't work. I want AI to sit in certain seats when they get in a certain chopper. How do I do this?
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Ambient Civilian Module units die
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah thanks haha. -
Okay so I have the mission on CLA afgan i've spent weeks trying to script and I get nowhere. It's only one part I need help with. I'm creating a part of the mission that is very similar to The Hurt Locker counter sniper scene. My script is messed up and I can't fix it. So if somebody could help with doing this part, I would be very happy.
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AI - Changing Ingame Name, Face, Camo And Anything Else Possible From Script
CMajor28 replied to Docattak's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Your welcome. -
Sound Questions
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well the function notification is a bit different than you think. The notification occurs each time a letter pops up. So i may have to just end up waiting until the sound fades in to use the function. I could also try spawning you as a unit somewhere on the map and disable the environment and use the function, then switch you back to the person then fade sound out then back in. I may try that. -
Merging Missions
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay so...I have one mission that basically has a part 2. It would literally take days of scripting to script the second part of the mission with the first part. So, I was thinking I would do one mission, then there would be some trigger and/or scripting command that automatically switched to the other mission or loaded in everything from that mission. Another possible way this problem could be solved is on the description.ext for campaigns, could I have a template that has 2 missions. -
Sound Questions
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
But will the function have sound? When I tested it, the function didn't have its sound. I'm using the info text function and I want it to have sound while the rest of the mission sound is gone.